“Welcome to Season 2 of SMITE! A lot of exciting things are happening this year, and to kick it off we have created a brand new Conquest map! Many things are changing, but the important things to keep in mind are that your options as a player have been widened through itemization changes, god balancing, and alterations to the way Conquest is played. Shake off the old ways of Season 1 and we encourage you to explore new and unique team compositions, item builds, and gameplay strategies. [VEW]!”
New God Skins
Primal Huntress Artemis
Jandroid Janus
Prizefighter Mercury
Jungle Beast Xbalanque (Visual Upgrade)
Rage Bakasura (League Reward)
cards
New Voice Packs
Primal Huntress Artemis
Jandroid Janus
Prizefighter Mercury
Rage Bakasura (League Reward)
New Ward Skins and Player Icons
Smite Showcase Player Icon
Valentine Player Icon
New God Rotation
Hades
Agni
Apollo
Hercules
Thanatos
Updated Cards
Slickshot Apollo
Standard Neith
Blue Lotus Ne Zha
Earthshaker Poseidon
Deathdealer Sobek
Standard Xbalanque
Jungle Beast Xbalanque
New Emotes
Athena Furious
Bastet Dance
Cabrakan Dance, Clap, Wave
Chaac Dance
Hades Clap
Hel Wave, Clap
Kukulkan Dance
Kumbhakarna Dance
Nu Wa Clap
Scylla Special
Tyr Dance
Vamana Wave, Dance
New Conquest Map
Season 2 marks the release of a new Conquest Map, highlight features include:
Completely new visual design.
Improved player navigation.
Improved immersion and creature interactions.
Refined Jungle Layout, and new gameplay rules (Listed below).
The Conquest tutorial has had a number of updates and improvements.
Leagues
“Season 1 of League is wrapping up, and in this patch players will be earning their exclusive rewards! In Season 2 we will opening up Conquest League to allow players to queue up with a friend, which was one of our most requested features from Season 1. As a majority of our players prefer to play with friends, we feel this change will increase the population in League, which brings a number of benefits.”
League Rewards have been given out for Season 1.
All League participants have received Icons for the division they completed this round in.
Players who placed in Gold Tier or higher received the Bakasura Rage Skin.
Players who placed in Platinum Tier or higher received the Rage Loading Frame, with indicator of their Tier.
TEAMING: At the start of season 2 we will be allowing teams of two players to queue together in League.
Teamed players cannot enter the League queue if they are placed more than one Tier apart for each other.
At the start of Season 2 we will be adjusting the MMR distribution of league divisions, in order to achieve the correct targeted population percentiles per division. Players may be “soft reset” into a higher division or Tier, but no players will be demoted.
At the start of Season 2, legacy players who did not undergo Qualifying matches (before they were added), and are significantly under placed, will be automatically promoted as if completing qualifications.
Any players who are still in the Qualifying phase with some games played in the past but not enough to actually be placed into a Division will have their rating reset and their previous record cleared in order to start fresh in Season 2.
General Gameplay
“There are several changes happening in the Jungle that are designed to increase aggression and the viability of invading, while also better balancing the buff options available to your team. Although there is now more room for activities, the Jungle is a bit more unsafe. The removal of the mana buffs on the Gold Fury side of Conquest focuses more on choice through itemization and team combinations rather than through buffs. The addition of the new Attack Speed and In Hand Power Buff empowers gods who prefer Basic Attacking, for those who would rather shoot their enemies down.
The harpy camps in the middle of the Conquest map now show up late to the party, and don’t even bring a dessert. They now spawn at the three minute mark instead of at the beginning. The Jungle starts in the beginning of the match are now identical, but it also means your enemies know exactly where you are at the beginning and can punish you for it.”
Jungle Camp Changes (All Maps)
All Jungle camps, including the Fire Giant and Gold Fury, no longer become invulnerable and heal instantly when leashed or reset. They now heal at a rate of 10% of their maximum health value every 1s and are able to be re-engaged during their retreat back to camp.
While leasing or out-of-combat, camp monsters will no longer take damage from sources outside of their leashing area.
A new Attack Speed Buff (Purple) has been added into all maps and provides +15% Attack Speed, +15 Magical In-Hand Power and +12 Physical In-Hand Power. This buff replaces the Speed Buff (Orange) in every map except Conquest, where it replaces the Gold Fury side Mana (Blue) Buff.
Jungle Camp Changes (Conquest)
Mid Harpy camps now have their initial spawn delayed by 3min.
The Speed Buff (Orange) now only provides movement speed, and not attack speed.
The Power Buff and the Speed Buff on the Order side of the map have been swapped and are now aligned to be on the same side of the map.
Both Mana Buff camps on the Gold Fury side of the map have been removed and replaced with the new Attack Speed Buff (Purple).
Jungle camps now have introduction animations, as well as reaction animations. Note: The introductions have been improved over the course of PTS, and camps are now “hittable” at the correct map timings.
Jungle camps and minions will no longer target each other, allowing minions to return to lane quicker.
Titans
Titans will no longer take damage from any source outside of its leashing range while being leashed or standing at its spawn point.
Fire Giant:
The Fire Giant now uses both Melee and Ranged attacks.
The Fire Giant now uses a new set of abilities, and has a new encounter.
Towers and Phoenixes
Fixed an issue that will allow for faster targeting of towers and phoenixes onto players.
Lane Mechanics:
Assist reward range for minion and camp kills reduced from 80 to 60.
The time to earn rewards from tagging (damaging) minions and camps has been reduced from 10s to 5s.
Check out the official posthereto find out about items, god balance, and more!
Still waiting for they to retire magi's blessing nerf, qin's sais nerf, witchblade nerf, maybe hou yi divebomb change. And herc and osiris nerf looked pointless. Besides that looks like an awesome patch ( and i want my baka skin asap :) )
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