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Conduit Gem will give you really good push clear so it will make you have enough pressure for securing first shield buffs. At level 20 you will upgrade it to Gem of Focus.
Emerald Ring for early attack speed. As soon as you have enough gold for buying Ring of Hecate you should always try to get back.
Gem of Focus gives you good power stats and a movement increasing buff that will help you with the teamfight peeling.
Ring of Hecate is a low cost item that provides you with good push, power and flat penetration that fits perfectly for the first minutes of the game.
Hastened Fatalis improves your ability of chasing enemy ADC for solo kills.
Demonic Grip gives you attack speed and penetration in auto attacks for midgame fights.
Typhon's Fang is a perfect lifesteal item for sustaining yourself during midgame/lategame fights. It also has penetration that fits perfectly for your first objective that is killing tanks.
Cyclopean Ring is a good item since as Freya, the skills are your main damage, so having an attack speed item with cooldown reduction is a really good choice.
Temporal Beads provides you with immunity to cc and cooldown reduction.
Aegis of Judgement provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
Bumba's Spear gives you good power stats, pen %, cooldown reduction and makes easier to kill objectives.
Ring of Hecate is a low cost item that provides you of good push, power and flat penetration that fits perfectly for the first minutes of the game.
Hastened Fatalis improves your ability of chasing enemy ADC for solo kills.
Demonic Grip gives you attack speed and penetration in auto attacks for midgame fights.
Typhon's Fang is a perfect lifesteal item for sustaining yourself during midgame/lategame fights. It also has penetration that fits perfectly for your first objective that is killing tanks.
Cyclopean Ring is a good item since as Freya, the skills are your main damage, so having an attack speed item with cooldown reduction is a really good choice.
Temporal Beads provides you with immunity to cc and cooldown reduction.
Aegis of Judgement provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
As an ex-professional that watches every SPL game, this build is better for Conquest than Conduit's one because it provides you with more dps to objectives, more penetration and cooldown reduction.
In other game modes like Arena or Slash, the Conduit Gem build fits better because there are not as many objectives or jungle buffs to stack the item's passive.
Bumba's Dagger will make your pushing stronger, so you and your support have the chance of doing the first 3 camps at the same time. At level 20 you will upgrade it to Bumba's Spear.
Emerald Ring for early attack speed. As soon as you have enough gold for buying Telkhines Ring you should always try to go back.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Perfected Rod of Tahuti is good if you feel like not having enough magical dps, this item is going to fit perfectly with the pen %. In case you want to build it, you should always build it instead Cyclopean Ring.
Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Cyclopean Ring if you go for it.
Fortifying Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).
Tap each threat level to view Freya’s threats
Tap each synergy level to view Freya’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Freya as an ADC.
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Passive - Brisingamen's Blessing
Freya's necklace grants her additional Magical Lifesteal -> 7% + 0.2% per Level which grants a total of 11% magical lifesteal at level 20. This is why you always should build Typhon's Fang because Brisingamen's Blessing fits perfectly with the item passive: Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by twice the amount of Magical Lifesteal you have. |
Ability 1 - Irradiate
Main boost damage skill. Not generally used to farm waves or camps, but is used mostly for fighting the other hunter or doing big objectives like Fire Gigant, Pyromancer or Gold Fury. You should always look for combination with Freya's Pulse to do high range damage to enemies targets. In some scenarios you can use it for bursting objectives without using Pulse but you need to know the exact position of your enemies. I do not recommend it because it is always a risky play to fight melee as a hunter. |
Ability 2 - Pulse
Freya's main wave clear ability. Often can be used to slow enemies and help you hitting the next auto attacks, using the skill will help you avoiding chases from the enemy team or during an offensive situation, enabling you to chase the others. After hitting once or twice the skill, you should always look to use Irradiate to do more damage and DPS. |
Ability 3 - Banish
Freya's crowd crontrol skill. Offers a great killing potential and can also be used for peeling your own teammates or even yourself when you get ganked by the jungler. You can use it aggresively or passively depending on the situation. Most of times you will need to save it during wave pushes for avoiding getting killed during ganking situations. |
Ultimate - Valkyrie's Discretion
Freya's safer ability. You will instantly jump into the sky and be inmune to everything (crow controls, knockbacks, damage, roots, stuns...). You have 4 shots that can be used to do big damage to enemy carries but you will mainly use it over solo laners, supports and junglers which are the roles that will engage on you as ADC during teamfights. Must be really careful about when to use this skill because you won't have anything apart from actives to escape from enemies as much as your teammates peeling. |
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