So, Sylvanus is probably my go-to support nowadays, his CC lockdown is incredible at burning enemy beads, his pull is too funny not to pull the jungler through a wall, honestly, he needs nerfing.
BEFORE the laning phase actually starts, you can help your solo and midlaner out with mana uptime if you can buy quick enough. Run directly to the solo laner's tower, plant a seed, then recall, then run to middle with your refreshed mana and speed buff, plant on mid, then make your way to the PURPLE camp and tank that for your ADC, you should be able to get there before it starts so long as you buy within 20 seconds and get moving instantly. DON'T bother going to solo lane if they are running a Cu Chu (obviously).
Early game you need to play carefully until you hit ~lvl 4-5 because if they dive your ADC and you haven't saved your #1, they're dead. The only time you use your #1 early is if you're the aggressive lane (normally you will be because his early game wave clear with his AOE autos are OP) You want to establish lane dominance early and hold pressure, you are NOT as good on the backfoot early game as you are the front (because you should be taking blink as your first relic). Also, don't forget to WARD, it is your job to ward as often as possible (note, you can only have 2 wards at any one moment in use, this includes your free vision shard)
Because of how S7 works, you want to pretty much stick with your ADC til approximately 11 minutes, earlier if you take the T1 tower, once that is done or 11 minutes pass, rotate yourself around where needed, don't over rotate to fights that will be over by the time you get there, you will get used to this in time, it's just experience and common sense
Late game, you want to blink-ult initiate teamfights, hit your wisps (to apply tick damage to enemy and add the lotus crown procs to your team as they dive after you) then root the squishiest target (if they haven't popped beads already) and if your team aren't garbage, GG, fight will be over, you will have CC locked the enemy team out of the fight, forced actives and ults to respond to you, stunlocked and slowed the enemy team so it'll be easy for your ADC/Mid/Jungle to do the DPS
Good team sustain
Strong CC to initiate and snowball fights
Very weak if alone, built for team sustain & teamfights
With prominence of antiheal options, wisps are more used to proc your lotus crown than to heal your team
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