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Skadi - Conquest/All Around Build - Complete Domination

1 1 55,435
by TheAncientOracle updated April 20, 2016

Smite God: Skadi

Build Guide Discussion 12 More Guides
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Skadi Build

Default

Build Item Ninja Tabi Ninja Tabi
Build Item Odysseus' Bow Odysseus' Bow
Build Item Frostbound Hammer Frostbound Hammer
Build Item Runeforged Hammer Runeforged Hammer
Build Item Shifter's Shield Shifter's Shield
Build Item Qin's Sais Qin's Sais
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Skadi's Skill Order

Piercing Cold

1 X Y
Piercing Cold
2 8 12 15 18

Rune Of The Hunt

2 A B
Rune Of The Hunt
1 3 6 7 9

Permafrost

3 B A
Permafrost
4 11 14 16 19

Winter's Grasp

4 Y X
Winter's Grasp
5 10 13 17 20
Piercing Cold
2 8 12 15 18

Piercing Cold

1 X
Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.

Ability Type: Projectile
Damage: 90 / 140 / 190 / 240 / 290 (+80% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Rune Of The Hunt
1 3 6 7 9

Rune Of The Hunt

2 A
Toggle: Skadi marks a target for Kaldr to hunt. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.

Ability Type: Pet Command
Basic Attack Damage: 50 / 50 / 57.5 / 65 / 72.5 / 80% of Skadi's
Rank 1: Kaldr gains a dash attack dealing 70 / 85 / 100 / 115 / 130% Basic Attack Damage
Rank 3: Kaldr's kills heal him
Rank 5: Kaldr's attacks give Skadi 10% increased movement speed
Cost: None
Cooldown: 0.5s
Permafrost
4 11 14 16 19

Permafrost

3 B
Skadi freezes the ground for 5s at a target location. The icy area deals damage to enemies that touch it and continues to deal additional damage every .5s they stay on it. Gods who step on the ice are slowed and lose control of their movement while sliding across. Also, Skadi gains movement speed and Slow immunity while standing on the area and persists for 3s after it fades or she leaves.

Ability Type: Circle, Crowd Control, Damage
Initial Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Movement Speed: 20 / 25 / 30 / 35 / 40%
Slow: 15%
Radius: 16 / 16 / 18 / 18 / 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Winter's Grasp
5 10 13 17 20

Winter's Grasp

4 Y
A snowstorm surrounds Skadi as she chooses a location for Kaldr to attack. If Kaldr is too far he will leap there.

Upon reaching the location a snowstorm also surrounds Kaldr. The initial hit of either snowstorm Roots enemies in the area and Kaldr is restored to full health. The storms persist for 4s while dealing damage to enemies every .5s.

Ability Type: Stim
Damage (Initial Hit): 45 / 85 / 125 / 165 / 205 (+35% of your Physical Power)
Damage (Per Tick): 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Tooth and Ice make a killer combo with this all-purpose build. Farm early game, dominate mid to late game and reap the rewards. I have done tremendously with this build since Skadi dropped and I have only grown to love it more. As previously stated, this build is well-balance, but accentuates what makes Skadi special. Enjoy the guide and feel free to leave a comment and a vote!

Items

As we all know the right build is crucial to a successful game of Smite; these items will give you a leg up on the competition.

Ninja Tabi - Although skeptics may say boots are a wasteful starter item, I found them to be entirely helpful with Skadi, early game. A healthy balance of Physical Power and Attack Speed is certainly Skadi's bread and butter. However, the movement speed will be most useful as an aid to Kaldr in chasing down fleeing enemies and making hasty retreats (Kaldr moves at 110% Skadi's max speed).

Meditation - Relic - Sustain. Sustain. Sustain. If used strategically, Meditation will allow you to stay on the field and farm minions while your opponent makes costly trips to the well and back again.

Odysseus' Bow - The 40% attack speed boost will work wonders to help Skadi deal out damage at range to lethal affect. This item also has a passive that causes chain lightning on every fourth hit to your target and up to 4 nearby enemies. This is extremely useful for clearing minions and leveling quickly.

Frostbound Hammer - The first of your deity-slaying tools, Frostbound Hammer adds +25 Physical Power and +300 health. Balancing defense and power is easy with this build and you'll appreciate the extra beef and stopping power. However, the passive to this item is the key to its success. FB Hammer imbues your basic attack with the ability to slow enemies movement by 30% and Attack Speed by 15% for 1.25 seconds. Allowing Kaldr to run down low health enemies.

Sprint - Useful for getting out of hectic situations and avoiding death.

Runeforged Hammer - Again, another item that serves a variety of purposes. Along with its +30 Physical Power and +200 Health, RF Hammer deals 15% of your Physical Power to enemies as magical damage, and 30% damage to slowed, rooted, or crippled enemies (The basis of all Skadi's abilities).

Shifter's Shield- This is one of my favorite items in Smite because it adds +40 Physical Power, +20 Physical Protections,and +20 Magical Protections. By this point the steady build of Physical Power and Defensive Boosts will have made you close to unstoppable with the correct skill use. Shifter's Shield has a passive that adapts to the situation you are in with either Protections or Physical Power depending on your health.

Qin's Sais - A healthy boost to Physical Power and Attack Speed with a solid passive. This will accentuate Skadi and Kaldr's strength.

Skills

Skadi's skills and their success is dependent on solid teamwork with her faithful companion, Kaldr. Kaldr costs no mana to summon and acts as an extension of yourself. This is the primary reason why Rune of The Hunt is upgraded so quickly. By buffing Kaldr early, you will be able to build on Skadi's strengths and dominate the match.

Skill Use Order - General

To perform a lethal combo on an opponent(s), follow these steps.

1. (Rune of The Hunt) Summon Kaldr to attack the enemy god

2. (Piercing Cold) Cause massive damage, slow your enemy, and make them more vulnerable to Kaldr's attacks.

3. (Winter's Grip) Root Opponents if activated within target zone. By this point most enemies are weak or dead.

4. (Permafrost) Catch any fleeing opponents with this move to help you finish the fight.

Pros / Cons

Pros -

-Moderately High Physical Power
-Decent Attack Speed
-Cohesive Passives within build
-Multi-Purpose play any role
-Very Well-Balanced
-Lethal End Game
-Great at Ganking
-Chasing down fleeing Gods

Cons -

- Moderate Movement Speed
- Requires some patience and farming
- Decent Escapes at best
- Overall, She does not have many Cons

Summary

Thanks for checking out my guide and please leave a comment or vote if this build gave you some success! Rock on!

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Collapse All Comments

1
asahoerner | May 23, 2016 9:41pm
This build is amazing. I played conquest and dominated. The team ended up surrendering. USE THIS BUILD IT DESTROYS THE COMPETITION
1
Antman23 | April 20, 2016 12:22pm
Well I mostly play ranked joust or conquest (xbox) and seeing as I use mostly hunters I pretty much know the builds that work for me so trying this build wouldn't change anything. And if u have xbox one as well I'd be more than happy to show u a true build for skadi. I'm sry bro but this isn't it
1
CakeSlapping (29) | April 20, 2016 12:10pm
Quoted:
I count 9 different Attack Speed recommends in your build.

Of which you will build 1 or 2 depending on situational building, allowing flexibility in counterbuilding. I explain when and why each item is suited to particular situations. Don't see how that is lazy.

Your build has 3 attack speed items standard, with no flexibility, and no alternate choices, because obviously you're going to be in perfect position at optimal range, against enemies that crack under any sort of pressure, with no defensive items, who will never flank or attack you, in every engagement. That's lazy. ;)
1
TheAncientOracle | April 20, 2016 12:03pm
Antman23 - Try it out brother. If everyone had the same build, how would Skadi ever grow?
1
TheAncientOracle | April 20, 2016 12:02pm
Cake - You've misunderstood some key points, unfortunately, but I digress. I count 9 different Attack Speed recommends in your build. Regardless of how many you finish with, your supplying a cookie-cutter attack speed build within your guide, it seems lazy.

Assume as you will, and carry on soldier.
1
CakeSlapping (29) | April 20, 2016 11:45am
I've tried runeforged. It's terrible, hence my extensive explanation as to why it's terrible.

Meditation isn't an integral item for hunters. It's a crutch for hunters with poor resource management.

Funny you should say my guide is a cookie cutter attack speed build;
1. Cookie cutter builds this season are crit or unicorn. Mine is not close to being either of them.
2. Your build has far more attack speed than mine.


If you're not willing to Back up your boasting then I'll have to assume you lied.
1
TheAncientOracle | April 20, 2016 11:24am
Cakeslapping - Try it ,RF Hammer, it eliminates some of those defensive shortfalls. I have no desire to debate the differences between your build of attack speed and lifesteal and my own. I see no reason to eschew a powerful and integral item for a band-aid active item and lifesteal. Simply put, I do not need it. Nor do I feel compelled to prove my success to you, if you want to try it, please do, or don't. Frankly, I found all the other Skadi guides to be rather marginal and cookie-cutter. In all seriousness, Thank you for pointing out my oversight on the MELEE stipulation of Stonecutter's Sword; I will have changed the guide to reflect your point.
1
JFresh 45 DE | April 20, 2016 11:02am
This is an awesome build. Selling the boots for a final item late game separates you from the everybody else. Boots become useless if your team can maintain a push. Soloing in conquest has never been so easy.
1
Antman23 | April 20, 2016 10:38am
Ok this is the weirdest build I have ever seen. But to each their own I guess. Lol
1
CakeSlapping (29) | April 20, 2016 9:34am
Quoted:
Runeforged Hammer is excellent when layering abilities like Rune of the Hunt with Piercing Cold or Permafrost, 30% more damage to enemies affected by my abilities is not, "practically nothing"

Your understanding of how runeforged hammer works is completely wrong.

It's not 30% bonus damage to enemies who are slowed or rooted.
It's 30% of your physical power as bonus damage when you cast an ability on an enemy who is slowed or rooted

So your build, at its most powerful (with stonecutter instead of boots, and shifters' passive active) has 175 physical power, 30% of which is 52.5.
So, when you use an ability on an enemy who is slowed or rooted you will get a single tick of 52.5 bonus damage, which even against squishies will usually be mitigated to around 30 damage.

Now you've built frostbound so let's assume every ability gets the bonus. That's 30ish bonus damage on abilities with cooldowns longer than 10 seconds (Kaldr gets no bonus from runeforged). Practically nothing.

Quoted:
Stone Cutting Sword has penetration in its passive

Read the description and you'll see it's only on melee attacks. Skadi uses ranged attacks, so receives no penetration from the passive.
So, like I said, no penetration.

Quoted:
With Meditation and careful Mana conservation I consistently stay in lane longer than any of my opponents
a single lifesteal item will let you do the same thing, freeing up an active slot for something which can cover Skadi's defensive shortfalls, or bolster her offensive capability.



Quoted:
my last two games tell me that this +20 KD spread and two Quadra Kills

Proof or it didn't happen.
1
TheAncientOracle | April 20, 2016 8:49am
You are entitled to your opinion but I have used this build with nothing but success. Runeforged Hammer is excellent when layering abilities like Rune of the Hunt with Piercing Cold or Permafrost, 30% more damage to enemies affected by my abilities is not, "practically nothing" (Kaldr is an extension, remember). Stone Cutting Sword has penetration in its passive and adding any more would be up to personal preference. Furthermore, along with the 10% speed boost, it does a well enough job of compensating for the 18% loss of movement speed and adds a desirable amount of physical power. Movement Speed is also mitigated by her decent damage power, Frostbound Hammer's passive, and the strength of Kaldr early on. I admit that this build requires some direction and strategy, but my last two games tell me that this +20 KD spread and two Quadra Kills is a GOOD idea. As far as your opinion on farming, running away, and rotations early game, Skadi does exceptionally. By using Kaldr and Skadi's range effectively, I consistently play middle or solo lane vs. two opponents. Also, after adding Odysseus' Bow, the minions are struck by chain lightining and clears become oh so simple. There is some strategic back tracking and recalls for Kaldr, but these are minimal for the complete power you receive starting at about level 9. With Meditation and careful Mana conservation I consistently stay in lane longer than any of my opponents. To make this perfectly clear, it is my opinion that your review of this build misses the point completely. Her power, attack speed, passives, and ability string will allow her to eviscerate any opponent before they have a chance to run away. Her defense, Health boosts, Protection boosts, and some solid strategy will sustain her marvelously. Certainly, her early build on Kaldr will allow him to dominate even the toughest of opponents when coupled with BOTH RF hammer and FB hammer. The brilliance of this build lies in its well-rounded nature and effective tactic usage. Maybe ill see you on the field and we can make a decision of this! Thanks for visiting the build and good luck against Skadi in the future!(=
1
CakeSlapping (29) | April 19, 2016 11:43pm
I know Runeforged Hammer might seem good, but it really isn't on skadi.

At best it will give one single tick of around 30-40 damage (after mitigation) on slowed or rooted enemies, which is practically nothing.
Swap out runeforged for some penetration, which you have none of, and every single one of your attacks will be doing well more than 30 more damage, as they'll be ignoring enemies' protections.


Also with only 1 point in Piercing Cold until level 8, and no points in Permafrost until level 4, means your early wave clear is going to be very weak, so you'll likely get pushed under tower and outfarmed early on the game, allowing your lane opponent to pull ahead


Edit: also selling you boots for Stone Cutting Sword is a BAD idea. Leaving yourself with only 10% movement speed means you'll have no escape potential, no chase potential, poor footsies and weak rotations. Not to mention the speed decrease will also affect Kaldr, and he will no longer be running faster than any gods wearing boots.
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League of Legends Build Guide Author TheAncientOracle
Skadi - Conquest/All Around Build - Complete Domination
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