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King Arthur S8 Solo Build

7 7 16,483
5.9
by ToneBone updated January 29, 2021

Smite God: King Arthur

Build Guide Discussion 18 More Guides
Tap Mouse over an item or ability icon for detailed info

King Arthur Build

Starter

Notes King Arthur, despite the change to Glad Shield still remains one of the top solo laners in the game. With a fairly dominant early game you can easily snowball your late game, so Bluestone is a great pick up for that reason. It'll give you the extra damage you need to have sufficient lane clear and do more damage to outbox your opponent. Chalice/pots for the sustain. Blink for engage and aggression, beads for extra safety. I do not suggest thorns as your damage on Arthur is so high already and having beads will allowing you to continue a chase or continue an escape.

Notes

King Arthur, despite the change to Glad Shield still remains one of the top solo laners in the game. With a fairly dominant early game you can easily snowball your late game, so Bluestone is a great pick up for that reason. It'll give you the extra damage you need to have sufficient lane clear and do more damage to outbox your opponent. Chalice/pots for the sustain. Blink for engage and aggression, beads for extra safety. I do not suggest thorns as your damage on Arthur is so high already and having beads will allowing you to continue a chase or continue an escape.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
3
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

First Back(If Possible)

Notes Here, I believe you have a choice between being tankier or doing absurd amounts of damage. Most warriors have one really good boots choice whereas Arthur has these two:
Warrior Tabi is suggested for more aggressive players who can easily snowball a lane against a good matchup.
Reinforced Greeves is a more defensive option making you a little harder to take down giving you an edge against a lane bully opponent/bad matchup.
Pots for sustain or wards for vision/safety.

Notes

Here, I believe you have a choice between being tankier or doing absurd amounts of damage. Most warriors have one really good boots choice whereas Arthur has these two:
Warrior Tabi is suggested for more aggressive players who can easily snowball a lane against a good matchup.
Reinforced Greeves is a more defensive option making you a little harder to take down giving you an edge against a lane bully opponent/bad matchup.
Pots for sustain or wards for vision/safety.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Warrior Tabi Warrior Tabi
Build Item Reinforced Greaves Reinforced Greaves
Build Item Healing Potion Healing Potion
Build Item Ward Ward

Defense(Mag)

Notes If you're laning against a magical opponent, this should be your purchase order for these next two items.
Runic Shield will increase your power and defensive stats while reducing the damage of your opponent, so long as they're magical.
Glad after that will allow you to do much more damage, but remain tanky to the jungler, who will most likely be physical.

Notes

If you're laning against a magical opponent, this should be your purchase order for these next two items.
Runic Shield will increase your power and defensive stats while reducing the damage of your opponent, so long as they're magical.
Glad after that will allow you to do much more damage, but remain tanky to the jungler, who will most likely be physical.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Reinforced Greaves Reinforced Greaves
Build Item Runic Shield Runic Shield
Build Item Gladiator's Shield Gladiator's Shield

Defense(Phys)

Notes If you're against a physical opponent, this should be your next two items. Glad shield first followed by The Sledge. Though this item is receiving nerfs, I feel it will still be viable for the stats alone.

Notes

If you're against a physical opponent, this should be your next two items. Glad shield first followed by The Sledge. Though this item is receiving nerfs, I feel it will still be viable for the stats alone.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Reinforced Greaves Reinforced Greaves
Build Item Gladiator's Shield Gladiator's Shield
Build Item The Sledge The Sledge

Defense(Mag)Continued

Notes This will be a near full build if you're against a high magical team comp and laned against a magical solo. The Sledge, once again. Followed by Pridwin, which gives you all prots and CDR. The health shield you receive after ulting is really nice and cozy on King Arthur as well.

Notes

This will be a near full build if you're against a high magical team comp and laned against a magical solo. The Sledge, once again. Followed by Pridwin, which gives you all prots and CDR. The health shield you receive after ulting is really nice and cozy on King Arthur as well.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Reinforced Greaves Reinforced Greaves
Build Item Runic Shield Runic Shield
Build Item Gladiator's Shield Gladiator's Shield
Build Item The Sledge The Sledge
Build Item Pridwen Pridwen

Defense(Phys)Continued

Notes If you laned against a physical character, here is where you should be in the build. The Sledge, once again, then Pridwin. Oni Hunter's Garb is really good on Arthur because of the passive. You have increased mitigations when you're near enemies, and trust me, you'll near some enemies. You will be overcapped on CCR because of your boots and The Sledge, but when you sell your boots you no longer will be.

Notes

If you laned against a physical character, here is where you should be in the build. The Sledge, once again, then Pridwin. Oni Hunter's Garb is really good on Arthur because of the passive. You have increased mitigations when you're near enemies, and trust me, you'll near some enemies. You will be overcapped on CCR because of your boots and The Sledge, but when you sell your boots you no longer will be.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Reinforced Greaves Reinforced Greaves
Build Item Gladiator's Shield Gladiator's Shield
Build Item The Sledge The Sledge
Build Item Pridwen Pridwen
Build Item Oni Hunter's Garb Oni Hunter's Garb

Selling Starter(Mag Def Start)

Notes Spirit Robe is a great item giving you all prots, CCR, and CDR causing you to cap out on both. Plus, the passive gives you 15% damage mitigation after being hit with a hard cc ability. Lasting 3 seconds refreshing every 15.

Notes

Spirit Robe is a great item giving you all prots, CCR, and CDR causing you to cap out on both. Plus, the passive gives you 15% damage mitigation after being hit with a hard cc ability. Lasting 3 seconds refreshing every 15.

Build Item Spirit Robe Spirit Robe
Build Item Reinforced Greaves Reinforced Greaves
Build Item Runic Shield Runic Shield
Build Item Gladiator's Shield Gladiator's Shield
Build Item The Sledge The Sledge
Build Item Pridwen Pridwen

Selling Starter(Phys Def Start)

Notes Hide of the Urchin is a great way to end off your physical opponent build. Though Spirit Robe or Mantle of Discord can be purchased in place of this item, I didn't want to over cap on CCR/CDR. Hide is still great, giving you 51 all prots when stacked and plenty of health and mana.

Notes

Hide of the Urchin is a great way to end off your physical opponent build. Though Spirit Robe or Mantle of Discord can be purchased in place of this item, I didn't want to over cap on CCR/CDR. Hide is still great, giving you 51 all prots when stacked and plenty of health and mana.

Build Item Hide of the Urchin Hide of the Urchin
Build Item Reinforced Greaves Reinforced Greaves
Build Item Gladiator's Shield Gladiator's Shield
Build Item The Sledge The Sledge
Build Item Pridwen Pridwen
Build Item Oni Hunter's Garb Oni Hunter's Garb

Selling Boots(Mag Solo)

Notes Elixir of Speed will give you movement speed that you lose when selling your boots. Void Shield will replace your boots giving you power, pen and protections. Making it the perfect last item for your magical solo build.

Notes

Elixir of Speed will give you movement speed that you lose when selling your boots. Void Shield will replace your boots giving you power, pen and protections. Making it the perfect last item for your magical solo build.

Build Item Spirit Robe Spirit Robe
Build Item Void Shield Void Shield
Build Item Runic Shield Runic Shield
Build Item Gladiator's Shield Gladiator's Shield
Build Item The Sledge The Sledge
Build Item Pridwen Pridwen
Build Item Elixir of Speed Elixir of Speed

Selling Boots(Phys Solo)

Notes Again, Void Shield will replace your boots and be sure to purchase Elixir of Speed. This build gives you everything you need in the late game. A great way to round of you physical opponent build.

Notes

Again, Void Shield will replace your boots and be sure to purchase Elixir of Speed. This build gives you everything you need in the late game. A great way to round of you physical opponent build.

Build Item Hide of the Urchin Hide of the Urchin
Build Item Void Shield Void Shield
Build Item Gladiator's Shield Gladiator's Shield
Build Item The Sledge The Sledge
Build Item Pridwen Pridwen
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Elixir of Speed Elixir of Speed

Other Items to Consider

Notes These are some alternative items you can purchase for King Arthur.
Pestilence gives you magical prots and health while causing an aura of antiheal to your opponents. Good for high healing team comps.
Mantle of Discord gives 60 all prots and CDR. The passive grants you 1 second of cc immunity and a 1 second stun shockwave. Good for teams with high cc or if you're dying easily.
Stone of Gaia is a lane sustain item, really good for sustained combat. If you're needing extra sustain in lane this is your go to.
Genji's gives plenty of magical prots and CDR with a passive that reduces your cooldowns after getting hit by a magical ability. Perfect for diving and chasing as well as consistent damage against the carries.
Spectral Armor is only good against comps with a lot of crit. eg. Jing/Merc. If you need the anti crit this is your item.
Hide of the Nemean is also really good against teams with a lot of auto attacking gods. eg. Heim/Kali.
Mystical is a lane pressure item. I wouldn't buy it any later than third item. It loses some of it's value late game where there's better items to be had. Still a way to out pressure your lane opponent.

