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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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With
With the added 15 penetration, you deal true damage against gods that have lesser than 85 magical protection and still deal decent damage against tanky enemies.
I understand the sentiment here, but I don't use it for the anti-healing or even the lifesteal. Freya's innate lifesteal is enough for me. It's cheaper, and the bonus mana is a nice plus. Besides, so far I've found it helpful against tanks with self-heals and lifesteal-dependent builds.
The self heals are basically negligible when compared to your burst damage, a 10HP5 wont matter against your 2 and 1 combo. Also lifesteal is not as good for "healing" per say, its just basic sustain. Which is still isnt much compared to your damage.
What you have to look out for is burst healing from gods. Mainly
Also
Continuing on the Divine Ruin topic...I agree with GameGeekFan that Divine Ruin should only be used against healers. Bancroft's Talon is double the power of Divine Ruin for ALMOST the same lifesteal, and that's before you count Divine Ruin's passive. And Bancroft's Talon is only 600 more gold. Seems like a sound investment, especially in Joust, which this does say it's a Joust guide, where you get gold at 8g/s and get tons of farm. I think it's a significantly better investment than Divine Ruin...again, provided you're not against healers.
Again, I understand the sentiment. However, I still prefer the lower price and the reduced healing brought by
Also...honest question here...the description of Divine Ruin says that you only get the passive on your damaging ABILITIES, but I believe Pulse actually counts as a basic attack, which would mean you wouldn't get that healing reduction passive...right? I could be wrong, I've only been playing Smite for a few months so some of the finer points are lost on me, but I would think that Pulse wouldn't give you the benefit of any ability based passive.
No. Activating
P.S. How do I hyperlink names of gods/abilities/items with the little icons? I feel like such a nub when I reply to these.
Also...honest question here...the description of Divine Ruin says that you only get the passive on your damaging ABILITIES, but I believe Pulse actually counts as a basic attack, which would mean you wouldn't get that healing reduction passive...right? I could be wrong, I've only been playing Smite for a few months so some of the finer points are lost on me, but I would think that Pulse wouldn't give you the benefit of any ability based passive.
P.S. How do I hyperlink names of gods/abilities/items with the little icons? I feel like such a nub when I reply to these.
Ehh not really.
If
I understand the sentiment here, but I don't use it for the anti-healing or even the lifesteal. Freya's innate lifesteal is enough for me. It's cheaper, and the bonus mana is a nice plus. Besides, so far I've found it helpful against tanks with self-heals and lifesteal-dependent builds.
boots of focus should be enough CDR alone,
The most important part of the build, in my opinion, is being able to stay constantly ranged and continue doing damage. Burst damage is nice, but continuous damage is also nice.
If
boots of focus should be enough CDR alone,