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Merlin - The Enchanter

1 5 6,493
4.1
by Mortikus updated February 17, 2019

Smite God: Merlin

Build Guide Discussion 9 More Guides
Tap Mouse over an item or ability icon for detailed info

Merlin Build

Early Game

Build Item Mage's Blessing Mage's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana

Base Build

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Gem of Isolation Gem of Isolation

Buy Shaman's Then Sell Mage's Blessing For One Of Last Three

Build Item Shaman's Ring Shaman's Ring
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard

Situational

Build Item Divine Ruin Divine Ruin
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Soul Gem Soul Gem
Build Item Soul Reaver Soul Reaver

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

If You Need Lifesteal

Build Item Bancroft's Talon Bancroft's Talon
Build Item Typhon's Fang Typhon's Fang

Merlin's Skill Order

Eclipse / Radiate / Frostbolt

1 X Y
Eclipse / Radiate / Frostbolt
2 4 6 7 9

Vortex / Dragonfire / Blizzard

2 A B
Vortex / Dragonfire / Blizzard
1 8 11 12 14

Flicker

3 B A
Flicker
3 15 16 18 19

Elemental Mastery

4 Y X
Elemental Mastery
5 10 13 17 20
Eclipse / Radiate / Frostbolt
2 4 6 7 9

Eclipse / Radiate / Frostbolt

1 X
Arcane: Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.

Enemies marked take additional damage if they stay within the outer range of Eclipse.

Fire: Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ice: Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Duration: 3s
Arcane Cooldown: 14s

Fire Damage Per Tick: 6 / 12 / 18 / 24 / 30 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Cooldown: 16 / 15 / 14 / 13 / 12s

Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Cooldown: 6s

Range: 60 / 45 / 70
Cost: 60
Vortex / Dragonfire / Blizzard
1 8 11 12 14

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, a Vortex deals damage and pulls Enemies towards the center.

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, enemy god's protections are reduced. The dragons last for 3s.

Blizzard (Ice): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.7s. Enemies hit take damage and progressively get more Slowed while they stay within the area.

Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: AoE
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Debuff Duration: 4s
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Slow Duration: 2s
Range: 60 / 50 / 65
Radius: 20 / 30 / 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s
Cooldown (Dragonfire): 18 / 17 / 16 / 15 / 14s
Flicker
3 15 16 18 19

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Elemental Mastery
5 10 13 17 20

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Buff and AoE
Damage: 100 / 140 / 180 / 220 / 260 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 1.5s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Pros / Cons

Pros
High Single Target and AOE Damage
Great escape with Flicker and Arcane: Vortex + Elemental Mastery Knock-up
Pretty Reliable Damage Dealer Whole Game

Cons
Squishy
Early Game Heavy Mana Reliant
High Cooldowns

Summary

After Each Ability used be sure to auto-attack!
Ice - Great range, damage, and control
Fire - Best Damage
Arcane - Great for chasing and escape. Alternate Vortex + Eclipse combo to confuse your enemy and maximize damage in this form.

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2
Kriega1 (143) | February 11, 2019 3:59pm
Sorry but this build is trash. You're getting penetration way too late in the build when you should be getting spear of the magus/pen by at latest of third item (not including blessing).

Downovting, especially with double chalice.

Also hilarious how you list Typhon's Fang on it's own without Bancrofts.

For how to build Merlin not like a fool: https://www.smitefire.com/smite/guide/dmbrandons-merlin-build-conquest-mid-lane-patch-6-1-21382
0
Mortikus | February 11, 2019 5:10pm
If I wanted to conquest would play league, also Poly Gives Lifesteal.
1
Branmuffin17 (394) | February 11, 2019 5:47pm
All you would have to do for non Conquest modes is Drop The Blessing. A lot of times what makes a conquest build weaker in fast modes like Arena is the use of high-cost stacking items like book of Thoth. If you take a look at the build, it doesn't have stacking. It's perfectly set up for arena.

Also yes polynomicon gives lifesteal. That said it is the lowest percent lifesteal. In addition, here's a question. Do you know how lifesteal applies to area of effect abilities?
1
Kriega1 (143) | February 11, 2019 5:21pm
The build I linked works well in arena too
-1
Mortikus | February 11, 2019 5:09pm
Works great for arena.
1
Branmuffin17 (394) | February 11, 2019 5:17pm
I do want to say, this phrase comes with so many variables that it's tough to justify as-is.

God matchups play a huge role. Skill levels and internal matchmaking play a huge role. Inefficient or poor builds can work great in the right hands or against new players that don't know much.

That said, I'm not trying to put you down...just that the "works great" thing can be extremely subjective.
1
boogiebass (46) | February 11, 2019 2:44pm
Polynomicon? Merlin is an AA cancel mage?
1
Kriega1 (143) | February 11, 2019 4:00pm
His passive is a mini poly but that does not mean in any way that you should build poly on Merlin.
1
Mortikus | February 11, 2019 5:17pm
Agreed. It works well on 1v1 but in arena it doesn't do well for clear. I removed it and removed Typhon because you no longer get the lifesteal from Poly
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League of Legends Build Guide Author Mortikus
Merlin - The Enchanter
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