Remember that this is in a 1v1 scenario.
That's why in 1v1 Joust, people almost always counter build and take some defense.
However, in Conquest, you cannot focus only on 1 type of protection.
In that example, when Defense Thor had Bulwark of Hope against magical defense, the only reason he live was because of the passive proc.
Otherwise, it's a complete waste of item slot for that 1v1.
While Power Thor was good against any enemy, just a bit less against a physical tanky target,
Defense Thor would be only effective against squishy enemies.
In most cases the most dangerous targets are the squishy ones. remove them quickly from a teamfight and the enemy team "lost" their damage, which ends up into your team (assuming you didn't lose your damage dealers) win the teamfight.
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