Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Hun Batz guides

Who-Kong, Moneys, and Batz, Oh My!

0 1 5,949
by WinglessWings updated June 21, 2013

Smite God: Hun Batz

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Hun Batz Build

Starting Out- Bumba or Tabi

Build Item Bumba's Mask Bumba's Mask
Build Item Tabi Tabi
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)

Haasth's Build (Recommended)

Build Item Warrior Tabi Warrior Tabi
Build Item Frostbound Hammer Frostbound Hammer
Build Item Soul Eater Soul Eater
Build Item Voidblade Voidblade
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

Haasth's Situational

Build Item Qin's Blades Qin's Blades
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Magi's Cloak Magi's Cloak

GetBonk'd Build

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Deathbringer Deathbringer
Build Item Magi's Cloak Magi's Cloak
Build Item Voidblade Voidblade
Build Item Titan's Bane Titan's Bane

Devil Dog Dangerous Risk

Build Item Heartseeker Heartseeker
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Qin's Blades Qin's Blades
Build Item Ankh of the Golem Ankh of the Golem
Build Item Soul Eater Soul Eater

Hun Batz's Skill Order

Somersault

1 X Y
Somersault
2 15 16 18 19

Overhand Smash

2 A B
Overhand Smash
1 4 6 7 10

Sacred Monkey

3 B A
Sacred Monkey
3 8 11 12 14

Fear No Evil

4 Y X
Fear No Evil
5 9 13 17 20
Somersault
2 15 16 18 19

Somersault

1 X
Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them.

Ability Type: Circle, Leap, Damage
Damage: 65 / 105 / 145 / 185 / 225 (+70% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2s
Range/Radius: 55/15
Cost: 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Overhand Smash
1 4 6 7 10

Overhand Smash

2 A
Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies. While Hun Batz is channeling, he is immune to Knockups.

Ability Type: Cone, Damage
Damage: 85 / 140 / 195 / 250 / 305 (+95% of your Physical Power)
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11 / 10 / 9 / 8s
Sacred Monkey
3 8 11 12 14

Sacred Monkey

3 B
Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce. It can hit minions more than once, but can hit each enemy god only once. Pressing the button again teleports Hun Batz to the next target hit.

Ability Type: Line, Teleport, Damage
Damage per Hit: 80 / 135 / 190 / 245 / 300 (+70% of your Physical Power)
Max Targets: 4
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Fear No Evil
5 9 13 17 20

Fear No Evil

4 Y
Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.

Ability Type: Circle, Fear, Damage
Damage Per Tick: 50 (+15% of your Physical Power)
Lifetime: 1 / 1.25 / 1.5 / 1.75 / 2s
Damage (Maximum): 200 / 250 / 300 / 350 / 400 (+60 / 75 / 90 / 105 / 120% of your Physical Power)
Range/Radius: 35/35
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Introduction

Welcome to my guide on Hun Batz, The Howler Monkey God!


Hun Batz, replacing Sun Wukong's role as he is being reinvented! I found videos that really helped me understand Hun Batz and Sun Wukong play style! I thought I would share them and hope they help you understand his role. Anyway I hope you enjoy this guide!

*Any Critism feel free to PM me
Hun Batz can play many roles. In my opinion I feel he plays best as a jungler or an assassin.

Collected Video Guides

Most of these guides are outdated and are for a totally different god! Why are you watching this, because some amateur guide writer told you to! Well relax and trust, these are the basics of Hun Batz gameplay and give you an idea where his abilities came from. Though most of videos may not apply to our current smite doesn't mean it isn't helpful. Each video gives you different perspective and styles to play our new, improved friend.

This Video is presented from HaasGaming Channel:

This Video is presented from GetBonk'd Channel:

This Last Video Guide is presented from DevilDog0491 Channel:

Actives


Heavenly Agility is a great active to be used in combo with Somersault and Fear No Evil inorder to initiate. Can be used to escape, or to chase with your allies.

If your opponent has a lot of CC effects, its always helpful to have beads in order to escape freely, or to help foil a gank. If you're backdooring with Hun Batz its nice to have beads inorder to be able to ignore the 1v1 fight and just get rid of their towers.

If your planning to jungle, this item makes your life so much easier in the early game. To have the ability to clear Jungle Camps Quickly and return to lane is really helpful. Also later if you get this active to max rank you get an awesome stun.

Skills

Prioritized Abilities





Overhand Smash is prioritized over all of his other abilities(except for his ultimate,) due to its efficiency of clearing minion waves, the mana cost, and the amount of damage scaled. Secondly is Sacred Monkey because of its limited amount of hits not as viable to use as a main damaging ability over Overhand Smash, but is another great chase mechanic for Hun Batz. Respectfully Somersault is prioritized last, because this ability is hard to hit and the slow doesn't scale there is not a need to max this ability as soon as possible.

Abilities



Passive
When Hun Batz uses an ability, his next basic attack within the next 5 seconds will deal 25 extra physical damage (+20% of your physical power). Hun Batz's Passive is a Physical Damage Buff compared to Fleet Footed a movement speed buff. Compared to the speed buff he may miss out experience from jungle camps or lanes, but now his new passive now allows Hun Batz's to work well with his chasing abilities. Also he now utilizes a 3-swing combo.


Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them.
Damage: 50/90/130/170/210 (+70% of your physical power).
Slow: 50%. Slow Duration: 2s.
Cost: 60.
Cooldown: 15/14/13/12/11s. (1 - .8)
Somersault is one of the only leaps in the game. This leap can be used to counter Ultimate abilities(like Ymir's), Re-Position yourself through walls, and initiate or chase. Inorder to land this ability for its slow, when chasing aim further than the player because the jump has a delay in the air before landing. This ability can be tricky to use but if able to land this ability on opponents its like a mini creeping curse!


Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies.
Damage: 85/150/215/280/345 (+100% of your physical power).
Cost: 60/65/70/75/80.
Cooldown: 12/11/10/9/8s.
Warning this ability can be by interrupted by stuns. In order to clear minion waves efficiently go to the side of the wave in order to be able to hit all minion all. Try to positon yourself while your in the air to affect as many enemies as you can with Overhand Smash.


Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. If the last target is an enemy god, Hun Batz teleports to that target.
Damage per hit: 80/125/170/215/260 (+70% of your physical power).
Max Targets: 4.
Cost: 75/80/85/90/95.
Cooldown: 13s.
This ability gotten nerfed and buffed in its own ways. Now this ability can only hit an enemy once but still bounces 4 times. I wouldn't use this ability to poke in lane, because if the final hit, hits a god it teleports you to them leaving you in a bad position.So I usually only use this ability to jungle or chase down enemies near each other.


Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s. Damage per Tick: 40/45/50/55/60 (+15% of your physical power).
Lifetime: 1/1.25/1.5/1.75/2s.
Cost: 100.
Cooldown: 90s.
This fun move is ideal for preventing enemies from escaping or chasing you! It can push enemies toward you or away and their completely vulnerable because they're feared!(For the 2 seconds.)If used correctly can get opponents on low health or be used in a combination to create an awesome initiation tool. Also this ability damages more constantly unlike the old Ultimate.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
WinglessWings | July 26, 2013 8:23pm

I like the guide, but you shouldn't use the old Sun Wukong's vids
Also, more content pls ;)

Don`t worry I shall add more content, just couldn`t recently. I`m still on vacation so don`t expect any update until a week later.
1
TheAmazingComicBookGuy (47) | June 24, 2013 1:33am
I like the guide, but you shouldn't use the old Sun Wukong's vids
Also, more content pls ;)
Loading Comments...
Load More Comments
League of Legends Build Guide Author WinglessWings
Who-Kong, Moneys, and Batz, Oh My!
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved