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OutDoorGaming's guide to Agni (Orbmaniac) [07.11 Patch]

1 0 6,509
by Orbmaniac updated November 10, 2013

Smite God: Agni

Build Guide Discussion 0 More Guides
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Agni Build

00:00

Build Item Shoes Shoes
Build Item Vampiric Shroud Vampiric Shroud
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion

Early game

Build Item Shoes of the Magi Shoes of the Magi
Build Item Spear of the Magus Spear of the Magus
Build Item Focused Void Stone Focused Void Stone
Build Item Ward Ward

Mid-Late game items

Build Item Focused Void Stone Focused Void Stone
Build Item Spear of the Magus Spear of the Magus
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Sentry Ward Sentry Ward

Situational Items

Build Item Chronos' Pendant Chronos' Pendant
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bancroft's Talon Bancroft's Talon
Build Item Divine Ruin Divine Ruin

Active

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Heavenly Agility Heavenly Agility
Build Item Purification Beads (Old) Purification Beads (Old)

Agni's Skill Order

Noxious Fumes

1 X Y
Noxious Fumes
4 15 16 18 19

Flame Wave

2 A B
Flame Wave
2 3 6 7 10

Path of Flames

3 B A
Path of Flames
1 8 11 12 14

Rain Fire

4 Y X
Rain Fire
5 9 13 17 20
Noxious Fumes
4 15 16 18 19

Noxious Fumes

1 X
Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, Stunning and damaging all enemies in the radius.

Ability Type: Circle, Stun, Damage
Damage (per Tick): 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Damage (Bonus): 20 / 40 / 60 / 80 / 100 (+20% of your Magical Power)
Fumes Duration: 10s
Stun Duration: 1s
Range/Radius: 55/20
Fumes Duration: 10s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Flame Wave
2 3 6 7 10

Flame Wave

2 A
Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.

Ability Type: Line, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Path of Flames
1 8 11 12 14

Path of Flames

3 B
Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes. Agni is immune to Knockback while dashing.

Ability Type: Dash, Damage
Damage per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Path Duration: 3s
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Rain Fire
5 9 13 17 20

Rain Fire

4 Y
Every 18 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.

Ability Type: Circle, Damage
Damage: 140 / 180 / 220 / 260 / 300 (+65% of your Magical Power)
Max Halos: 3
Range/Radius: 65/20
Cost: 10
Cooldown: Dependent on Halos

Introduction

Hello, my name is Orbmaniac. and i have been playing smite since release. chasing the 3000 games played milestone and have been playing mid versus some of the best european Smite teams.
i stopped playing smite actively summer 2013. i recently joined team outdoorgaming since i really wanted to play allitle more serious again. Me and marki decided to share our hindsight of the gods we feel good at. check out one of his excellent guides at ne zha.

http://www.smitefire.com/smite/guide/outdoorgamings-guide-to-ne-zha-marki-07-11-patch-1924


as you might notice my english is OK but im not perfect.... **** i even mess up my own mother lanuage.

Pros / Cons

Agni (mid)


Pros


Little mana used Farming
High damage
Great escape
Hard to kill due to CC-immunity while dashing
High penetration
Good cooldown reduction

Cons


Cripple.... cripple you
Hard to push before level 5
squishy

Introduction to Agni

WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING

This build is very wall of texty, if you need amazing images and colours to keep consentration or just have a minute to spare. then i encourage you to read another guide.

Agni is a ranged magical God that fits mid and solo and have much mobility and range. Agni have a great clear after level 5 that cost little to no mana.


Combustion
After hitting with 4 basic attacks, Agni will gain a buff. On the next cast of Flame Wave or Rain Fire, all enemies hit by those abilities will be additionally set ablaze, taking damage every .5s for 3s.
Affects: Enemy Damage: Magical Damage per Tick: 5 (+10% of your magical power)

Remember to use passive when you clear and harass. The dash and fumes do not proc Combustion.


Noxius Fumes Passive
Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, stunning all enemies in the radius.
Ability: Ground Target Affects: Enemy Damage: Magical Radius: 20 Damage per Tick: 10/20/30/40/50 (+5% of your magical power) Fumes Duration: 10s Stun Duration: 1s Cost: 60/70/80/90/100 Cooldown: 12s

Noxius fumes are not good for lane clearing or damaging gods. the only real use is for stuns. sometimes you can also put it down to AOE slow with gem. the best offensively use for it is to ult and quickly place this under the meteor before it hit. this is not that hard as you have 0.8 secounds to do it, if im not mistaken the fumes will hit the gods with 1 tick of damage as it is laid down, and will therefore also proc Spear passive on people hit. this ability have several defensive uses. Against some gods its not enough with dash to escape (like a fenrir using brutalise ) then you place down a fume on yourself and dash. this will stun everyone inside the fume and get you far away from your foes.


Flame Wave
Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.
Ability: Line Affects: Enemy Damage: Magical Damage: 90/140/190/240/290 (+50% of your magical power) Cost: 60/70/80/90/100 Cooldown: 15/14/13/12/11s

Flame wave is your main bread and butter DPS ability. it procs you passive combustion and dont really do much more. use this ability on whatever you need to kill.

Path of flame Path of Flames
Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes.
Ability: Line Affects: Enemy Damage: Magical Damage per Tick: 20/30/40/50/60 (+15% of your magical power) Path Duration: 3s Cost: 70/75/80/85/90 Cooldown: 15s

Path of flame is in my opponion the best dash in the game. this dash is 100% cc-immune and therefore can be used to get out of almost any pinch. here is 3 very normal pinches mid.
1. tyr gets behind you either by walking or blinking, and he is about to push you. you dash right trough him. even if he use fearless you will not be affected.
2. chronos puts his stop time on you, right before you get stunned dash so that he can not get you with his time rift and AA you.
3. Ao Kuang manage to get a Squall squall on you and are putting down his tornado tornadoes. you dash and manage to get to safety.



Rain Fire
Every 20 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.
Ability: Ground Target Affects: Enemy Damage: Magical Radius: 20 Damage: 175/215/255/295/335 (+60% of your magical power) Max Halos: 3 Cost: 0 Cooldown: Dependent on Halos.

this ability have 20 sec cooldown and cost 0 mana. a minion wave spawn every 30 secounds. so you get 1,5 halo per wave. make sure you spend it clearing (with passive). get in a harras when you can. this way you can easily outsubstain other mids. but pre 5 you might have problems with clearing. dont be afraid to let the tower eat allitle damage. as HP is the only thing you dont have loads of.

items

I am sure you are thinking: silly you! you added spear and void stone twice! the reason i did that is since versus physical gods its no reason to get Void stone before spear (yeah you still want it). And if you dont think you will take any damage early going fast spear can give you that extra dps.

lvl 3 magi boots and Obsidian shard vs 40/90 mag protection = 89.4%/68.8%
lvl 3 magi boots and focused void vs 40/90 mag protection = 100%/66.6%
lvl 3 magi boots and spear of the magus vs 40/90 protection = 121.9%/81.9% damage done.

as you can see its no reason to get focused voidstone over spear early if you are versus a physical mid. i am going to do some testing where i get Breastplate of valor as third item Versus Physical mids. As i belive cooldown are very underrated on agni (top guide dont even have any cooldown items

you want atleast 1 Cooldown reduction item, you just have to find the one most suited for your game. Taking chronos pendant late or a mid game Breastplate of valor instead of a gem will really help.

Changelogg

Things comming is:
Team work
reasons to keep away from items not mentioned in this build.
a solo lane guide
typo fixes
and more information about Agni in paticular.
im just allitle busy, and mixed with my lazy nature im going to stop for today. any critism is welcome. I know this will sound allitle ****y try to critise it on information, and not how much it does/does not look like childrens book with pictures and colors.

10.11
added wards but smitefire havent uppdated the ward icons so be sure to buy the right wards. and do not trust the ward color.

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League of Legends Build Guide Author Orbmaniac
OutDoorGaming's guide to Agni (Orbmaniac) [07.11 Patch]
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