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Grandmaster Freya ADC Guide

48 5 60,596
8.9
by TottiGR updated September 16, 2024

Smite God: Freya

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Freya Build

Conduit Build Starting Items

Notes Conduit Gem will give you really good push clear so it will make you have enough pressure for securing first shield buffs. At level 20 you will upgrade it to Gem of Focus.

Emerald Ring for early attack speed. As soon as you have enough gold for buying Ring of Hecate you should always try to get back.

Notes

Conduit Gem will give you really good push clear so it will make you have enough pressure for securing first shield buffs. At level 20 you will upgrade it to Gem of Focus.

Emerald Ring for early attack speed. As soon as you have enough gold for buying Ring of Hecate you should always try to get back.

Build Item Conduit Gem Conduit Gem
Build Item Emerald Ring Emerald Ring
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2
Build Item Golden Shard Golden Shard
Build Item Purification Beads Purification Beads

Full Conduit Build

Notes Gem of Focus gives you good power stats and a movement increasing buff that will help you with the teamfight peeling.

Ring of Hecate is a low cost item that provides you with good push, power and flat penetration that fits perfectly for the first minutes of the game.

Hastened Fatalis improves your ability of chasing enemy ADC for solo kills.

Demonic Grip gives you attack speed and penetration in auto attacks for midgame fights.

Typhon's Fang is a perfect lifesteal item for sustaining yourself during midgame/lategame fights. It also has penetration that fits perfectly for your first objective that is killing tanks.

Cyclopean Ring is a good item since as Freya, the skills are your main damage, so having an attack speed item with cooldown reduction is a really good choice.

Temporal Beads provides you with immunity to cc and cooldown reduction.

Aegis of Judgement provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.

Notes

Gem of Focus gives you good power stats and a movement increasing buff that will help you with the teamfight peeling.

Ring of Hecate is a low cost item that provides you with good push, power and flat penetration that fits perfectly for the first minutes of the game.

Hastened Fatalis improves your ability of chasing enemy ADC for solo kills.

Demonic Grip gives you attack speed and penetration in auto attacks for midgame fights.

Typhon's Fang is a perfect lifesteal item for sustaining yourself during midgame/lategame fights. It also has penetration that fits perfectly for your first objective that is killing tanks.

Cyclopean Ring is a good item since as Freya, the skills are your main damage, so having an attack speed item with cooldown reduction is a really good choice.

Temporal Beads provides you with immunity to cc and cooldown reduction.

Aegis of Judgement provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.

Build Item Gem of Focus Gem of Focus
Build Item Ring of Hecate Ring of Hecate
Build Item Hastened Fatalis Hastened Fatalis
Build Item Demonic Grip Demonic Grip
Build Item Typhon's Fang Typhon's Fang
Build Item Cyclopean Ring Cyclopean Ring
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Judgement Aegis of Judgement

Full Bumba's Build

Notes Bumba's Spear gives you good power stats, pen %, cooldown reduction and makes easier to kill objectives.

Ring of Hecate is a low cost item that provides you of good push, power and flat penetration that fits perfectly for the first minutes of the game.

Hastened Fatalis improves your ability of chasing enemy ADC for solo kills.

Demonic Grip gives you attack speed and penetration in auto attacks for midgame fights.

Typhon's Fang is a perfect lifesteal item for sustaining yourself during midgame/lategame fights. It also has penetration that fits perfectly for your first objective that is killing tanks.

Cyclopean Ring is a good item since as Freya, the skills are your main damage, so having an attack speed item with cooldown reduction is a really good choice.

Temporal Beads provides you with immunity to cc and cooldown reduction.

Aegis of Judgement provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.


As an ex-professional that watches every SPL game, this build is better for Conquest than Conduit's one because it provides you with more dps to objectives, more penetration and cooldown reduction.

In other game modes like Arena or Slash, the Conduit Gem build fits better because there are not as many objectives or jungle buffs to stack the item's passive.

Notes

Bumba's Spear gives you good power stats, pen %, cooldown reduction and makes easier to kill objectives.

Ring of Hecate is a low cost item that provides you of good push, power and flat penetration that fits perfectly for the first minutes of the game.

Hastened Fatalis improves your ability of chasing enemy ADC for solo kills.

Demonic Grip gives you attack speed and penetration in auto attacks for midgame fights.

Typhon's Fang is a perfect lifesteal item for sustaining yourself during midgame/lategame fights. It also has penetration that fits perfectly for your first objective that is killing tanks.

Cyclopean Ring is a good item since as Freya, the skills are your main damage, so having an attack speed item with cooldown reduction is a really good choice.

Temporal Beads provides you with immunity to cc and cooldown reduction.

Aegis of Judgement provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.


As an ex-professional that watches every SPL game, this build is better for Conquest than Conduit's one because it provides you with more dps to objectives, more penetration and cooldown reduction.

In other game modes like Arena or Slash, the Conduit Gem build fits better because there are not as many objectives or jungle buffs to stack the item's passive.

Build Item Bumba's Spear Bumba's Spear
Build Item Ring of Hecate Ring of Hecate
Build Item Hastened Fatalis Hastened Fatalis
Build Item Demonic Grip Demonic Grip
Build Item Typhon's Fang Typhon's Fang
Build Item Cyclopean Ring Cyclopean Ring
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Judgement Aegis of Judgement

Bumba's Build Starting Items

Notes Bumba's Dagger will make your pushing stronger, so you and your support have the chance of doing the first 3 camps at the same time. At level 20 you will upgrade it to Bumba's Spear.

Emerald Ring for early attack speed. As soon as you have enough gold for buying Telkhines Ring you should always try to go back.

Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!

Notes

Bumba's Dagger will make your pushing stronger, so you and your support have the chance of doing the first 3 camps at the same time. At level 20 you will upgrade it to Bumba's Spear.

Emerald Ring for early attack speed. As soon as you have enough gold for buying Telkhines Ring you should always try to go back.

Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!

Build Item Bumba's Dagger Bumba's Dagger
Build Item Emerald Ring Emerald Ring
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2
Build Item Purification Beads Purification Beads
Build Item Golden Shard Golden Shard

Other Items

Notes Perfected Rod of Tahuti is good if you feel like not having enough magical dps, this item is going to fit perfectly with the pen %. In case you want to build it, you should always build it instead Cyclopean Ring.

Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Cyclopean Ring if you go for it.

Fortifying Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).

Notes

Perfected Rod of Tahuti is good if you feel like not having enough magical dps, this item is going to fit perfectly with the pen %. In case you want to build it, you should always build it instead Cyclopean Ring.

Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Cyclopean Ring if you go for it.

Fortifying Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).

Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Mantle of Discord Mantle of Discord
Build Item Fortifying Shell Fortifying Shell

Freya's Skill Order

Irradiate

1 X Y
Irradiate
4 8 10 11 12

Pulse

2 A B
Pulse
1 3 6 7 9

Banish

3 B A
Banish
2 15 16 19 20

Valkyrie's Discretion

4 Y X
Valkyrie's Discretion
5 13 14 17 18
Irradiate
4 8 10 11 12

Irradiate

1 X
Freya activates a Buff that makes her Basic Attacks do bonus Magical damage. Freya may cancel this ability early to put it on cooldown.

Ability Type: Buff, Damage
Damage per Attack: 35 / 50 / 65 / 80 / 95 (+20% of your Magical Power)
Duration: 5s
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Pulse
1 3 6 7 9

Pulse

2 A
Freya activates a Buff that makes her Basic Attacks ranged, dealing bonus Magical damage and Slowing the target and all nearby enemies. The area effect and slow are lost when Irradiate is active.

Ability Type: Area, Buff, Damage
Damage Per Attack: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Duration: 6s
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 12s
Banish
2 15 16 19 20

Banish

3 B
At her ground target location, Freya Banishes her enemies into the air for a short time. The enemies can't be hit or take action while in the air.

Ability Type: Circle, Banish
Banish Duration: 1.5s
Radius: 10
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 18 / 17.5 / 17 / 16.5 / 16s
Valkyrie's Discretion
5 13 14 17 18

Valkyrie's Discretion

4 Y
Freya uses her Cloak of Feathers to fly above the battlefield where she fires down blasts of Magical damage up to 4 times while flying. Freya can't be hit when at full ascension and can cancel it anytime.

Ability Type: Circle, Damage
Damage Per Blast: 90 / 125 / 160 / 195 / 230 (+35% of your Magical Power)
Duration: 3.6s
Radius: 12
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 110s

Freya Threats

Tap each threat level to view Freya’s threats

Max
6
Major
0
Even
0
Minor
0
Tiny
0

Freya Synergies

Tap each synergy level to view Freya’s synergies

Ideal
4
Strong
1
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Freya as an ADC.


Here are my socials:

Abilities

Freya's Abilities


Passive - Brisingamen's Blessing

Freya's necklace grants her additional Magical Lifesteal -> 7% + 0.2% per Level which grants a total of 11% magical lifesteal at level 20.

This is why you always should build Typhon's Fang because Brisingamen's Blessing fits perfectly with the item passive: Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.


Ability 1 - Irradiate

Main boost damage skill. Not generally used to farm waves or camps, but is used mostly for fighting the other hunter or doing big objectives like Fire Gigant, Pyromancer or Gold Fury.

You should always look for combination with Freya's Pulse to do high range damage to enemies targets.

In some scenarios you can use it for bursting objectives without using Pulse but you need to know the exact position of your enemies. I do not recommend it because it is always a risky play to fight melee as a hunter.


Ability 2 - Pulse

Freya's main wave clear ability. Often can be used to slow enemies and help you hitting the next auto attacks, using the skill will help you avoiding chases from the enemy team or during an offensive situation, enabling you to chase the others. After hitting once or twice the skill, you should always look to use Irradiate to do more damage and DPS.


Ability 3 - Banish

Freya's crowd crontrol skill. Offers a great killing potential and can also be used for peeling your own teammates or even yourself when you get ganked by the jungler. You can use it aggresively or passively depending on the situation. Most of times you will need to save it during wave pushes for avoiding getting killed during ganking situations.


Ultimate - Valkyrie's Discretion

Freya's safer ability. You will instantly jump into the sky and be inmune to everything (crow controls, knockbacks, damage, roots, stuns...). You have 4 shots that can be used to do big damage to enemy carries but you will mainly use it over solo laners, supports and junglers which are the roles that will engage on you as ADC during teamfights.

Must be really careful about when to use this skill because you won't have anything apart from actives to escape from enemies as much as your teammates peeling.


Example Combos:

Main Ranged combo:

Banish > Pulse > Irradiate

Other combo:

In the case you miss the Banish, you should try to use Pulse for slowing the enemy and then chase him with Irradiate which is going to boost your DPS.

How to Play

Gameplay Start / Early Game:
  • Start at the Gold Fury side Green buff. When it spawns, hit it with an auto attack to leash/aggro the camp and pull it towards the Purple buff, meanwhile the support leashes the exp camp to the purple and there you do all 3 camps.

  • You should always do leash botch camps together, green and purple buff and then use Puse, you will burst them easily with the Bumba's Dagger passive so you will get level 2 quickly, leveling up your Banish and then go into the lanning phase where you will be 2 vs 2 with your support!

  • After pushing 3 wave, shield buff will spawn so your support and you will go for it depending of the pressure wave; if you have no wave pressure you will need to ask your jungler for coming to fight it or just leave it, but if you have hardly won the push of the wave you will use Pulse and your attack speed shard to do it as quick as possible. If someone comes to contest try to zone them with Banish and use Irradiate for securing the buff. After picking it up make your way back to the centre of the lane.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around shield buff and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can pull the Purple buff wherever you want so if you have no pressure / you are low hp ask your support to be in the pit before it spawns and tell him to leash it as far as needed to not get invaded by the other duo lane)

  • After reaching level 7 or 8 your support should leave the duo lane so you will be alone in lane. You will need to focus on farming before having Hastened Ring where you are going to look to fight the other hunter, there's your power spike.

  • Try to tell all the information you can to your team like your own purple, shield and their purple timer (if possible) to make junglers an easy path to gank your lane and make you bigger and warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective.

Mid Game:

  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Stygian Beacon for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or shield buff and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC. (DO NOT ROTATE IF YOU ARE 2 OR MORE LEVELS BEHIND THE OTHER HUNTER!)

  • When the Beacon spawns often both teams will try rotate over to control it, especially the mid, support and jungle. You will need to think about who is more likely to have their teammates to rotate over first to impact your decision if contesting the beacon will be worth it and if there is any kill potential around the objective.

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyro as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • Stay aware of rotations (jungle and support) during this minutes because your death as ADC will be a really good factor over pulling Gold Fury or even burst it. So your team won't have any chance of contest.

  • Not dying over rotations, map awareness and warding are highly important over the games. You will always need to position yourself beside de midlaner for peeling each other over team fights (call who is doing engage on you, relics and this type of stuff that is going to make an easier way to make your team win the team fight)


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have upgraded Temporal Beads and Aegis of Judgement before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Gigant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage, sometimes involving one team going for a non fully committing attempt at doing the objective to bait the other team to step up.

  • BE CONSTANTLY CALLING ALL THE INFORMATION: WHEN THEY ARE ENGAGING ON YOU, BE ALWAYS SURE ABOUT YOUR DECISION MAKING, IF YOU DOUBT YOURSELF OR EVEN YOUR TEAMMATES YOU WILL NEVER SUCCED!

Warding

Low Pressure Warding:

Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Wards your purple buff and make sure to call your teammates at least 1 minute before spawning.


In case you have low pressure god but none is invading purple you can also ward like in the photo below. You will always know when someone is coming and you won't have to outposition yourself to ward so you will be safe.


Normal Pressure Warding:

Over here is shown the ideal normal pressure warding spots around duo lane, you should always look to Sentry Wards defensively and use a normal ward on the offensive position. Enemies could Sentry Wards your normal ward so you should call your support for warding there.


High Pressure Warding:

In case you have a high pressure duo set up (hunter with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared for getting ganked over duo] .


Late Game Warding:

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and Mid) form what we call as "backliners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.


  • White Circles: These are all offensive locations that allow you to spot enemies near to or approaching objectives, and are helpful in covering multiple approaches. The closer you get to the Fire Giant, the more contested those spots will be and the more likely enemies will try to counter-ward. The ones closest to the enemy base can give you very early notice.

  • Red Circles: Fairly obvious, but it's always good to have vision on the main jungle objectives, especially the Fire Giant. Sentry Wards are key here, as they allow you to spot and remove enemy wards. You can place wards directly on top of the objectives, or put them slightly to one side to try to spot enemy wards or protect yours from being detected.
Counter-Warding: Enemies may drop wards on your defensive side in similar (opposite) spots to where you would place yours. If the Fire Giant is already covered and you have a spare Sentry Ward, place them in these spots to limit the enemy's vision on your team.

Defensive Warding: If you're pushed back to your phoenixes or inside your base, locate your wards in the nearby jungle and general approaches.

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League of Legends Build Guide Author TottiGR
Grandmaster Freya ADC Guide
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