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Year 11 Neith - Joust

7 1 13,843
by W0lfk1ng2000 updated January 26, 2024

Smite God: Neith

Build Guide Discussion 0 More Guides
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Build Summary

Starting Items

Build Item Short Sword Short Sword
Build Item Sentry Ward Sentry Ward
Build Item Vision Shard Vision Shard
Build Item Blink Rune Blink Rune

Full Build

Build Item Rage Rage
Build Item The Ferocious Executioner The Ferocious Executioner
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Heartseeker Heartseeker
Build Item Malicious Deathbringer Malicious Deathbringer
Build Item Bloodforge Bloodforge
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Entangling Wings Entangling Wings

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 4 6 7 10


2 A B
2 8 11 12 14

Back Flip

3 B A
Back Flip
3 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 4 6 7 10

Spirit Arrow

1 X
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.

Ability Type: Line, Root, Damage
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your Physical Power)
Root: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
2 8 11 12 14


2 A
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.

Ability Type: Circle, Heal, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20 / 35 / 50 / 65 / 80
Weave Heal: 40 / 70 / 100 / 130 / 160
Radius: 20
Cost: 70
Cooldown: 15s
Back Flip
3 15 16 18 19

Back Flip

3 B
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Slow: 30%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
World Weaver
5 9 13 17 20

World Weaver

4 Y
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.

Ability Type: Target, Stun, Damage
Damage: 235 / 300 / 365 / 430 / 495 (+115% of your Physical Power)
Stun: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Neith Threats

Tap each threat level to view Neith’s threats


Neith Synergies

Tap each synergy level to view Neith’s synergies


Extended Build

Anti-Heal Options

Build Item Envenomed Executioner Envenomed Executioner
Build Item Toxic Blade Toxic Blade
Build Item Brawler's Beat Stick Brawler's Beat Stick

Anti Tank Option

Build Item Qin's Sais Qin's Sais

Optional Relics

Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Golden Shard Golden Shard
Build Item Wing Shard Wing Shard

Consumables for after full build

Notes Baron's Brew will Replace Health Chalice if Baron Samedi is on your team and should be bought in the early game. "Don't Forget to buy your brew." ~Baron Samedi - VGS - VVGH - HI~


Baron's Brew will Replace Health Chalice if Baron Samedi is on your team and should be bought in the early game. "Don't Forget to buy your brew." ~Baron Samedi - VGS - VVGH - HI~

Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Elixir of Power Elixir of Power
Build Item Potion of Power Potion of Power
Build Item Baron's Brew Baron's Brew

Starting the Game (Dynasty Joust Map Year 11)

Head over toward Mana Camp closest to your fountain, place your Sentry Ward in the triangle on the trail in the jungle then head over to use your shard ward to ward the opposing teams mana camp by putting it in the same spot as your sentry ward but on their side. Then Quickly make your way to the Speed Camp closest to your fountain and take the speed Jungle Buff. If there is not an assassin on your team take your XP camp and make your way to the joust lane for minions kills to quickly get as much XP as possible.
From this point on Focus on killing minions and getting that speed camp on the back after returning to base for more items. If a team fight starts stay behind the tank as much as possible and shoot through them at your opponents or just try to take any one of the non-tank fighters save the tank for last.

Don't forget to try to get some early game pick off kills/assists for those Rage Stacks.

Mid Game (Dynasty Joust Map Year 11)

Mid Game Starts when most players in the match are around levels 10-12. In Mid Game you want to focus on team fights while still keeping the enemy minions off of your lane objectives. Lane combat is mostly Minions>Opponents>Meteor>Camps until late game where it turns into Opponents>Minions>Meteor>Camps this is also the pattern for team fights when everyone or at least your full team is in the Joust Lane.

Late Game (Dynasty Joust Map Year 11)

Late Game Starts when most players are around level 16-17 until the end of the game. REMEMBER when your Phoenix is down Minions are your number one priority as a hunter as you can take them out the quickest leave to the tanks/assassins/mages to keep your enemies of your titan with occasionally picking off enemies trying to run away with your Ultimate.

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