They've repeatedly negated the possibility of a CTF mode. They say it would make high mobility assassins (mercury w/ ult) or tanks way too valuable, and create a meta in that gamemode that removes the ability for certain roles to exist reliably. Even if abilities were disabled while carrying the flag, you'd just end up running a 5 tank team that can't die and has stupid amounts of CC. Even if you have the flag, you won't ever get it back from them.
They dislike gamemodes that single out a single role...every one in existence, at least every role has an equal share in.
They've repeatedly negated the possibility of a CTF mode. They say it would make high mobility assassins (mercury w/ ult) or tanks way too valuable, and create a meta in that gamemode that removes the ability for certain roles to exist reliably. Even if abilities were disabled while carrying the flag, you'd just end up running a 5 tank team that can't die and has stupid amounts of CC. Even if you have the flag, you won't ever get it back from them.
They dislike gamemodes that single out a single role...every one in existence, at least every role has an equal share in.
Did I hear protections are disabled when carrying the flag? :P
I am not v.much in favor of CTF, we have seen this mode in many games like Quake, UnrealT, etc. We need a fresh domination. People consider conquest as the main and the most important gamemode in smite. Why cant we have another mode to compete conquest. Bsically, conquest has a bigger playing map and longer game time.
In new Domination we need to make the map smaller for sure but much faster gameplay is needed, add some new elements and make it more engaging from a team point of view.
EDIT: Need to bring epic-ness and more intensity
EDIT: Can make the gold trickle like deaths and taxes.
Just came to mind, why they changed minotaur to titan? tat was totally unnecessary and waste of effort, nothing new and creative about tat. We had no issues with the old Min0taur. Loved VAM command, now its nerfed too.
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