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Tiamat Mid Dominance

33 7 42,174
8.1
by Relevent updated March 1, 2021

Smite God: Tiamat

Build Guide Discussion 2 More Guides
Choose a Build: Aggressive Mid
Aggressive Mid Careful Mid
Tap Mouse over an item or ability icon for detailed info

Tiamat Build

Start

Build Item Conduit Gem Conduit Gem
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Main Build

Build Item Archmage's Gem Archmage's Gem
Build Item Rod of Tahuti Rod of Tahuti
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem
Build Item Soul Reaver Soul Reaver

Full Build

Build Item Archmage's Gem Archmage's Gem
Build Item Rod of Tahuti Rod of Tahuti
Build Item Warlock's Staff Warlock's Staff
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem
Build Item Soul Reaver Soul Reaver

Anti Heal Main Build

Build Item Archmage's Gem Archmage's Gem
Build Item Rod of Tahuti Rod of Tahuti
Build Item Shoes of Focus Shoes of Focus
Build Item Divine Ruin Divine Ruin
Build Item Soul Gem Soul Gem
Build Item Soul Reaver Soul Reaver

Tiamat's Skill Order

Primordial Onslaught / Consume

1 X Y
Primordial Onslaught / Consume
1 4 6 7 9

Ruination / Outburst

2 A B
Ruination / Outburst
2 8 10 11 12

Grounding Dive / Rising Flight

3 B A
Grounding Dive / Rising Flight
3 14 16 18 19

Children of Creation / Tempest of Undoing

4 Y X
Children of Creation / Tempest of Undoing
5 13 15 17 20
Primordial Onslaught / Consume
1 4 6 7 9

Primordial Onslaught / Consume

1 X
Primordial Onslaught (Flying): Tiamat gathers power, allowing her to fire orbs of energy at the end of the channel. Each orb damages enemies and stops on enemy gods. Hitting the same enemy deals 15% less damage each time, to a minimum of 70% reduction. This ability can fire additional projectiles at ranks 3 and 5.

Ability Type: Line, Damage
Damage: 80 / 90 / 90 / 100 / 100 (+30% of your Magical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s

Consume (Ground): Tiamat fires a cone dealing damage and slowing enemies hit. Minions, Large Monsters or Buff Holders hit under a health threshold are executed. Tiamat can immediately consume her Serpent and Beast pets to provide a Hardened Scale. When Tiamat consumes a Buff Holder she gains their buff while the original can still be picked up by allies. This allows Tiamat to pick up a second buff as well. Tiamat can only have one consumed and one regular buff at a time.

Ability Type: Cone, Slow, Damage
Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Slow: 25% for 1.5s
Execute Threshold: 50%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11 / 10 / 9 / 8s
Ruination / Outburst
2 8 10 11 12

Ruination / Outburst

2 A
Ruination (Flying): Tiamat creates an energy field dealing low damage to enemies in the entire area and then a larger amount in the inner area. The inner area of the field also stuns enemies for a short duration.

Ability Type: Area, Stun, Damage
Area Damage: 40 / 55 / 70 / 85 / 100 (+40% of your Magical Power)
Inner Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Stun Duration: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15 / 14 / 13 / 12s

Outburst (Ground): Tiamat slams the ground creating seismic rifts that erupt in succession in front of her, damaging and knocking up enemies hit.

Ability Type: Line, Knockup, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+40% of your Magical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Grounding Dive / Rising Flight
3 14 16 18 19

Grounding Dive / Rising Flight

3 B
Grounding Dive (Flying): Tiamat dives into the fight landing on all fours, dealing damage and switching to her Ground stance. This ability also provides Tiamat one Hardened Scale.

Ability Type: Circle, Leap, Damage
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s

Rising Flight (Ground): Tiamat rears up sending out a blast of energy, dealing damage to enemies and sending herself backwards as she returns to her Flying stance.

Ability Type: Line
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Children of Creation / Tempest of Undoing
5 13 15 17 20

Children of Creation / Tempest of Undoing

4 Y
Children of Creation (Flying): Tiamat is able to summon one of her children onto the battlefield.

Ability Type: Pet, Damage
Summon Serpents (Summon #1): Serpents that travel down lanes and act as minions.
Summon Beast (Summon #2): Kusarikku who stands guard waiting for enemy gods.
Summon Storm (Summon #3): Umu Dabrutu, the storm that chases enemies.

