Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Set guides

Set - The Usurper (6)

8 1 20,231
8.5
by Quicktab updated May 26, 2019

Smite God: Set

Build Guide Discussion 13 More Guides
Choose a Build: Jungle
Jungle Solo Lane
Tap Mouse over an item or ability icon for detailed info

Set Build

Starting Items

Notes This is your standard start for Set jungle. It gives you nice damage and sustain to reach level 3 quickly and pull off early ganks.

Notes

This is your standard start for Set jungle. It gives you nice damage and sustain to reach level 3 quickly and pull off early ganks.

Build Item Assassin's Blessing Assassin's Blessing
Build Item Mace Mace
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Blink Rune Blink Rune

Build

Notes These are the core items for Jungle Set. They provide good damage, cool-downs and survivability which he needs to properly engage and take out his targets.

Notes

These are the core items for Jungle Set. They provide good damage, cool-downs and survivability which he needs to properly engage and take out his targets.

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Masamune Masamune
Build Item Bloodforge Bloodforge
Build Item Void Shield Void Shield

Situational

Notes Because Set can be built in a number of ways, these are all viable items that fit well into his kit. Depending whether you want to go a more damage or bruiser play-style.

Titan's Bane and Stone Cutting Sword are my go-to's for additional pen in order to deal with tankier targets. My personal preference is usually Stone Cutting Sword as you have the attack speed to support it.

Blackthorm and Frostbound are for a more bruiser Set built, adding more health while keeping his damage relatively high.

Bulwark, Mantle and Magi's are usually a good addition as Set has problems with CC.

Talaria Boots are a sometimes pick if you want to have an easier time sticking to targets as well as some help with mana.

Notes

Because Set can be built in a number of ways, these are all viable items that fit well into his kit. Depending whether you want to go a more damage or bruiser play-style.

Titan's Bane and Stone Cutting Sword are my go-to's for additional pen in order to deal with tankier targets. My personal preference is usually Stone Cutting Sword as you have the attack speed to support it.

Blackthorm and Frostbound are for a more bruiser Set built, adding more health while keeping his damage relatively high.

Bulwark, Mantle and Magi's are usually a good addition as Set has problems with CC.

Talaria Boots are a sometimes pick if you want to have an easier time sticking to targets as well as some help with mana.

Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Bulwark of Hope Bulwark of Hope
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Talaria Boots Talaria Boots

Alternative Items

Notes Blackthorm and Frostbound are for a more bruiser Set built, adding more health while keeping his damage relatively high.

Transcendence is a sometimes items that scales and ramps up your mid to late game.

Notes

Blackthorm and Frostbound are for a more bruiser Set built, adding more health while keeping his damage relatively high.

Transcendence is a sometimes items that scales and ramps up your mid to late game.

Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Frostbound Hammer Frostbound Hammer
Build Item Transcendence Transcendence

Set's Skill Order

Skewer

1 X Y
Skewer
1 4 6 7 10

Spawn of Set

2 A B
Spawn of Set
2 8 11 12 14

Sandstorm

3 B A
Sandstorm
3 15 16 18 19

Kingslayer

4 Y X
Kingslayer
5 9 13 17 20
Skewer
1 4 6 7 10

Skewer

1 X
Set amasses his hatred, throwing it forward. Enemies caught in its path are damaged and slowed for 3s.

Set's spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by a Spawn's dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.

Ability Type: Line, Slow, Damage
Damage: 75 / 120 / 165 / 210 / 255 (+85% of your Physical Power)
Slow: 25%
Dash Range: 60
Range: 60
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 9s
Spawn of Set
2 8 11 12 14

Spawn of Set

2 A
Set conjures a Spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these Spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 Spawns at any given time. This ability does not trigger Item effects.

Ability Type: Pet, Damage
Attack Damage: 20 (+25% of your Physical Power)
Attack Range: 12
Dash Damage: 40 / 45 / 50 / 55 / 60% of Skewer
Duration: 8 / 9 / 10 / 11 / 12s
Range: 70
Cost: 30
Cooldown: 13 / 13 / 12 / 12 / 11s
Sandstorm
3 15 16 18 19

Sandstorm

3 B
Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands.

If Set is targeting a spawn when this ability is cast, he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.

Ability Type: Circle, Teleport, Damage
Damage: 8 / 12 / 16 / 20 / 24 (+7% of your Physical Power)
Damage Reduction: 15%
Teleport Range: 65
Radius: 16
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Kingslayer
5 9 13 17 20

Kingslayer

4 Y
Set enrages, channeling his rage towards his enemies, gaining increased Movement Speed. Each time Set's attacks damage a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.

Ability Type: Buff
Damage: 25 / 35 / 45 / 55 / 65 (+30% of your Physical Power)
Heal: 25 / 40 / 55 / 70 / 85
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Duration: 12s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Introduction

Set as an extremely fun and interesting addition to SMITE.

Though technically classified as an assassin, Set can shine in the Jungle, The Solo lane or Mid. His kit allows for a wide range of builds and play-styles. He is a great assassin when properly positioned though if played as a pure diver he can find himself struggling.

We will be discussing his kit as a whole and how to best utilize it in any situation. This guide can be used to succeed in just about position with Set.

Let your rage fuel your conquest as the sands rise to your command, this is Set The True Ruler!

The video version of this guide is available here:

Pros / Cons

Pros / Cons

Mobile / High Skill Cap
High Burst Damage / Steep Learning Curve
Versatile Builds / Weak to CC
Scales Well / Low Mana Pool

Skills

Skills



Passive - Relentless

Each time Set damages an enemy (this includes minions and jungle monsters) he
gains a stack of his passive up to a maximum of 10.

If he is attacking Horus, the stacks gained double.

Set gains attack speed per stack of his passive. Up to a maximum of 2.5%

While Kingslayer is active, Relentless has no cap of the number of stacks.

Relentless is a crucial part of his kit. Working in tandem with Kingslayer, it allows Set to ramp up his attack speed quickly without the need for an AA focused build.


Skewer

Set fires a projectile in a line 60 ft in front of him, damaging all targets
within the range. Enemies hit are also slowed by 25% for 3 seconds.

If Set has any spawns active when Skewer is used, they will move in the
direction of Skewer. Enemies hit by the Spawn take additional damage
and are slowed for the same amount and duration.

Any Spawn that hits an enemy after the first deals 40% damage.

Skewer is Set's bread and butter and his main source of damage. It is a high damaging ability with a low cool-down and a moderate slow which is used to both initiate and finish off fights.

Learning how to properly use Skewer to set up kills and to position the Spawns is crucial for playing him correctly.

Skewer is always leveled and maxed first for the increase damage on both the ability and the Spawns.


Spawn of Set

Set summons a Spawn in a spot within 70 feet of himself. The Spawn does not
move but will stand where summoned and attack any enemy within 12ft.

The Spawn AA count towards Relentless.

Spawn of Set has two charges which can be used in quick succession. Set can
have up to 8 Spawns active at any given time.

This ability is what makes Set a complex god. Being able to properly position your Spawn to make the best use of your other abilities is what will define a good Set player.

We level it second for the reduced cool-down and increased Spawn duration.


Sandstorm

Set summons a Sandstorm around him which provides 15% physical damage reduction
and granting slow immunity for the duration.

Enemies within the storm have their vision obscured and take damage ever .4
seconds for 6 seconds. These ticks count towards his passive stacks.

If Set targets a Spawn with Sandstorm he will imminently teleport to it and
activate the AOE effect.

Alternatively, Set can activate Sandstorm and then activate it again within the
duration to teleport to a Spawn.

Set can only teleport once per use of Sandstorm.

Sandstorm allows set to maneuver around combat effectively, as well as provide some much needed protection.

The most important part, however, is the damage that it does. While not substantial, each tick of damage counts towards one stack of his passive.

This means that when Set is in a situation where he can have multiple enemies within Sandstorm, his passive will stack up quickly.

Combine this with his ultimate and we start to see why Set can devastate a team and then quickly blink away before the sands settle.

We level this last since the damage increase is minimal.


Kingslayer

Set becomes enraged, gaining 25% movement speed which lasts for 12 seconds.
While in this form, whenever Set damages an enemy god, they gain a Mark of Set.

At 4 Marks, the target erupts, taking damage and healing Set. With each trigger
of Mark of Set, he also gains a charge of Spawn of Set.

Excess charges are immediately consumed, summoning a Spawn near Set.
While Kingslayer is active, Relentless has no maximum cap.

Kingslayer is what allows Set to truly become a high damage God. With this active you are able to go on someone, fully activate your passive which will in turn create
Spawns for use.

A number of different combinations can be used in this time from telephoning to follow a fleeing enemy to using Skewer to send a finishing blow of Spawns towards a low health target.

We level this third for the increased damage and healing on procs of Mark of Set.

Skill Combinations

Your most common form of damage will be simply using Skewer.

A more advanced version of this is to summon a Spawn directly in front of you first then use Skewer to send it towards the enemy.

This will do increased damage and slow the enemy down in preparation for you to engage.

It is not recommended that this be spammed, however, as Set has a low mana pool which needs to be properly managed.

