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Tyr: The keeper of beards and justice at Asgard

0 0 4,265
by CaptainStew updated February 21, 2014

Smite God: Tyr

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Tyr Build

Laning against Magical

Build Item Bulwark of Hope Bulwark of Hope
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Shifter's Shield Shifter's Shield
Build Item Hydra's Lament Hydra's Lament
Build Item Fist of the Gods Fist of the Gods
Build Item Blink Rune Blink Rune

Laning agaist a physical god

Build Item Runeforged Hammer Runeforged Hammer
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Shifter's Shield Shifter's Shield
Build Item Hydra's Lament Hydra's Lament
Build Item Fist of the Gods Fist of the Gods
Build Item Blink Rune Blink Rune

Tyr's Skill Order

Fearless

1 X Y
Fearless
1 4 6 7 8

Power Cleave

2 A B
Power Cleave
2 10 11 12 14

Change Stance

3 B A
Change Stance
3 15 16 18 19

Lawbringer

4 Y X
Lawbringer
5 9 13 17 20
Fearless
1 4 6 7 8

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
2 10 11 12 14

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
3 15 16 18 19

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 9 13 17 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction: The justice is strong in this one.

Oh hai mark, I'm Captain a casual smite player who enjoys long walks on the beace and watching the sunset and this a Guide to the engima wrapped in a puzzle wrapped in a pasty called Tyr. Tyr is one of the simplest and most satisfying gods in the game. He is the OG of badasses, he gave his left hand to a ******* wolf and wears an effigy of the wolfs head on the stump, he's so metal he rusts in the shower. However by simply choosing him at the god selection screen you too can crush your enemies beneath your raw power with the unyielding force of justice. Tyr himself can be a very high damaging bruiser and utterly devastating in a team fight with power, speed, hamsters, cc reduction and amazing disruption. #FeartheTyr

Pros/Cons: Like comparing ice cream to an ice cube with justice chocolate chips

Pros
Very High damage middle and late game
He may be no hercules, but he's pretty damn tanky
1,2 combo is brutal and unavoidable
with change stance he can effectively pull of a 4 move combo
Ult is the most satisfying Ults in the game (besides the quacken)
His cc is very effective and can spell out doom for an enemy god caught in fearless
high sustain with the heal from guard stance power cleave
With blink 1 fearless and another using C hange stance along with Lawbringer he has effectively 4 escapes, so dying doesn't happen very often with Tyr.
Effective in both the jungle and solo lane (this build is for the solo lane mostly) Change stance has complete cooldown reduction of fearless and power cleave, very very useful
Extremely fun and rewarding god
Tyr presents an excuse to shout "JUSTICE MOTHER F**CKER" at every chance you get


Cons
Not very powerful early game especially against a strong pusher like Ra or Zhong Kui
His kit is daunting to new players
His abilities are relatively tricky to hit and if you miss you could kill yourself.
When shouting "JUSTICE MOTHER F**CKER" a issue may occur, in that your parents/housemates/friends will violently attack and beat you for being such a loud and obnoxious knob.


Tyr takes a few bad games to get used to but he a tricky god to counter and completely devastating when played well.

Skills: Don't you want my justice? don't you want it? oooohhhhhh

FEARLESS A.K.A JUSTICE PUSH[/b]
Tyr charges forward, damaging enemies. Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air. Guard Stance: Tyr hits each enemy only once, passing through all enemeis and knocking them away.

Ability: Line Attack
Affects: Enemy
Damage: Physical
Radius: 12
Damage: 40 / 90 / 140 / 190 / 240 (+50% of your physical power)
Damage (Two Hits): 80 / 180 / 280 / 380 / 480 (+100% of your physical power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s

This is your the first part of your main combo, use this in assault stance to push enemy gods into tower, friendly gods or even walls. Follow this with power cleave and a few well placed auto-attacks and a kill shall be yours.

Power Cleave A.K.A JUSTICE SLAP
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone. Assault Stance: Enemies that are knocked up in the air are knocked away. Guard Stance: Heals Tyr for each enemy hit (max 3).

Ability: Cone
Affects: Enemy
Damage: Physical
Cone: 180
Damage: 70 / 120 / 170 / 220 / 270 (+50% of your physical power)
Healing: 45 / 65 / 85 / 105 / 125 (50% of your physical power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12 / 11 / 10 / 9 / 8s

Use this to follow up with after Fearless when attacking gods, clearing lanes and clearing jungle camps. This is excellent damage with a fair amount of cc with the knock-up when in assault stance. Also use the heal to sustain yourself in early game when pushing your lane.

CHANGE STANCE A.K.A GOOD COP BAD COP
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Assault Stance: Gain Physical Power. Guard Stance: Gain Protections.

Ability: Stance Change Affects: Self Assault Stance: 10 / 20 / 30 / 40 / 50 Physical Power Defense Stance: 8 / 16 / 24 / 32 / 40 Protections Cooldown: 15 / 14 / 13 / 12 / 11s

This ability although relatively boring is amazing and brilliant. Think of it as the 911 operator a necessary part of justice, it is the facilitator of JUSTICE. The extra physical power and protections is not only extremely useful but also regularly forgotten about so make sure to think am i going to kill or take damage and choose your stance accordingly.

LAWBRINGER A.K.A THE ALMIGHTY JUSTICE DUNK OF JUSTICE SERVED WITH A PLATEFUL OF JUSTICE
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and slowing them.

