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S8 Kukulkan Arena/Conquest - highest dmg every time

30 19 57,063
6.8
by fraser424 updated February 15, 2021

Smite God: Kukulkan

Build Guide Discussion 9 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

conquest start

Build Item Conduit Gem Conduit Gem
Build Item Spellbook Spellbook
Build Item Multi Potion Multi Potion

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 8 11 12 14

Slipstream

2 A B
Slipstream
3 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 4 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 8 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Projectile
Damage: 60 / 105 / 150 / 195 / 240 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 7s
Slipstream
3 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster. This speed boost is strong at first but scales down gradually over the 4s duration.

Additionally, Kukulkan cleanses himself of slows and becomes immune to slows for 0.6s when activated.

Ability Type: Buff
Speed: 60 / 65 / 70 / 75 / 80%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 4 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Ground Target
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+15% of your Magical Power)
Minimum Damage: 40 / 80 / 120 / 160 / 200 (+75% of your Magical Power)
Tornado Lifetime: 4s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14 / 13 / 12 / 11s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Kukulkan Threats

Tap each threat level to view Kukulkan’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Extended Build

first items

Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of Focus Shoes of Focus

lvl 20

Build Item Archmage's Gem Archmage's Gem

options for items

Build Item Divine Ruin Divine Ruin
Build Item Soul Reaver Soul Reaver
Build Item Spear of the Magus Spear of the Magus
Build Item Warlock's Staff Warlock's Staff
Build Item Doom Orb Doom Orb

relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

How to use ability's

Zephyr: late game this does big dmg so use your slipstream to get in range and blast enemies.

Slipstream: use this as a get away most of the time but if you have both relics you can use it like mentioned in the zephyr

Whirlwind: this is main clear ability so use it for clear when not team fighting. In team fights when people are grouped or cc'ed to ensure you hit it.

Spirit of the Nine Winds: use this similar to whirlwind wait for cc or team fighting and grouped up for an assured hit

Situational use of abilitys

Someone up close attacks you: Uses your slipstream to run and place a whirlwind on your self then if you feel like you have some distance try hit a zephyr to slow them. if you get them low enough with the slow then use ult if you have it up to burst them down, if this is down fast it is very fast. lol lol lol lol lol lol

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-1
Yes2Yeshua | November 15, 2020 6:40am
I don't even use boots. Slipstream and elixir of speed is enough. Also, I recommend switching. Abilities 9 and 10. Getting whirlwind finished a level earlier can indeed change games. Whirlwind is so much easier to hit than the ult, plus that extra damage makes it easier for everyone.Rod of Tahuti does more combined damage than half of those secondary items.
1
fraser424 (2) | November 16, 2020 10:57am
yhea but i never miss
lol
1
Kriega1 (129) | November 15, 2020 6:43am
Slipstream =/ Not getting boots. Boots are cheap, cost effective, and boots + Slipstream means you can actually outrun enemies.

Granted, arena is probably the least worst mode to skip boots and do this speed pot strat.
1
fraser424 (2) | November 16, 2020 10:58am
i agree the early cdr is rlly good on kuku
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1
Kriega1 (129) | November 6, 2020 2:06pm
Wheres boots
1
fraser424 (2) | November 6, 2020 6:30pm
cheers will edit
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League of Legends Build Guide Author fraser424
S8 Kukulkan Arena/Conquest - highest dmg every time
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