You should always save your engagement for when you hit an enemy with this combo.

The easiest way for Set to engage is to first put down a Spawn near where you wish to be and then use Sandstorm to blink to it.

It is a quick and effective way to position yourself for a kill since you will have the enemy slowed and have Sandstorm active.

The simplest engagement combination for Set would be:

Kingslayer -> Spawn/Skewer -> Place Spawn -> Sandstorm -> AA and Finish with Skewer.

This works great against a single enemy or a few enemies who have little to no CC available.


A more advanced version is to prep a Spawn first before engaging.

Spawn/Skewer towards the enemy.

If properly positioned then after the enemy is hit by the Spawn, it will be slowed down.

Additionally, the spawn will be positioned behind the enemy which will allow you to use Sandstorm to blink behind them.

Since they are already slowed, you are able to easily secure the kill
or at the very least damage them enough that you will be able to finish them with a second Spawn/Skewer combo.

This cuts out the need to summon an additional Spawn in order to go in making it much faster and harder to predict.

Spawn/Skewer -> Kingslayer -> Sandstorm -> AA and Finish with Skewer.

These combos are a base strategy for Set and should be used as learning blocks to build from.

I recommend varying them as needed for whatever situation you find yourself in.

If you are able to sneak behind the enemy when ganking then a good option is to activate Kingslayer first for the movement speed and then run towards the enemy. This will allow you to have Sandstorm ready in case you begin to lose the fight or get counterganked during the engage.

Tips/Tricks

Spawns will always dash towards the indicator on Skewer.
This means that if you have a Spawn that is farther away than the range of Skewer, it will instead dash towards you.

It also means that if you are to the side of a Spawn, that it will dash forward at an angle that intersects Skewer.
This can be used to deal damage from odd angle, from behind enemies and even around walls.

Because Spawns always go a set distance, placing them is very important.
While jungling, you should try to place your Spawn so that it will land next to the camp after Skewer is used.
This will make the Spawn also attack the camp which will improve your clear time as it will add damage and stack Relentless more quickly.

Because of Set's low mana pool, it is important to try to use your skills efficiently in the early game.

When in lane, try to Skewer the wave in a way that it will also damage the enemy god.
Skewer does the same damage regardless of how many targets it hits so use it to both poke and clear.
This also applies to Spawn/Skewer combo.

Spawn are recognized as pets within the game. This means that they have their own field of vision. They can be used over walls to check camps during Jungling and as small warnings if you believe there are enemies following you.

Because Sandstorm is also a blink ability, it cannot be activated when crippled. This applies even if you are not trying to teleport with the ability.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Kriega1 (143) | May 24, 2019 5:12pm
Isn't the solo build a little squishy? Maybe trade masamune for a magtical prot item.
1
boogiebass (46) | May 24, 2019 5:15pm
I was thinking instead of masamune, get a magical prot item, and sell gladiator for masamune late game.
1
Quicktab | May 25, 2019 5:03pm
That could work too, I like masamune early as both a damage and mana item that provides some defense in teamfights. I agree that a magic prot item earlier would also suit him well.
1
SkyPirateShini (4) | May 21, 2019 2:13pm
Plus 1 for me. We've needed a decent Set guide for a while. Have you considered Hastened Katana? It helps a lot with your ult so you can get more damage and healing.
1
Quicktab | May 21, 2019 2:25pm
I have tested it out. In my opinion it isn't as effective to have as Frostbound Hammer which also helps to stick to people, has the same damage and adds health. Katana is pretty good if you're going full assassin on him though, makes it REALLY hard for people to run away.
1
SkyPirateShini (4) | May 21, 2019 2:39pm
Fair point. I never thought of Frostbound but you gave some good points for it.
1
Gulfwulf (81) | May 21, 2019 11:27am
I can't speak about the build itself, but that's some good information on how to use Set's abilities.

By the way, you'll need to click on publish whenever you make changes for them to show up; save just saves the changes, publish it what shows them publicly.
1
Quicktab | May 21, 2019 12:18pm
Thank you so much! I did not know that.
Very happy to hear you're finding the information useful!
1
Gulfwulf (81) | May 21, 2019 2:15pm
Anytime. The site's a bit weird that way.
1
boogiebass (46) | May 21, 2019 11:00am
Are you intentionally getting boots 4th? Or is that misplaced?
1
Quicktab | May 21, 2019 11:02am
That's just misplaced. I usually get boots second after Crusher or Jotunn's.
1
boogiebass (46) | May 21, 2019 11:16am
Its a good idea to show the order progression accurately in your guide.
Load more comments (1 more replies) →
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved