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The undying tree

4 7 20,784
4.9
by Moonshowl updated March 19, 2019

Smite God: Sylvanus

Build Guide Discussion 4 More Guides
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Sylvanus Build

Build Item Guardian's Blessing Guardian's Blessing
Build Item Uncommon Staff Uncommon Staff
Build Item Multi Potion Multi Potion
3
Build Item Cloak of Meditation Cloak of Meditation

Build Item Rod of Asclepius Rod of Asclepius

Build Item Lotus Sickle Lotus Sickle

Build Item Pestilence Pestilence
Build Item Shogun's Kusari Shogun's Kusari
Build Item Oni Hunter's Garb Oni Hunter's Garb

Build Item Chronos' Pendant Chronos' Pendant

Build Item Stone of Gaia Stone of Gaia

Notes The purpose of this build is to give you and your team a large amount of sustain through healing as well as additional protections.

Notes

The purpose of this build is to give you and your team a large amount of sustain through healing as well as additional protections.

Build Item Gauntlet of Thebes Gauntlet of Thebes

Sylvanus's Skill Order

Verdant Growth

1 X Y
Verdant Growth
1 9 11 13 14

Wisps

2 A B
Wisps
2 4 6 7 8

Nature's Grasp

3 B A
Nature's Grasp
3 12 16 17 18

Wrath of Terra

4 Y X
Wrath of Terra
5 10 15 19 20
Verdant Growth
1 9 11 13 14

Verdant Growth

1 X
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by Basic Attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.

Ability Type: Circle, Root, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Magical Power)
MP5 Increase: 20
Protections Reduced: 5 / 10 / 15 / 20 / 25 (+5%) for 5s
Root Duration: 1.5s
Range/Radius: 45/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wisps
2 4 6 7 8

Wisps

2 A
Sylvanus releases wisps that seek out nearby allies and enemies. Allied gods are Protected and all allies are Healed while enemies take damage over time.

The initial wisp heals allied gods and damages enemy gods for twice the normal amount. This ability does not create seed pods when hitting minions.

Ability Type: Target, Heal, Damage
Damage: 14 / 20 / 26 / 32 / 38 (+10% of your Magical Power) every 1s for 5s
Heal: 10 / 14 / 18 / 22 / 26 every 1s for 5s
Protections Gained: 10 / 15 / 20 / 25 / 30 for 5s
Minion Effectiveness: 35% Healing and Damage
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Nature's Grasp
3 12 16 17 18

Nature's Grasp

3 B
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.

Ability Type: Line, Grab
Stun Duration: 1s
Range: 60
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Wrath of Terra
5 10 15 19 20

Wrath of Terra

4 Y
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.

Ability Type: Circle, Knockup, Damage
Damage: 60 / 75 / 90 / 105 / 120 (+25% of your Magical Power) every 1s for 5s
Radius: 35
Cost: 100
Cooldown: 90s

Prelude

So this is my first actual build on here, so I apologize in advance for anything that may not make sense or seems out of place. I promise to get better as I keep doing this.

Introduction

This build is a pure support build. Overall the ability to win matches depends on the tanks (Guardians/Warriors) being able to sustain combat while the dps is able to focus their attack. With this build I have found that both of those requirements can be met with this build.

The build itself is setup to transition into a near un-killable god by the end of the match. With the right amount of aggressiveness and team work. Sylvanus will continually be able to keep himself and his team healthy and pushing the game forward.

Items

To start out you want to grab the Guardian's Blessing and the Uncommon staff. This will start you towards your Rod of Asclepius. Also grab some potions (mixed or single this is players choice but I tend to do mixed.)

After you have built up enough gold complete the Rod of Asclepius, now your wisps will do additional healing for both you and your teammates.

Items 3 and 5 can be flipped depending on need. If the enemy is pushing quickly and you need additional protections go with Lotus Crown. If not and it seems like a stalemate go with Chronos' Pendant this will allow you to heal more often and keep up with grabs and roots.

Item 4 is for you magic defense and literally any of the three items listed can do wonders for you and your team depending on what you need.

-Pestilence if the enemy team has a healer as well this can go a long way to evening the ground.

-Shogun's Kusari this is great for dropping the amount of effectiveness of enemy CC on you as well as boosting your dps with additional attack speed.

-Oni Hunter's Garb if you are playing a heavy tank role. Diving and mixing it up frequently this will help you with additional health and additional 3% physical and magical protection per nearby enemy. (great for team fights)

Item 5 grab the opposite of what you grabbed for Item 3.

Item 6 is the Stone of Gaia constant health regen plus the additional 15% if hit with a knockup, knockback, pull or grab allows you additional health when needed.

Item 7 here you will sell you Guardian's Blessing and grab Gauntlet of Thebes. Obviously late game like this the stack item may not make sense but here is the thing now your dps characters should be done with any of there own stacking items and you can freely go about killing minion waves or camps. Also during team fights you are more likely to get more assists and the occasional kill which will boost the stacks. Other than that the idea behind the Gauntlets is to simply continue stacking protections for yourself and once stacks are completed you give your team an aura of 10 physical and magical protection

Skills

I would grab a point in each ability early game. After that build your Wisps as quickly as possible. after that build up Verdant Growth as it can be used by both you and your team to increase your MP5. Other than that a balance between Nature's Grasp and Wrath of Terra and you should be good.

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1
Kriega1 (143) | March 20, 2019 2:06pm
Dear god what troll build is this? Asclepius first item? Meditation on SYLVANUS? Chronos' pendant on a support?
1
Tlaloc1050 (17) | March 20, 2019 6:20am
Hi, there are several things wrong with this build (IMO), no offense.

1. Starting with Rod of Asclepius isn't recommended. There are other better options, like T1 shoes.

2. Med may seem better early game, but once magic shell is upgraded it outweighs med's value.

3. lotus crown doesn't have enough physical protections to buy it as your only source.

4. Chronos' Pendant isn't a good item for supports. breastplate of valour provides the same 20%, MP5, and mana. The only difference is the power and the passive, the former of which is not needed more than physical protections in a support.

Sorry if I sounded rude btw :)
1
Gulfwulf (81) | March 20, 2019 6:43am
Syl doesn't need Gaia either; Thebes provides enough hp5 between fights. Also, Lotus provides extra physical protections when using wisps, but I agree that there should be another source.
1
Gulfwulf (81) | March 19, 2019 7:43pm
Where are your shoes? That 7% movement speed from the rod ain't gonna cut it.
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League of Legends Build Guide Author Moonshowl
The undying tree
Table of Contents

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