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Vampiric Shroud
Shoes
Ward
Multi Potion
Cloak of Meditation
Shoes
Magic Shoes
Reinforced Shoes
Breastplate
Silver Breastplate
Breastplate of Valor
Imperial Helmet
Jade Mountain Helm
Lotus Sickle
Cloak
Cloak of Concentration
Spirit Robe
Uncommon Staff
Rod of Healing
Rod of Asclepius
Lost Artifact
Restored Artifact
Rod of Tahuti
Improved Meditation
Greater Meditation
Shield of the Underworld
This is an items very useful at the start of the game. This starter items allow you to farm more much in your lane. This items can adjust your low mana when you farming the lane. I will never able to don't play this starter items. Just try to focus on the save of your mana early in the game and don't abuse of your
That shoes increase your movement speed by 6% with your passive
+
+
I buy some ward to get warn when the enemy jungler is about to gank me. Multi potion is the most viable consumable if i get to much damage (yellow healt) or when my
With the 18% of speed and the CCR (Crowd Control Reduction). This is the best items reducing the stunts of the enemy jungler. The 20 MP (Magical Power) give you a little benefit to do more damage. The 150 healt give you more survivability in the lane and get more hurt it's better then nothing. with the 18% of speed and
Why this items; did you ask me. As you can see we have not offensive items. So i thought to find a solution with this problem and i found something let me explain what is it. So i have maximised the CDR (CoolDown Reduction) to make up the MP. This items have the most PD of the store and with this 75 of PD, you can do an 1 v 1 easy against a Hunter
HA! A SUNSCREEN HAHAHAHAHA! What can i say for this items ? [VEA] FABULOUS ! This 15 % of CDR give you full of CDR allow you to use
This is the only items that almost immune me to the Passive of
Sell your Pros
-Lowest CDR
-High sustain
-Not gankable
-Good passive
-Very Good healer
-Insta mana and healt
-High Speed
Cons
-Lowest PD
-Lack of damage
-Low mana in early game
Every time Ra uses an ability, his movement speed is increased by 6% for 10 seconds. This passive is very usefull in late game to dodge an enemy attack. Boosted by
Rod of Asclepius and
Reinforced Shoes that give you 454 of Movement speed. That is very fast for a chiken like this. With the buff that give you 527 movement speed this is sufficient enough to gank the jungle before he can kill someone.
This skills is the only one to clear a minions wave fast in early game but be careful with your mana. This skill in late game can kill a minions wave without using your basic attack (not always work). I use this skill to finish off my enemy with the combo
Divine Light+
Solar Blessing that will slow your enemy and finish them with
Celestial Beam. There are suppose to get back under is tower, meanwhile kill some minion before to stay under your tower and wait for the CC.
This is the best skill for Ra. After using your
Solar Blessing try to turn around your foes under your
Solar Blessing and blind them from face to face and finish the combo with your
Celestial Beam. I blind my foes in mid games when i use my
Solar Blessing or when it's in CC. The blind can give much time to my ally with low healt to retreat to a safety place. That can save my life because all of my foe blind get movement speed reduced and give me the time to get away from the battlefield.
This is my spamming skill. I use it everywhere and everytime. Seriously this skill give me more offensive posibility and more lifetime. When i get hit by the jungler in the late game i mostly use this skill or i use a potion. (You make potion right ? Can you bring me some Ale ?) Oups, wrong game sorry !!!
Boosted with
Rod of Asclepius i can heal 2/3 of a guardian healt or 1/3 against the
passive of
Divine Ruin.
I call this skill (Sniper)
Step 1 Hide under the jungle to catch a prey.
Step 2 When your prey using this B with low healt adjust your aim.
step 3 Press your 4 and enjoy your kill and the view :3
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It was that mages and assassins are the counters to adcs
Thanks Fatalyti
Also
You also have no penetration so your damage output will be very small.
You say that this build is "not gankable", but with no escapes in his kit, and no actives to give him escape potential (