Ability: Ground Affects: Enemy Damage: Physical Radius: 30 Damage: 150 / 225 / 300 / 375 / 450 (120% of your physical power) Slow: 25% Slow Duration: 3s Cost: 80 / 90 / 100 / 110 / 120 Cooldown: 90 / 85 / 80 / 75 / 70

This is Justice. Dunk those who flee justice and dunk to save yourself so you bring justice another day. This move is both a clean up move to kill low health gods but also an escape, don't use this ult willy nilly save it for when you need it. The only rule to this move is you must scream "JUSTICE" as you slam down and must not stop till either you have killed someone or you are dead.

Game Stages: I milked my justice into the turtle stew.

Early Game- Play either completely aggressive or completely passive, no half measures. It depends on the match up, if they're squishy i.e loki poke them as much as you can, if they're not i.e hercules clear his wave avoid his push and run to your tower as soon as someone calls missing. (make sure you do this too, press vf then either 1 or 3 depending on what side you're on if you opponent leaves the solo lane) If you are well farmed why not gank middle lane and push the enemy mid into one of your towers and watch as minion 34 on the tower pelts him down. Also don't forget to buy 2 of each pot at the start and continuously buy 1 health and 1 mana each time you back until mid game, this means you have even higher sustain, at mid game pots become abit pointless.

Mid Game- This is when you begin to shine as Tyr, when you hit about level 14 or so begin to roam around, join in teamfights (read below), gank middle lane by pushing the enemy gods into your towers or away from theirs if they're hiding in it. Just participate in fights with your teammates as that is where Tyr is truly sexy. But don't forget about your farm, it's very easy to roam around for five minutes and fall behind in levels and gold.

late Game- By now your damage is truly horrifying for a bruiser, do what you were doing in mid game except forget about your own lane, push towers with your teammates, ward as much of the jungle as possible and try to think before you dive into a fight, are my teammates good enough to win this fight? what items are the enemy building and can i counter them with my own? Will i fill my pants if i die? if the answer is yes to most of those, jump right into the fight. If you refuse to jump into the fight you're nothing but a little chicken cheep cheep cheep

Combat: Put that justice down! NOW!

Wave Clear-Use Fearless and Powercleave to clear the wave if low on health switch stance to guard and heal up on the archer minions. Exactly the same when clearing jungle camps. Make sure to get blue buff if you are solo laning as Tyr is very mana hungry early game. If you are being pushed hard by the enemy god you can always blink behind them and push them into your tower this is an effective way of not only getting an easy kill but also striking fear into the hearts and souls of your enemies, they won't come within 100 metres of your towers after that.

Small skirmishes- At early game avoid most fights as Tyr is very burst damage early game and relatively squishy until the build gets going.During middle and late game unless you're being outboxed fight them to the end as you'll have more moves then they do (due to cooldown reduction on change stance) and therefore more damage not to mention Tyr does a substantial amount of auto attack damage. You'll most likely get a kill if you can push them into corners, your tower or towards high health teammates. Remember you can save a teammates life by using fearless to push an enemy away from them then Lawbringer yourself away to safety.

Teamfights- your job is to pull out the squishiest and highest damaging gods away from their team and towards yours. Also i sometimes like to wait in the jungle till the fight has been initiated so that i can come in and push enemy gods that are trying to escape back to their awaiting justice. Generally in teamfights hang back, you can take damage but if caught out you will die. All you do is wait for an initiation and after that focus one target and kill it.

Utilising your actives- Blink- Blink behind enemies to push them (using fearless) into towers and friendly gods, away from low health gods or low health towers, generally use this as much as possible to better position yourself, escape bad situations and this is an amazing way to tower dive someone.

Summary: I suppose nothing hurts you. Only justice.

Tyr is one of the highest damaging bruisers and game changing gods. Yes a fed ADC can get your team ahead, yes if you destroy in the duo lane your team has a good chance of winning, but no victory is more secure than a team who has a Tyr who can play well with him and knows the basics of the game itself. Tyr is difficult for new players to counter and still tricky for experienced ones to beat. Tyr is justice. Peace. #remembertheminotaur HI FIN. Any advice on how to better this guide has a strong chance on not being read by myself however feel free to leave any comments you have :p

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1
Jordenito (66) | February 21, 2014 9:49pm
I'm not sure how I feel about the build. Bulwark of Hope isn't the AKA Bulwark of Nope anymore. hid of the urchin bests in every aspect. Also starting with mystical mark (if you don't want to start with Hide of the Urchin) is better than starting with ankh of the bear if you lane against a physical.

I'm no Tyr expert, but you damn right can being more justice by listing some more situational items.


Like I've said, I'm no Tyr expert so I can't really give any criticism regarding the skill sequence. I can, however, say that it's a complete waste and it seems lazy just to copy the ability description. It serves no use. Just give more explanation and tips about the skills themselves. Also, I'm not sure how I feel about how everything in the skill section is written in Bold.


The Pros/Cons are too much. You don't need to list every little thing that is good about Tyr. It should be more like:
High Mobility
Great Initiator
Good Late Game
etc.

I do have to say, you do seem to know what a Tyr does and how to play him, his role in fights etc.




This guide... it has its downfalls and advantages... But it still lacks...

I won't vote. I'll wait for you to update and expand it. P.M me after you've finished so I could review it again and vote.

Here is a BB coding thread that can refer you to BB coding guides so that you could put some more eye-appeal to this guide.

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