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 Qin's Blades
                    Qin's Blades
                                     Deathbringer
                    Deathbringer
                                     Malice
                    Malice
                                     Titan's Bane
                    Titan's Bane
                                     The Executioner
                    The Executioner
                                     Frostbound Hammer
                    Frostbound Hammer
                                     Qin's Blades
                    Qin's Blades
                                     Ninja Tabi
                    Ninja Tabi
                                     Malice
                    Malice
                                     Titan's Bane
                    Titan's Bane
                                     Jotunn's Wrath
                    Jotunn's Wrath
                                     Frostbound Hammer
                    Frostbound Hammer
                                     Purification Beads (Old)
                    Purification Beads (Old)
                                     Combat Blink
                    Combat Blink
                                     Elixir of Power
                    Elixir of Power
                                     Healing Potion
                    Healing Potion
                                     Combat Blink
                    Combat Blink
                                     Cloak of Meditation
                        Cloak of Meditation
                     Bees! to them.
 Bees! to them. Bees! to all enemies as they leave the honey.
 Bees! to all enemies as they leave the honey. Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.
 Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown. Bees! got the nerf bat.
 Bees! got the nerf bat. Bees!
 Bees! Hive also got hit with a nerf. This is the one that effects play style and I'll explain how.
 Hive also got hit with a nerf. This is the one that effects play style and I'll explain how. Hive
 Hive Hives as it is less effective to train a path from your starting area in order to quickly return to the fray. With the previous patch they increased the mana cost and now increased the cool down. I recommend either using the 2nd PO for obtaining speed and CDR or placing your
 Hives as it is less effective to train a path from your starting area in order to quickly return to the fray. With the previous patch they increased the mana cost and now increased the cool down. I recommend either using the 2nd PO for obtaining speed and CDR or placing your  Hives in sneaky spots or easily defend-able spots. The first PO still works very well as you don't have far to travel in an arena and there are plenty of corners to hide a
 Hives in sneaky spots or easily defend-able spots. The first PO still works very well as you don't have far to travel in an arena and there are plenty of corners to hide a  Hive around. Just be aware of the doubled cool down.
 Hive around. Just be aware of the doubled cool down.
		 Ah Muzen Cab you should be standing back enough to turn and run but if you get caught just turn and fire like crazy, I usually have enough damage to kill anyone from full if they catch me slipping except a tank. It is super important to keep up your
 Ah Muzen Cab you should be standing back enough to turn and run but if you get caught just turn and fire like crazy, I usually have enough damage to kill anyone from full if they catch me slipping except a tank. It is super important to keep up your  Hive so watch out because people like to kill em.
 Hive so watch out because people like to kill em. Jotunn's Wrath can be subbed out for anything you feel you need to adjust on the fly.
 Jotunn's Wrath can be subbed out for anything you feel you need to adjust on the fly. Hive gives you plenty of movement speed (even after the nerf). As an arena player I don't ever need speed increases, you might want it but this is how I play.
 Hive gives you plenty of movement speed (even after the nerf). As an arena player I don't ever need speed increases, you might want it but this is how I play. Combat Blink and
 Combat Blink and  Elixir of Power. It can be especially overpowering at the end of the build. If combined with red jungle buff you'll be a monster.
 Elixir of Power. It can be especially overpowering at the end of the build. If combined with red jungle buff you'll be a monster.
		Pros:
 Purification Beads... stay away from it!
 Purification Beads... stay away from it! Ra is common. This is good cause he has a heal and the poke is OP. If you've got a melee partner expect to poke a lot. Use him/her as bait after your confident enough that you can kill your opponent.
 Ra is common. This is good cause he has a heal and the poke is OP. If you've got a melee partner expect to poke a lot. Use him/her as bait after your confident enough that you can kill your opponent.
		 Swarm (provided your hive is up ((it better be!))). Early game you will think you're under powered. Everyone is at that point just keep wave clearing and put that regular attack to good use... no one is gonna jump you at this early stage of play.
 Swarm (provided your hive is up ((it better be!))). Early game you will think you're under powered. Everyone is at that point just keep wave clearing and put that regular attack to good use... no one is gonna jump you at this early stage of play. Hives to your destination, one on each side of your base inside the gargoyle thing. You must keep your
 Hives to your destination, one on each side of your base inside the gargoyle thing. You must keep your  Hives alive. Hide them. Behind pillars, around corners, cast them just behind you while pushing. Get creative.
 Hives alive. Hide them. Behind pillars, around corners, cast them just behind you while pushing. Get creative. Hives make you fast and moving makes you good at skill dodging and ability placement.
 Hives make you fast and moving makes you good at skill dodging and ability placement. Elixir of Power. I use red jungle buff, you might prefer blue due to the high cost of keeping new
 Elixir of Power. I use red jungle buff, you might prefer blue due to the high cost of keeping new  Hives rolling, or orange to keep you agile since I recommend no boots.
 Hives rolling, or orange to keep you agile since I recommend no boots. Honey-
 Honey-  Honey is best used near a
 Honey is best used near a  Hive. Since the latest patch you can see a radius from the
 Hive. Since the latest patch you can see a radius from the  Hive when casting
 Hive when casting  Honey. Don't let that stop you from using it as a slow... the
 Honey. Don't let that stop you from using it as a slow... the  Honey infection is nowhere near as powerful as
 Honey infection is nowhere near as powerful as  Swarm near a hive. So use it as a slow. Stop them from getting away, slow them from coming. It is very useful as a scare tactic. Most people don't realize that it does no damage when out of hive range so they avoid the big yellow patch. USE THAT! Push them back and scare them with
 Swarm near a hive. So use it as a slow. Stop them from getting away, slow them from coming. It is very useful as a scare tactic. Most people don't realize that it does no damage when out of hive range so they avoid the big yellow patch. USE THAT! Push them back and scare them with  Honey.
 Honey. Hive then slow and infect them with
 Hive then slow and infect them with  Honey. After initiation I follow up with
 Honey. After initiation I follow up with  Swarm and hit em with a few normal attacks. When they run for dear life be ready to hit em with
 Swarm and hit em with a few normal attacks. When they run for dear life be ready to hit em with  Stinger.
 Stinger. Stinger- Best used to finish off a running opponent or deal quick damage to someone who has rushed in on you. Make sure you pick up the
 Stinger- Best used to finish off a running opponent or deal quick damage to someone who has rushed in on you. Make sure you pick up the  Stinger after it's duration has ran as it will bring the cool down all the way to 15 seconds!
 Stinger after it's duration has ran as it will bring the cool down all the way to 15 seconds!SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
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have you any suggestions?
I would like this guide updated when ur lvl 20+ maybe with a video where you loose but still get a good kill rate if your build still hold up by then i will try it out.
In my opinion, no guide is ever bad, as long as criticism in the comments is at least considered, even if not implemented. Again, sorry for coming off as rude, but you took steps in the right direction, and the guide is much more aesthetically pleasing, leading to a beneficial arena guide for AMC. Kudos.
On skill order: meh, but it works.
On Items: Very iffy. You have literally 0 alternatives and that leaves this a horrible guide. You are supposed to be instructing people on how to play this god. When you don't provide the ability to adapt to a situation through instruction, you lead people on a one track path in a game with many variables. For example, you have no boots. You say that's because your hive makes you fast enough, but if your hive is destroyed you're screwed. And as a carry with literally ZERO (count them, zero) escapes, your speed is your only saving grace.
There's a reason Artemis still builds boots even though she has a speed increaser.
Boots are ~20% movement speed, you have 30% with hives (if they survive). What you're basically saying, is you are going to completely escape any gank or arena fight due solely to being very, very minimally faster than your enemies. This means gap closers, slows, etc will ruin you, as the honey is usually either used offensively, not enough, or jumped over. For example: If they have a mercury on their team, GG, you got yourself killed.
No Deathbringer on a ranged carry? Why? You have Malice, which gives you 40% crit chance. Why not combo it with Deathbringer?
You have 3 penetration items, not worth it. It's simply not efficient, you're doing true damage basically, but it's on very low damage, and provides no utility. Why not the extra damage on deathbringer, or the stacking lifesteal/healing on bloodforge, or the movement speed on fatalis, etc.
My final note on items, is please add alternatives, and please add an actives section. Very important. As I said, you're GUIDING people through your guide, let them know when this exact build won't work.
Otherwise, Jungle should not be ignored. As an AD caster who needs to constantly resupply hives, blue buff is very beneficial. Early CDR makes his swarm absolutely horrifying, too.
If I can think of anything else I'll let you know.