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Monster of the season

2 1 2,434
by JPVADER updated February 24, 2021

Smite God: Tiamat

Build Guide Discussion 1 More Guides
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Build Summary

Start

Notes Thanks to the vampire cloak, we will be able to last a long time on the line until we can go back to base and buy the boots in full or finish the chronos pendant.

Notes

Thanks to the vampire cloak, we will be able to last a long time on the line until we can go back to base and buy the boots in full or finish the chronos pendant.

Build Item Vampiric Shroud Vampiric Shroud
Build Item Lost Artifact Lost Artifact
Build Item Mana Potion Mana Potion
2

Full build

Build Item Blood-Soaked Shroud Blood-Soaked Shroud
Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of Focus Shoes of Focus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem

Tiamat's Skill Order

Primordial Onslaught / Consume

1 X Y
Primordial Onslaught / Consume
1 4 6 7 10

Ruination / Outburst

2 A B
Ruination / Outburst
2 8 11 12 14

Grounding Dive / Rising Flight

3 B A
Grounding Dive / Rising Flight
3 15 16 18 19

Children of Creation / Tempest of Undoing

4 Y X
Children of Creation / Tempest of Undoing
5 9 13 17 20
Primordial Onslaught / Consume
1 4 6 7 10

Primordial Onslaught / Consume

1 X
Primordial Onslaught (Flying): Tiamat gathers power, allowing her to fire orbs of energy at the end of the channel. Each orb damages enemies and stops on enemy gods. Hitting the same enemy deals 15% less damage each time, to a minimum of 70% reduction. This ability can fire additional projectiles at ranks 3 and 5.

Ability Type: Line, Damage
Damage: 80 / 90 / 90 / 100 / 100 (+30% of your Magical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s

Consume (Ground): Tiamat fires a cone dealing damage and slowing enemies hit. Minions, Large Monsters or Buff Holders hit under a health threshold are executed. Tiamat can immediately consume her Serpent and Beast pets to provide a Hardened Scale. When Tiamat consumes a Buff Holder she gains their buff while the original can still be picked up by allies. This allows Tiamat to pick up a second buff as well. Tiamat can only have one consumed and one regular buff at a time.

Ability Type: Cone, Slow, Damage
Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Slow: 25% for 1.5s
Execute Threshold: 50%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11 / 10 / 9 / 8s
Ruination / Outburst
2 8 11 12 14

Ruination / Outburst

2 A
Ruination (Flying): Tiamat creates an energy field dealing low damage to enemies in the entire area and then a larger amount in the inner area. The inner area of the field also stuns enemies for a short duration.

Ability Type: Area, Stun, Damage
Area Damage: 40 / 55 / 70 / 85 / 100 (+40% of your Magical Power)
Inner Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Stun Duration: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15 / 14 / 13 / 12s

Outburst (Ground): Tiamat slams the ground creating seismic rifts that erupt in succession in front of her, damaging and knocking up enemies hit.

Ability Type: Line, Knockup, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+40% of your Magical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Grounding Dive / Rising Flight
3 15 16 18 19

Grounding Dive / Rising Flight

3 B
Grounding Dive (Flying): Tiamat dives into the fight landing on all fours, dealing damage and switching to her Ground stance. This ability also provides Tiamat one Hardened Scale.

Ability Type: Circle, Leap, Damage
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s

Rising Flight (Ground): Tiamat rears up sending out a blast of energy, dealing damage to enemies and sending herself backwards as she returns to her Flying stance.

Ability Type: Line
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Children of Creation / Tempest of Undoing
5 9 13 17 20

Children of Creation / Tempest of Undoing

4 Y
Children of Creation (Flying): Tiamat is able to summon one of her children onto the battlefield.

Ability Type: Pet, Damage
Summon Serpents (Summon #1): Serpents that travel down lanes and act as minions.
Summon Beast (Summon #2): Kusarikku who stands guard waiting for enemy gods.
Summon Storm (Summon #3): Umu Dabrutu, the storm that chases enemies.

Cost: 0
Cooldown: 0s

Tempest of Undoing (Ground): Tiamat causes a celestial outburst around her, dealing initial damage and a damage over time effect to every enemy nearby. Tiamat also gains one Hardened Scale per enemy god hit.

Ability Type: Area, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Magical Power)
Burn Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power) every 0.5s
Burn Duration: 2s
Cost: 100
Cooldown: 20s

Extended Build

Replace boots

Notes We can take any of these items, although in my opinion the charon coin is the best option since this way we will never lack mana, although isolation is also a good option since that movement reduction combined with the character's CC will not let escape no enemy.

Notes

We can take any of these items, although in my opinion the charon coin is the best option since this way we will never lack mana, although isolation is also a good option since that movement reduction combined with the character's CC will not let escape no enemy.

Build Item Charon's Coin Charon's Coin
Build Item Gem of Isolation Gem of Isolation

Introduction

We are going to create different builds to use with Tiamat,I am the one who has been using the cooldown build since Tiamat came out, and you can mitigate about 80k per game and do more than 80k damage to players, it is a very good build as long as it is played with head, although the most difficult of This character is not the buils, but knowing when and how to use each skill.

Skills

To begin with, the first skill that we must raise must be 1, after that, we can improve 2 or 3, depending on the situation, although I recommend improving 3 if we are using Tiamat de Jungla, to quickly have the mele mode .

Pros / Cons

Cons: At the beginning of the game, we must stay further back, since with tiamat we have a good early and sustain, but there are other gods that better early, and besides we have a lot of cooldown at the beginning, so it will take a long time to pull different skills for these reasons we must stay further behind.

Pros: the rest of the game are pros, since we will be a character with a lot of healing, a lot of damage, a lot of abilities, a lot of CC, a lot of everything in general. In flying mode we must stay a little further behind the rest of the team so that they do not kill us so easily in team fights, but in mele mode, thanks to the passive we can enter the middle of the fight thanks to the passive ability of the mitigation that tiamat owns.

Jungling

Thanks to the life steal starter, we can make buff camps from the beginning without losing hardly any life, we will have to try to execute the xp camps at mid-life to save mana and make the jungle faster, this advice serves us as much as a jungle as in the mid lane.

Future

In the future I will also add a jungle build, since I have not yet been able to test jungle tiamat, I will try with the same medium build, or you can also try buying rings or a Dumba Dagger for example it could also be a good option, this is my first build and i hope it will be supported.

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1
pemarohe13 | February 26, 2021 3:06pm
Mu buena build, mi amigo la utiliza siempre en medio.
Espero que subas mas!!!!
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League of Legends Build Guide Author JPVADER
Monster of the season
Table of Contents

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