Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Osiris guides

Osiris: The Broken God of Life Steal

0 0 11,424
by CrystalShot updated November 8, 2015

Smite God: Osiris

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Osiris Build

Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Frostbound Hammer Frostbound Hammer
Build Item Qin's Sais Qin's Sais
Build Item Asi Asi
Build Item Combat Blink Combat Blink
Build Item Enfeebling Curse Enfeebling Curse
Build Item Potion of Power Potion of Power

Build Item Bloodforge Bloodforge
Build Item Ninja Tabi Ninja Tabi
Build Item Qin's Sais Qin's Sais
Build Item Frostbound Hammer Frostbound Hammer
Build Item Asi Asi
Build Item The Executioner The Executioner

Osiris's Skill Order

Sickle Strike

1 X Y
Sickle Strike
2 4 8 12 15

Spirit Flail

2 A B
Spirit Flail
1 6 9 11 13

Judgement Tether

3 B A
Judgement Tether
3 7 10 14 16

Lord of the Afterlife

4 Y X
Lord of the Afterlife
5 17 18 19 20
Sickle Strike
2 4 8 12 15

Sickle Strike

1 X
Osiris throws his Sickle forward. It passes through minions and stops on the first god hit, dealing damage and Slowing them. If the Sickle hits a god, it remains for the duration of the slow. Additionally, the Sickle only deals 75% damage to minions.

Ability Type: Line, Slow, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+45% of your Physical Power)
Slow Duration: 3s
Slow: 20%
Range: 55
Cost: 30
Cooldown: 6s
Spirit Flail
1 6 9 11 13

Spirit Flail

2 A
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target's slow is increased in power and duration.

Ability Type: Circle, Slow, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+75% of your Physical Power)
Sickle Slow Increase: 40% for 3s
Speed Buff: 20% for 3s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Judgement Tether
3 7 10 14 16

Judgement Tether

3 B
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit have their Attack Speed reduced and deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.

Ability Type: Circle, Stun
Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20%
Attack Speed Reduction: 20 / 22.5 / 25 / 27.5 / 30%
Stun Duration: 1.4s
Radius: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Lord of the Afterlife
5 17 18 19 20

Lord of the Afterlife

4 Y
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage, afflicting them with negative Cooldown Reduction, and preventing them from healing. Targets are rooted for 0.4s during the attack. Enemy minions in the target area also take damage.

Ability Type: Circle, Leap, Damage
Damage: 220 / 320 / 420 / 520 / 620 (80% of your Physical Power)
Negative CDR: -20%
Healing Reduction: All Healing
Duration: 6s
Range/Radius: 60/15
Cost: 100
Cooldown: 70s

Introduction/Summary

Uh, Hiya everyone! This is my first guide on Smite fire :D! I decided to make this after playing around with this build and realizing how INSANE it is! You can easily win any one versus one if you're the same level and both at full health. This build works very well in a lot of situations. In the jungle, early game is pretty hard because you won't be using bumba ( unless you want to start off with it, then sell it mid game and buy death's toll ). Thought, after level 10, you can easily lose some health in a team fight, run off and clear a buff camp, then come back with nearly full health.

Item Elaboration

At first sight, it doesn't look like much. The items don't give much increase in actual stats too ( save for life steal ). How ever, you don't need to build major strength because Osiris already has very good base strength! What really makes these items come together though, is his attack speed. His attack speed is what makes this work. You can easily heal 200+ within 4 seconds of basic attacking once the build is finished. You will DEMOLISH anyone who isn't building tanky! Asi is ESSENTIAL for this build. It WILL NOT work without it. Frostbound is optional, but it's passive is very helpful.

Skills

As much as I've been ranting about his basic attacks, his skills are also amazing! He can slow, stun, do surprisingly high burst, and he has damage migration. You start with your 1, run in and use your 3 ( make sure it hits the target that has the sickle, because then they'll get stunned once your 3 is over!), then use your 2. Be sure to be basic attacking throughout all of this! If thats not enough to kill them, use your ult ( make sure you actually hit them with the mini aoe attack! ).

The Jungle

Jungle will be difficult early game if you choose to go with death's toll. I don't recommend though. Replace death's toll with Bumba's mask, then once you get to at least level 10 and above, sell it and buy death's toll. To clear a camp, start off with your 2, then use your one on the big guy. Then just basic attack until your 2 comes back online, then that should finish 'em off. Get the speed buff, yatta yatta.

Pros/Cons

Pros!
- Very good life steal, thus decent sustain
- Excels in 1 v 1
- Good in all types of ganks
- Low mana consumption
- Always able to stay pushed up

Cons D:
- Easily goes down if focused on
- Can't do much until he gets at least 2 - 3 items
- Slow without speed buff
- Abilities aren't as damaging compared to a jungle assassin
- Low damage until he gets past around level 8

Team fight

Sadly, his team fight capacity isn't too amazing as he's very squishy in this build. The best thing to do with him to get behind the enemy team, and wait for an opening. Once someone on your team lowers someone on the enemy team to at least half health, ult and go to town on them. Then, ( hopefully ) your team will push up and you'll be able to wipe them.

Outro

Well, thank you for joining me on my first guide! Happy time sending people to the after life! :D

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
CrystalShot | November 7, 2015 6:28pm
GameGeekFan wrote:

Replace Death's Toll for another lifesteal item at the end. Bloodforge would work. I wouldnt keep the starter cause other items have way better uses.

Also Bumba's Mask is better for junglers cause of more sustain (passive) and mp5, plus you dont lose any gold.



Yeah, I kinda made this in a rush! Thank you for adding that, because I myself ( being the idiot I am ) wouldn't have done that.
1
GameGeekFan (50) | November 7, 2015 6:12pm
Replace Death's Toll for another lifesteal item at the end. Bloodforge would work. I wouldnt keep the starter cause other items have way better uses.

Also Bumba's Mask is better for junglers cause of more sustain (passive) and mp5, plus you dont lose any gold.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved