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Thor (JUNGLE)

11 6 72,321
7.1
by xDark_KnIght2000 updated April 12, 2019

Smite God: Thor

Build Guide Discussion 4 More Guides
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Thor Build

Build Item Warrior Tabi Warrior Tabi
Build Item Runeforged Hammer Runeforged Hammer
Build Item Transcendence Transcendence
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Assassin's Blessing Assassin's Blessing
Build Item Purification Beads Purification Beads
Build Item Cursed Ankh Cursed Ankh

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 4 8 11 15

Tectonic Rift

2 A B
Tectonic Rift
5 12 16 18 19

Berserker Barrage

3 B A
Berserker Barrage
1 3 7 10 14

Anvil of Dawn

4 Y X
Anvil of Dawn
6 9 13 17 20
Mjolnir's Attunement
2 4 8 11 15

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
5 12 16 18 19

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 3 7 10 14

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Anvil of Dawn
6 9 13 17 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 165 / 230 / 295 / 360 (+90% of your Physical Power)
Stun: 1.5s
Arc Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Chapter Title

Assassin's Blessing- You're jungling that's why

Warrior Tabi- I use these for good early damage against camps and of course movement speed.

RuneForged Hammer- RuneForged Hammer works with stuns and both thor's ultimate and his wall have a stun, if you wall stun then throw the hammer let it hit them twice teleport and spin you do a lot of damage.

Transcendence- Gives you that extra power and enough mana to stay in the fight also provides good damage when you have a hefty amount of mana.

Jotunn/shifters- If I'm behind I grab shifters for protection if ahead I'll grab jotunn. Jotunn gives good colldown reduction mana and pen. and shifters gives a lot of damage and decent defense.

BlackThorn Hammer- I mainly use this because of transcendence, so that I can increase my mana so that I get more power but I also like the extra health and power it gives on the side.

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1
Gulfwulf (81) | April 15, 2019 9:20am
Where's Blink Rune?
1
Vini_sds (13) | April 15, 2019 7:55am
I think you should rearrange your build order, otherwise people might think that Assassin's Blessing should be bought last item.

I'd also swap Runeforged Hammer and Jotunn's Wrath build order.

I'm not too sure about Shifter's Shield.

Also, Cursed Ankh is a counter relic against healers, and should be bought by the support or solo, not by the jungler.
1
Estidien (30) | April 15, 2019 11:25am
While I dont think Cursed Ankh should ever be core on a build I disagree with the jungle statement. As a jungler is going to be trying to take out healers in lane and in fights its not unheard of to see something like that grabbed
2
Vini_sds (13) | April 15, 2019 11:57am
I think Brawler's Beat Stick is a better option to deal with healers than wasting a relic slot. I honestly wouldn't get it unless another teammate didn't.
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League of Legends Build Guide Author xDark_KnIght2000
Thor (JUNGLE)
Table of Contents

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