Cost: 0
Cooldown: 0s

Tempest of Undoing (Ground): Tiamat causes a celestial outburst around her, dealing initial damage and a damage over time effect to every enemy nearby. Tiamat also gains one Hardened Scale per enemy god hit.

Ability Type: Area, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Magical Power)
Burn Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power) every 0.5s
Burn Duration: 2s
Cost: 100
Cooldown: 20s

Tiamat Threats

Tap each threat level to view Tiamat’s threats

Max
0
Major
1
Even
1
Minor
0
Tiny
0

Tiamat Synergies

Tap each synergy level to view Tiamat’s synergies

Ideal
0
Strong
2
OK
0
Low
0
None
0

Early Game

Aggressive Mid Approach

If confident with Tiamat or believed to be a good match up in favour of her an aggressive approach can be taken. Tiamat's 1 not only provides good clear throughout the duration of the match but also provides a good early game damage output.
Start the game by trying to hit as many of the projectiles on the enemy mid laner as well as clearing the wave. This could result in a kill which will allow an early advantage or could end up with the enemy mid laner needing to be more passive and sit far back costing them the extra farm available to mid laners.
NOTE:- If early pressure is achieved look for an opportunity to combine with your jungler and kill the enemy jungler when mid white camps inevitably get contested.


Careful Mid Approach

If new to the god or if it is believed to be a bad match up for Tiamat a more careful approach can be taken. Tiamat's 1 can be used to clear a large proportion of the waves health and combined with her 2 on the archer minions and auto attacks on the front minions can allow Tiamat to continuously farm and stay up to speed with the enemy mid laner. Attempt to take mid white camps whenever possible and utilise support and ganks from your jungler to get ahead of your enemy.

Mid Game/Late Game

Tiamat's diverse kit allows her to be a difficult opponent to predict.

Melee Form

She can go into melee form for situations where there is a large brawling situation and Tiamat isn't in huge danger of being caught out by large damaging abilities.
The melee forms knock up ability is useful for delaying both enemy gods trying to run from the fight or trying to chase Tiamat when trying to escape or any other teammates at risk.
The leap phase transition ability can also be used to dodge a range of enemy abilities from Cthulhu's stun ability or many other CC abilities granting Tiamat advantages in fights and higher survivability.


Ranged Form

Tiamat's ranged form is useful for situations where perhaps a less direct approach is preferred such as against high CC melee gods such as Cabrakan.
If properly aimed Tiamat's 2 can be used to stun enemy gods setting them up to be dived on by your solo laner or jungler.
Tiamat's 1 provides a high damage output which can take out sizeable proportions of enemy god's health and assist in killing or killing them herself.


Ranged Form Ultimates

Due to the complexity of Tiamat's Ultimate in ranged form it will have its own section.
The first of Tiamat's ultimates spawn several waves of minions which come in pairs both taking two separate hits to take down. This ability is useful for when rotation is needed but you don't want to lose the wave, the ultimate can be utilised to provide an advantage to you wave and take your focus elsewhere. This ultimate can also be used to damage towers for more than just a minion wave can achieve without needing Tiamat to be present freeing her up to go farm camps or assist on other lanes.
The second form of Tiamat's ultimate spawns a creature to guard to area this can be used to create a distraction to divert the focus of enemy god making them more vulnerable to ganks or other abilities.
The third form of Tiamat's ultimate spawns a mini tornado which tracks enemy gods and damages then for its duration, at the end of the abilities duration any gods still within the range of the tornado will be knocked up and thrown making them vulnerable. This ability is best utilised for chasing enemies who are about to enter towers or phoenix's and are on very low health or alternatively in team fight situations where it can get a high damage return as enemy gods are distracted dealing with your team.

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1
Fojs | May 2, 2021 6:32am
Loving this build❤
Great job:)
1
Fojs | May 2, 2021 6:31am
Awesome, very helpfull much appreciated!
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League of Legends Build Guide Author Relevent
Tiamat Mid Dominance
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