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Skadi & Kaldr vs. The World | Conquest / Joust Rank X

0 1 14,625
by HipHopShark updated March 30, 2016

Smite God: Skadi

Build Guide Discussion 3 More Guides
Choose a Build: Conquest ADC/Solo Rampage
Conquest ADC/Solo Rampage Joust 3v3
Tap Mouse over an item or ability icon for detailed info

Skadi Build

Core / Starter

Build Item Death's Toll Death's Toll
Build Item Warrior Tabi Warrior Tabi
Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion
2
Build Item Transcendence Transcendence

Attack speed / power

Build Item Qin's Sais Qin's Sais
Build Item Asi Asi

Optional

Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Frostbound Hammer Frostbound Hammer
Build Item The Executioner The Executioner
Build Item Jotunn's Wrath Jotunn's Wrath

Skadi's Skill Order

Piercing Cold

1 X Y
Piercing Cold
1 4 6 7 9

Rune Of The Hunt

2 A B
Rune Of The Hunt
2 8 10 13 14

Permafrost

3 B A
Permafrost
3 11 15 17 19

Winter's Grasp

4 Y X
Winter's Grasp
5 12 16 18 20
Piercing Cold
1 4 6 7 9

Piercing Cold

1 X
Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.

Ability Type: Projectile
Damage: 90 / 140 / 190 / 240 / 290 (+80% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Rune Of The Hunt
2 8 10 13 14

Rune Of The Hunt

2 A
Toggle: Skadi marks a target for Kaldr to hunt. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.

Ability Type: Pet Command
Basic Attack Damage: 50 / 50 / 57.5 / 65 / 72.5 / 80% of Skadi's
Rank 1: Kaldr gains a dash attack dealing 70 / 85 / 100 / 115 / 130% Basic Attack Damage
Rank 3: Kaldr's kills heal him
Rank 5: Kaldr's attacks give Skadi 10% increased movement speed
Cost: None
Cooldown: 0.5s
Permafrost
3 11 15 17 19

Permafrost

3 B
Skadi freezes the ground for 5s at a target location. The icy area deals damage to enemies that touch it and continues to deal additional damage every .5s they stay on it. Gods who step on the ice are slowed and lose control of their movement while sliding across. Also, Skadi gains movement speed and Slow immunity while standing on the area and persists for 3s after it fades or she leaves.

Ability Type: Circle, Crowd Control, Damage
Initial Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Movement Speed: 20 / 25 / 30 / 35 / 40%
Slow: 15%
Radius: 16 / 16 / 18 / 18 / 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Winter's Grasp
5 12 16 18 20

Winter's Grasp

4 Y
A snowstorm surrounds Skadi as she chooses a location for Kaldr to attack. If Kaldr is too far he will leap there.

Upon reaching the location a snowstorm also surrounds Kaldr. The initial hit of either snowstorm Roots enemies in the area and Kaldr is restored to full health. The storms persist for 4s while dealing damage to enemies every .5s.

Ability Type: Stim
Damage (Initial Hit): 45 / 85 / 125 / 165 / 205 (+35% of your Physical Power)
Damage (Per Tick): 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Skadi is a norse hunter without any escapes or low cooldown stuns, but what makes her a great choice is her pet Kaldr. Together with the perfect builds which I found throughout my time as a rank X Skadi, you will find her extremely powerful.

Pros / Cons

Pros
Highly dangerous in 1v1 fights
Can stun and slow enemies
Extremely high damage
Good chasing god

Cons
No escapes
Not the best choice in team fights
Without her wolf, Kaldr is an easy target
Mana hungry early game

Skills

Piercing Cold is Skadi's main and simple damage skill. It's easy to land, but just to make it easier I suggest using it after Permafrost (Skadi's 3) or the ultimate's root, just to completely avoid missing it.
Rune of Hunt is basically a skill that targets the wolf to attack. Kaldr, your wolf will instant run towards the target you mark. Upon reaching small distance from the target Kaldr will charge and become as close as it can be to the target - that would usually be the perfect time to activate your ult, which will also root your target as Kaldr is close to it.
Perma Frost is a cc skill that proves to be useful in team fights. You will place a circle of ice on the floor, and enemies will be forced to slide towards the direction they were going once stepping on it. It's useful because that way you can predict exactly where your enemy will go - and thus land your piercing cold skill on it. Enemies will also take small damage while sliding from the permafrost skill itself.
Winter's Grasp is Skadi's ult. Either Skadi or Kaldr have to be in range of the target in order for it to be rooted while the ultimate is activated. In addition, while in Kaldr's or Skadi's range it will be slowed. And finally, Kaldr will heal to full health and will also be completely invulnerable while the ultimate is active. This is massive power and you can use it to your own advantage. A good trick would be sending Kaldr to attack something, and just before dying activating the ult so that it will heal back up and continue attacking. It can also be used to destroy towers by letting Kaldr take about 11 tower hits before it starts attacking you.

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1
DucksRock (41) | March 30, 2016 10:18am
HipHopShark wrote:



I think Transcendence is better left at where it is, because Kaldr's basic attacks make up for your damage, so might as well get some movement speed.
Good point, I'll change Rune of the Hunt to second skill you should max out. And as for the root, thanks for pointing that out.

kaldr's early game is unreliabe. his early game is really not enough to make up for lack of damage.
1
HipHopShark | March 30, 2016 9:41am
DucksRock wrote:

Hey!
Getting Transcendence as your second item will pose a problem as the enemy adc will have more power and will be able to outbox you.

Maxing Rune Of The Hunt third will take away from kaldr and your early/ mid game a lot, mazing it second is more efficient.

and a root (making someone stuck in place) is different than a stun (making them unable to move while unable to attack)


I think Transcendence is better left at where it is, because Kaldr's basic attacks make up for your damage, so might as well get some movement speed.
Good point, I'll change Rune of the Hunt to second skill you should max out. And as for the root, thanks for pointing that out.
1
DucksRock (41) | March 28, 2016 8:40am
Hey!
Getting Transcendence as your second item will pose a problem as the enemy adc will have more power and will be able to outbox you.

Maxing Rune Of The Hunt third will take away from kaldr and your early/ mid game a lot, mazing it second is more efficient.

and a root (making someone stuck in place) is different than a stun (making them unable to move while unable to attack)
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League of Legends Build Guide Author HipHopShark
Skadi & Kaldr vs. The World | Conquest / Joust Rank X
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