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This guide will explain why I believe that Sun Wukong is a viable tank (at least in Arena, but I can see him being viable in any mode)
As usual, if you have any comments, criticism or whatever, don't hesitate to tell me. The only thing I ask is to do it constructively.
Building Sun Wukong as a tank will allow you to stay on your target or zone enemies while still dealing a considerable amount of damage.
Reinforced Greaves: The typical tank boots. I don't think this item needs any further explanation.
The Magic Cudgel: While this may be your most important skill as a damage monkey, as a tank you won't need this much. In fact, you'll barely even use it. Harrassing with this skill will cost too much mana for what it's worth, so you will only be using this after initiating a teamfight, or saving it for when a VERY low health enemy is trying to escape.
Initiate with the Tiger form of 72 Transformations. Stick close to your target, and if they seem to be getting away before your team can keep them in place, follow up with Master's Will.
If you're already in melee range of the god you want to pick off, feel free to use Master's Will first, so you can save up your Tiger form to chase the enemy down if needed.
Considering the 40% Crowd Control Reduction, you can allow yourself to initiate early, even if your team needs a bit more time to get in. You can serve as a bait, and if you're getting bursted down too much use your Sommersault Cloud to heal up. It may deal AOE damage, but don't hesitate to use it on a single squishy if the rest of your team can follow up.
The Ox form of 72 Transformations should be used when a teammate of yours is getting bursted down by multiple enemies, or when a single enemy is surrounded by minions or deployables (think Bastet, Vulcan, Artemis). You will also be immune to various crowd control effects, so if you know that you can get slowed while chasing an enemy down, use Ox instead of Tiger form.
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