I agree with these points, the fact that smite has a godpack is probably the main reason that I choose Smite over LoL (I choose it over DOTA because I still like the 3rd person perspective more and 30$ is reasonable).
What are your thoughts? *Looking at you #SubSmiteHater* ;P
LoL has plenty of anti-healing stuff, and UNLIKE Smite, they are actually viable. Morellonomicon is a common item to build on a lot of AP champs, and champs also have anti-healing in their kits. Why this guy acts like this is unique to Smite, I have no ****ing clue. Also, Dawngate blew them both out of the water.
Also, LoL's heals have more innate counterplay. Smite needs a specific "if you get heals you get both stunned and chunked" clause and a bunch of specialized items like that Creeping Curse upgrade because their healing can't be countered in other ways. In LoL and Dawngate and such, healing is far more limited and balanced, so you can counter it through other ways.
Example: Soraka uses 10% of her max health to cast her single target heal, cannot be used on self. Counterplay: Focus her.
Example: Sona has weak, AoE heals. Counterplay: Burst.
In general, in LoL, heals are weak enough to be able to be bursted down, unlike Smite, where they straight out match burst in terms of damage swings and so have very few counterplay options. 100% healing reduction is just horrifically overpowered in the same vein as CC immunity in every ult, and yet Smite needs it because their game is ****ed up.
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Character ranks are meaningless. God Pack is great. VGC is great, except, oh wait, you use Curse or get reported. Third Person is personal opinion, and other MOBAs also have a wide variety of game modes.
The last one is particularly hypocritical and ignorant of Proxy, considering how Smite removed Domination, 3v3 Joust ranked, and Arena ranked.
Oh sub... the classical cynic. I would go into this but I'm too tired to argue back and forth since it won't change your mind. (But seriously, even if Dawngate was a great moba please stop acting like it was the messiah).
League of Legends has different events, 3v3, 2 5v5, customs etc.
Smart ping is way better than voice system since it allows you to tell where and what instead of just what
3rd person is simply personal preference, nothing else.
God pack is easier for Smite since there are only around 60 gods or so, whilst in League of Legends there is a huge variety of 120+ champions I think. DotA has more heroes as far as I know. Starter packs vs all heroes/champions pack are simply better for them. You can already get 30 champions for 10 euros in League of Legends, so it's actually basically cheaper. And for those people who say that it unlocks the coming champions, they release them so slowly that it basically takes ages to pay itself off.
Character master has been there in one way or another. In League, it was basically the ranked statistics and in DotA you'll have them listed. Smite just specifically focused on them.
That anti-healing one is utter ********. In League of Legends, the anti-healing and healing gameplay is so well made that it just amazes how much they've put time into balancing it. DotA doesn't need one since the heals are hugely different and cannot be compared with League and Smite.
EDIT: even though I know I am subjective to the case, so is the person who wrote the article
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
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