Notes

These are some alternative items you can purchase for King Arthur.
Pestilence gives you magical prots and health while causing an aura of antiheal to your opponents. Good for high healing team comps.
Mantle of Discord gives 60 all prots and CDR. The passive grants you 1 second of cc immunity and a 1 second stun shockwave. Good for teams with high cc or if you're dying easily.
Stone of Gaia is a lane sustain item, really good for sustained combat. If you're needing extra sustain in lane this is your go to.
Genji's gives plenty of magical prots and CDR with a passive that reduces your cooldowns after getting hit by a magical ability. Perfect for diving and chasing as well as consistent damage against the carries.
Spectral Armor is only good against comps with a lot of crit. eg. Jing/Merc. If you need the anti crit this is your item.
Hide of the Nemean is also really good against teams with a lot of auto attacking gods. eg. Heim/Kali.
Mystical is a lane pressure item. I wouldn't buy it any later than third item. It loses some of it's value late game where there's better items to be had. Still a way to out pressure your lane opponent.

Build Item Pestilence Pestilence
Build Item Mantle of Discord Mantle of Discord
Build Item Stone of Gaia Stone of Gaia
Build Item Genji's Guard Genji's Guard
Build Item Spectral Armor Spectral Armor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mystical Mail Mystical Mail

King Arthur's Skill Order Notes Your 3 at level one is really garbage so putting a second point into it actually increases it's damage dramatically. Grabbing your 2 at level 2 doesn't help with your clear, but instead your setup. With Bluestone you want to aggress meaning your 2 can knock up your opponent and you immediately use your blue stance 1 causing incredibly amounts of damage. Then putting 2 points into your 3 as mentioned before. Putting points into your ult whenever you can and maxing your 1 from then on.

Notes

Your 3 at level one is really garbage so putting a second point into it actually increases it's damage dramatically. Grabbing your 2 at level 2 doesn't help with your clear, but instead your setup. With Bluestone you want to aggress meaning your 2 can knock up your opponent and you immediately use your blue stance 1 causing incredibly amounts of damage. Then putting 2 points into your 3 as mentioned before. Putting points into your ult whenever you can and maxing your 1 from then on.

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 6 7 8 10

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
2 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
3 4 11 12 14

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 13 17 20
Overhead Slash / Hamstring
1 6 7 8 10

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s
Battle Stomp / Uppercut
2 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
3 4 11 12 14

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

King Arthur Threats

Tap each threat level to view King Arthur’s threats

Max
0
Major
0
Even
4
Minor
0
Tiny
0

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2
Didacted (6) | January 25, 2021 3:13pm
These builds are really weak.
3
ToneBone (1) | January 25, 2021 3:26pm
Really? I’m sorry you feel that way. Oddly enough they’re not much different than the ones you have now and I actually made good points for each item whereas you left a short sentence that half *** explained your reasoning for purchasing the item(s).
2
Didacted (6) | January 25, 2021 3:36pm
The guide itself is fine, you made it well. The items are the issue.
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2
Branmuffin17 (394) | January 25, 2021 3:17pm
Didacted, mind explaining a few keys for this determination?
2
Didacted (6) | January 25, 2021 3:34pm
No mention of Gaia early. Runic is a bad item on Arthur because he doesn’t benefit much from the power and the other stats are lacking. Warrior Tabi is bad on Arthur for the same reason. The Sledge hasn’t ever been good on Arthur because he doesn’t need the power and Gaia is a far better health item since it gives sustain (which Arthur doesn’t have) and mp5 early in the build. Void Shield is better earlier. You’d either sell blessing for it, or get it the item slot before. Hide of the Urchin isn’t great on Arthur unless you substitute Gaia for it. Either way you want it 2nd or 3rd item after boots.

For example a standard build would be Bluestone Pendant, Reinforced Greaves, Stone of Gaia, Gladiator’s Shield, Genji’s Guard, Void Shield, Pridwen.

Urchin would be Bluestone Pendant, Reinforced Greaves, Gladiator’s Shield, Hide of the Urchin, Genji’s Guard, Void Shield, Pridwen.

Boots slot is situational but you could just put Mantle.
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League of Legends Build Guide Author ToneBone
King Arthur S8 Solo Build
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