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Duel and Joust

0 0 5,302
by Scylla1770 updated November 4, 2016

Smite God: Scylla

Build Guide Discussion 2 More Guides
Choose a Build: Joust
Joust Duel
Tap Mouse over an item or ability icon for detailed info

Scylla Build


Build Item Vampiric Shroud Vampiric Shroud
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Joust core

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti


Build Item Heavenly Wings Heavenly Wings
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Anti tank

Build Item Obsidian Shard Obsidian Shard
Build Item Spear of Desolation Spear of Desolation

Squishy no more

Build Item Bulwark of Hope Bulwark of Hope
Build Item Mantle of Discord Mantle of Discord

Anti crits

Build Item Celestial Legion Helm Celestial Legion Helm

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 8 11 12 13


2 A B
1 3 6 7 9


3 B A
4 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 10 14 17 20
Sic 'Em
2 8 11 12 13

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+80% of your Magical Power)
Root Duration: 1.15 / 1.3 / 1.45 / 1.6 / 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
1 3 6 7 9


2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and causes damage. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+90% of your Magical Power)
Slow: 30%
Max Rank Debuff: 25% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
4 15 16 18 19


3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 10 14 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Why I chose certain items (duel)

After getting platinum in season 2 and currently gold 2 in season 3, I feal qualified to make my ****ty guide for the only character I used in the season. I use Breastplate of valor instead of chronos' pendant sometimes in Duel for assasins like kali or loki who can instakill me in a second. Why Bulwark of hope? In a duel against other mages you will have more survivability and have more time to kick his *** before he kicks yours. Obsidian shard can be a nessecary, if your opponent decides to build magic protection they will become resilent to anything you can throw at them ( they will likely get bulwark of hope from my experience) obsidian shard with its 33% will help you bypass their defense. Spear of desolation is pretty clear 120 mag dmg and 30 penetration and the passive is pretty useless for duel.celestial Legion Helm can help for enemies going for massive crit dmg by negating a crit every 3 secs and giving a little dmg boost (I'm pretty sure)

Strats for duel

Strats I use to keep myself on top of the game and turn the tides 1. Start warding up ways to Fire giant (mid game ish) with your ult you can easily steal a fire giant from a enemy who has gotten it to 1500s hp 2. Go for the mana camp in beggining as long as you use your abilities on them you will only lose 300ish hp and can easily get it back with a hp pot and killing monions with vampiric shrouds 3. Get alot of hp pots if you go against someone who can poke hard 4.Phoenix down game over. If you get the phoenix down you can tele back and get behind the enemy player and do deal 4000-5000 dmg to the enemy titan with your ult and other abilities (remember to use escape to move around so the titan who isnt ranged cant hit you) when and if the titan kills you it will likely have 1000 hp and will get back 500-1000 no worries because of spawn timer you can get back with a new ult and finish it even if the enemy player is guarding it (warning buy some strenth pots for this) (and if the enemy doesnt retreat they might be able to push to your titan and kill it while your dead

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Scylla1770 | November 5, 2016 12:09pm
It wouldnt let me use reply for some reason (pretty gey) but I just hate building stacks and I find it neccessary in duels to get penetration and protection as the last 2 items and in joust My teamates get all the minion kills, just my personal preferernce
RonPerlas (3) | November 5, 2016 3:03am
You don't stack with Scylla? I always build Warlock's Sash or Book of Thoth for her.
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