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With Pulse or Irradiate activated, with 3 basic attacks, you just removed 41% + 35 of their protections.
With the added 15 penetration, you deal true damage against gods that have lesser than 85 magical protection and still deal decent damage against tanky enemies.
I understand the sentiment here, but I don't use it for the anti-healing or even the lifesteal. Freya's innate lifesteal is enough for me. It's cheaper, and the bonus mana is a nice plus. Besides, so far I've found it helpful against tanks with self-heals and lifesteal-dependent builds.
The self heals are basically negligible when compared to your burst damage, a 10HP5 wont matter against your 2 and 1 combo. Also lifesteal is not as good for "healing" per say, its just basic sustain. Which is still isnt much compared to your damage.
What you have to look out for is burst healing from gods. Mainly Hel and Aphrodite, possibly Guan Yu. Zhong Kui counts too. Divine Ruin should be taken if you see Hel since she is the best one, but your mid should do that job for you (in arena or something they should still do it.)
Also Pulse does count for that passive, cause its still an ability, cause its a buff. To use anything on the database, put two brackets between the item, god, or ability.
Continuing on the Divine Ruin topic...I agree with GameGeekFan that Divine Ruin should only be used against healers. Bancroft's Talon is double the power of Divine Ruin for ALMOST the same lifesteal, and that's before you count Divine Ruin's passive. And Bancroft's Talon is only 600 more gold. Seems like a sound investment, especially in Joust, which this does say it's a Joust guide, where you get gold at 8g/s and get tons of farm. I think it's a significantly better investment than Divine Ruin...again, provided you're not against healers.
Again, I understand the sentiment. However, I still prefer the lower price and the reduced healing brought by Divine Ruin instead.
Also...honest question here...the description of Divine Ruin says that you only get the passive on your damaging ABILITIES, but I believe Pulse actually counts as a basic attack, which would mean you wouldn't get that healing reduction passive...right? I could be wrong, I've only been playing Smite for a few months so some of the finer points are lost on me, but I would think that Pulse wouldn't give you the benefit of any ability based passive.
No. Activating Pulse makes it an ability, and an ability only. Not sure about Irradiate, though.
P.S. How do I hyperlink names of gods/abilities/items with the little icons? I feel like such a nub when I reply to these.
Irradiate+ Pulse OP
Also...honest question here...the description of Divine Ruin says that you only get the passive on your damaging ABILITIES, but I believe Pulse actually counts as a basic attack, which would mean you wouldn't get that healing reduction passive...right? I could be wrong, I've only been playing Smite for a few months so some of the finer points are lost on me, but I would think that Pulse wouldn't give you the benefit of any ability based passive.
P.S. How do I hyperlink names of gods/abilities/items with the little icons? I feel like such a nub when I reply to these.
Ehh not really.
If Divine Ruin is a constant pick then its not as good. It should only be used against healers only. I suggest a Bancroft's Talon for lifesteal, hell even damage.
I understand the sentiment here, but I don't use it for the anti-healing or even the lifesteal. Freya's innate lifesteal is enough for me. It's cheaper, and the bonus mana is a nice plus. Besides, so far I've found it helpful against tanks with self-heals and lifesteal-dependent builds.
Spear of the Magus can be good with Freya as well, combined with Demonic Grip, your'e almost doing true damage (unless support).
Spear of the Magus might be a good secondary item, actually. I'll update the build later.
boots of focus should be enough CDR alone, Freya should be about that burst damage. Although I get where you are coming from.
The most important part of the build, in my opinion, is being able to stay constantly ranged and continue doing damage. Burst damage is nice, but continuous damage is also nice.
If Divine Ruin is a constant pick then its not as good. It should only be used against healers only. I suggest a Bancroft's Talon for lifesteal, hell even damage.
Spear of the Magus can be good with Freya as well, combined with Demonic Grip, your'e almost doing true damage (unless support).
boots of focus should be enough CDR alone, Freya should be about that burst damage. Although I get where you are coming from.