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Fenrir - Jungle

0 1 5,993
by Fappy69 updated September 30, 2014

Smite God: Fenrir

Build Guide Discussion 4 More Guides
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Fenrir Build

Start of Match

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)

Main Items (In Order)

Build Item Warrior Tabi Warrior Tabi
Build Item Bloodforge Bloodforge
Build Item The Executioner The Executioner
Build Item Wrath of the Gods Wrath of the Gods
Build Item Deathbringer Deathbringer
Build Item Rage Rage
Build Item Titan's Bane Titan's Bane

Actives (Situational

Build Item Girdle of Inner Power Girdle of Inner Power
Build Item Greater Aegis Greater Aegis
Build Item Greater Purification Greater Purification
Build Item Weakening Curse Weakening Curse

Fenrir's Skill Order

Unchained

1 X Y
Unchained
3 8 12 16 19

Seething Howl

2 A B
Seething Howl
2 7 11 15 18

Brutalize

3 B A
Brutalize
1 4 6 10 14

Ragnarok

4 Y X
Ragnarok
5 9 13 17 20
Unchained
3 8 12 16 19

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
2 7 11 15 18

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 4 6 10 14

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 9 13 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Pros / Cons

Pros:
- Life-steal
- Powerful late game
- Ultimate combines with most Mages
- High damage

Cons:
- Very squishy
- Ultimate is easily negated by Greater Purification
- Easily defeated by Crowd Control

Creeping / Jungling

Early Game
At the start of the match, you'll want to move into the Jungle, retrieve Speed buff for yourself and help Solo lane with it's mana buff. From there, you will continue on to farm XP camps. Once you hit level five, it's time to start ganking. In early game, you'll want to gank middle lane frequently. Make sure your team's Mid is in lane before you gank. It is likely you two would be able to combine Ultimates for a kill. For example, let's pretend that your team's Mid is Kukulkan. Fenrir will come up behind the enemy Mid and use his Ultimate, holding onto the enemy while Kukulkan uses his Ultimate for the kill.
Fire Giant
After you have completed the first three items, it is time to solo the Fire Giant for an early advantage. Buy Wrath of the Gods. Before you attack the Fire Giant, make sure none of your teammates interfere. It is better that they go about as usual defending their lanes. This way, the enemy team won't know you're there. Time to attack the Fire Giant. Using Seething Howl you should be able to defeat the Fire Giant with no problem. Fenrir has incredible life-steal to where you'll be able to retain maximum health.

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1
Fappy69 | October 3, 2014 7:22am
See, I've never had a problem soling the Fire Giant. I usually o it around minute 15-20. And I'll only do it while the other team is pre-occupied. And my team pushes to make sure they're occupied. To avoid being contested, I place wards near the sides, and I'm ready to ditch if some one is spotted. And with Wrath of the Gods it becomes pretty quick work. I do this on Pre-made all the time. And on the case of warding... Teams don't normally ward the Fire Giant that early in the game. They're usually too occupied farming for XP and gold. On the topic of my Skill inputs, I'm OCD, I need a pattern. Now if I were playing Y'mir, I'll definitely max that two first.
1
Commanderdrag | October 3, 2014 4:56am
Okay, all I can say is "what?" I don't play fenrir all the time, but this guide has some major flaws. First of all your ability leveling, with every character in the game each has its own "staple" skill, Mercury's Made You Look and He Bo's Water Cannon, and you want to put a point into it every chance you get, with the exception of where you can put a point in his ult. Then there's your idea of soloing the fire giant... This is a really bad idea. For starters, even casuals and premades people ward fire giant, second is if someone happens to be in the first giant side of the jungle. The reason people don't solo fire giant is not that you can't, but the enemy team will steal it. It takes a long time to solo fg and they [bold]will[/bold] notice and right as you're almost done the whole other team comes finishes it and kill you, so what did you accomplish, you just hurt your team by dying and letting the other team get an easy fire giant. Lastly add some more color and BBCode
1
Fappy69 | October 1, 2014 8:19am
Eh, first guide. And I dislike League matches. It's all about that Conquest Pre-Made. /m/
1
TheZodiacWolf (23) | September 30, 2014 4:52pm
As someone who plays Fenrir to much I have to disagree on most of the stuff on this guide. The skill lving order isn't something that will fully utilize his full kit to the out most effectiveness. Soloing fire giant by you're self in more pro matches will just get you killed and give the enemy team the fire giant this is because it WILL be warded.

This guide offers not that much in terms of information or a way to show us you're success with a Fenrir you should add match example and/or video if possible. I know you're lv 30 with 30 matches with Fenrir in conquest. Though this guide does need much more content to be remotely useful for other players that are seeking advice from a more experienced one.
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League of Legends Build Guide Author Fappy69
Fenrir - Jungle
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