Jormungandr patch features Void Stone and Spear of Magus nerfs, both used in this guide.
These nerfs doesn't decrease Hades impact much, because:
I would call it the best leap in smite. Serves five purposes:
Level 1: blight as many creeps as you can with your autoattacks, then detonate them with your 3. Quickly finish remaining creeps and help your jungler with mana camp (or at least witness death of big creep) to get level 2.
Further creeping will depend on who you're standing against.
If you stand against some sticky god that is not afraid of you (Osiris and King Arthur are good examples of such gods), make him busy with your creepwaves by oneshotting his ones with 1/2 + 3, then try to get totem buffs.
If you stand against some god that can't do much against you (Chang'e and Hel are good examples of such gods), you can lure him into his creepwave by staling it, then inflict some serious damage. Or you can oneshot his creepwaves as well, then destroy his tower on 3-4 minute, granting your team a nice gold bonus.
If enemy solo laner doesn't want to stand near his creeps much, apply blight on him with your autoattack then use 2, so he walks into the creepwave you'll be happy to detonate.
Don't forget that your 2 gives you unfair advantage against some gods, since you can interrupt skills they use as main clear. Bellona, Tyr, Guan Yu and Nike are the good example of such gods.
Golden rule of rotating as Hades is - the worse start you had, the more you should rotate.
If your start was so bad that continuous standing on solo would have resulted in further feeding and your team is too busy on its own lanes, don't stray yourself, gang up with your jungler, mid, supp or all of them and get some kills. Thanks to your kit, you can easily recover from the bad start, unlike other solo laners.
Despite Hades can be an initiator in some kind of teamfights (ex. stealing fg), he's a counter-initiator instead, don't make the first hit with him. All of his skills require coming too close to enemies and also easily counterable by escapes, beads, etc. So all you need is to track cooldowns of enemy beads and escapes, to know the right moment for going all in. Actually, most skill of playing Hades lies in deciding when to engage.
Thanks for reading my guide. If you think I missed some important part, please write a comment about it.
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