Help Support Our Growing Community

SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support SmiteFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Arachne guides

The Best Arachne Build 10.9

4 0 3,021
by og.StudMuffin updated September 3, 2023

Smite God: Arachne

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Notes Gooseberries + Vital Amplifier makes up for not having a jungle starter. Just focus on getting Gooseberries finished ASAP. Otherwise your farm will suffer badly.

Notes

Gooseberries + Vital Amplifier makes up for not having a jungle starter. Just focus on getting Gooseberries finished ASAP. Otherwise your farm will suffer badly.

Build Item Death's Toll Death's Toll
Build Item Blessed Scepter Blessed Scepter
Build Item Golden Gooseberries Golden Gooseberries
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2
Build Item Blink Rune Blink Rune
Build Item Wing Shard Wing Shard

Final Build

Notes You won't have any cooldowns with this build as long as you are attacking something. You can chain kills together safely with lifesteal and Deaths Embrace. Chase any god down. Solo any objective easily.

Notes

You won't have any cooldowns with this build as long as you are attacking something. You can chain kills together safely with lifesteal and Deaths Embrace. Chase any god down. Solo any objective easily.

Build Item Death's Embrace Death's Embrace
Build Item Vital Amplifier Vital Amplifier
Build Item Rage Rage
Build Item Malicious Deathbringer Malicious Deathbringer
Build Item Serrated Edge Serrated Edge
Build Item Titan's Bane Titan's Bane
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads

Arachne's Skill Order Notes You can max 1 instead of 2 and max 2 second if you like. Its really all preference.

Notes

You can max 1 instead of 2 and max 2 second if you like. Its really all preference.

Venomous Bite

1 X Y
Venomous Bite
3 7 10 14 16

Cocoon

2 A B
Cocoon
2 4 6 8 11

Web

3 B A
Web
1 12 15 18 19

Night Crawler

4 Y X
Night Crawler
5 9 13 17 20
Venomous Bite
3 7 10 14 16

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
2 4 6 8 11

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If her next 2 Basic Attacks hit the same target, that target is stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
1 12 15 18 19

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 9 13 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Arachne Threats

Tap each threat level to view Arachne’s threats

Max
1
Major
1
Even
1
Minor
0
Tiny
0

Arachne Synergies

Tap each synergy level to view Arachne’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Extended Build

Situational

Notes Replace Titan's Bane with any of these as needed.
Magi's: Good if you keep getting CC'd before catching anyone
Winged Blade: Better than Magi's if you are only getting slowed
Bloodforge: Better survivability
Shadowdrinker: similar to Bloodforge but hard to use properly

Notes

Replace Titan's Bane with any of these as needed.
Magi's: Good if you keep getting CC'd before catching anyone
Winged Blade: Better than Magi's if you are only getting slowed
Bloodforge: Better survivability
Shadowdrinker: similar to Bloodforge but hard to use properly

Build Item Magi's Cloak Magi's Cloak
Build Item Winged Blade Winged Blade
Build Item Bloodforge Bloodforge
Build Item Shadowdrinker Shadowdrinker

Early Game

Start with webs and place all 3 on your own speed buff. When farming the jungle, use all your abilities. Your mana will be fine. After Gooseberries, use 1 and 2 to clear very fast. At level 3 you can go for a kill in mid lane but you will be vulnerable. Focus on last hitting minions (use VSS to tell your mid laner) to stack your Gooseberries. Getting Gooseberries finished is your 1st priority. You should have Gooseberries finished around lvl 6. If you don't, then your farm suffers a lot and you need to just focus on Gooseberries over anything until its finished.

Mid Game

Once you finish Vital Amplifier you play like any other jungler. The one difference is that after finishing Malicious Deathbringer, you can solo any objective in the game.
Finishing Serrated, you should be hyper aggressive. You can 1v1 anything with beads up.
Save your ult to escape most of the time.
Team fights are simple, find a target, press 1 and 2, then blink on them and end their life. The hardest part of team fights is choosing when to engage. As an Arachne, you don't start team fights. You can go on full health targets but you need to be able to survive more than 3 seconds, so make sure some of the enemies abilities have just been used.

Final Build

You are now a true god. Grab yourself speed buff and health totem because you will be un-killable. An invincible 8 legged demon.
Enjoy feeling the true power of a god.
Stay safe.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Kriega1 (142) | September 3, 2023 5:44am
Ah yes, Death's Toll the classic Jungle starter
1
og.StudMuffin | September 3, 2023 2:19pm
So long as you get gooseberries done ASAP, you wont need a jungle starter. The real reason they are so common and called "jungle" starters is because they help you farm.. Gooseberries + Vital Amplifier takes care of that for you. Your farm will be plenty fast. The Deaths Embrace is insane late game.
1
xmysterionz (71) | September 3, 2023 7:07am
It has been being meta since Season 5
Loading Comments...
Load More Comments
League of Legends Build Guide Author og.StudMuffin
The Best Arachne Build 10.9
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved