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This is what I would actually start out with, just to go their different ways, sell to change, etc.
I end-goal with this if I have a good team that I can just spam stuff with.
This is my CDR offensive build, that I can chase, CC, and stop enemies from escaping my allies and me.
Mana build, I like this one cuz I can not run OOM, and can still spout out abilities like its nothing, without being under-powered.
defensive as in I can bait them into attacking me, and my teammates kill them for me.
Usually, if there are a lot of range on the other team, I will be backline, and if theres an almost-even split, I'll be a frontline "Baiter" with either def or offensive gear.
Backline, for me, means 40% CDR / 1-2 Auras, usually Sov and/or Heartwood, build. Otherwise, if there is a lot of Melee fighters, either magi or phys, I will go offensive if they don't have a lot of CC, or defensive if they have a lot of either CC or "escape, jump, movement" abilities.
Frontline, for me, just means I'm either a baiter, or a hitter. Hitter is a pure offensive build, usually either 30% CDR with penetration and power building from minions, or a 100% power build, such as the mana build.
When I am a baiter, I will be the initiator, and will usually pop my shield on (3), roll in (1), wave them (2), then auto attack, hoping that by that point, my teammates will be in range and already attacking. With the mana build, at this point, I usually have 3 and 1 already ready from cooldown, or have my Ult for escape and further stuns.
If there is a fight that I have a lot of sustainment issues, I will instead get Tainted steel -> Tainted Amulet, and make sure I hit as many Gods as I can, and keep it up on them at all times.
Usually, by the 15 or 18 minute-marker, for conquest, and/or the 7-10 minute marker for all others except for arena, I would be working on my last piece of gear, the last stacks for either of the pieces I have (minion-based stacks), or be working on the stronger potion buffs. If I died a lot (more than 6) I get the guardian one, but if I have more than 4 kills as defensive, or more than 10 kills as offensive, I'll get the Power potion one. (the ones that last through death)
For team stuff, I will always be the baiter, even as backline, but use my roll to get out, and taunt them to get close just to use 2 then 4 (Ult).
As backline, I'll save my 3 for if I'm almost dead, but otherwise for teammates only.
As frontline, my 3 I'll use if I'm running away, dying, or rooted/cc'd and can still use it.
I get those specific relic because, for the Bracer, it last a LONG time, and anyone on the team can use it. that power or movement speed can save a lot of effort, and not many players use that at all, I've noticed. I use it constantly for myself, and it's almost unexpected to see it used by anyone but myself, at least in my own matches...I've never seen anyone else get it on either team.
I use Horrific for enemies that "escape with 1% hp" or "hes so fast" kind of scenarios.
I use the sunder if no one else has it on my team, or if the team is tanky, but otherwise, default to thorns. As a baiter, I like getting them down with thorns first so my team can get them, even if they get me first.
I made THIS guide so that people can see, visually, what some of my builds look like, instead of trying to explain them over in-game texts/messages, for one reason, and so that I can get commentary on the builds I use for Geb from the public to see where/how wrong I am in my thoughts and playstyle. That being said, I do NOT seek "Meta" to win, just something that "works, and is fun to play." I know this probably won't be a 10.0, or probably even a 6.0, but I want to see where it would stand vs meta-builds, and what people would say about the builds I use.
p.s. : I understand there will inevitably be those that comment with toxic comments just for toxicity; those will be disregarded in favor of those that are what I call "real/actual criticism." I like criticism, because it isnt said just to hate, but to fix, repair, edit, etc. so that I can still have fun playing, but also not lose/die as much.
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