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Dragon of Greed

1 0 47,460
by Casvic updated June 24, 2016

Smite God: Fafnir

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Fafnir Build

Core Items

Build Item Watcher's Gift Watcher's Gift
Build Item Shoes of Focus Shoes of Focus
Build Item Warlock's Staff Warlock's Staff
Build Item Hide of the Urchin Hide of the Urchin

5th Item (Lifesteal) Choose 1

Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Bancroft's Talon Bancroft's Talon

6th Item (Sustain) Choose 1

Build Item Mail of Renewal Mail of Renewal
Build Item Stone of Gaia Stone of Gaia

Replace starting item in late game

Build Item Ethereal Staff Ethereal Staff

Fafnir's Skill Order

Cursed Strength

1 X Y
Cursed Strength
1 4 6 8 10

Coerce

2 A B
Coerce
2 7 11 12 14

Underhanded Tactics

3 B A
Underhanded Tactics
3 15 16 18 19

Draconic Corruption

4 Y X
Draconic Corruption
5 9 13 17 20
Cursed Strength
1 4 6 8 10

Cursed Strength

1 X
Fafnir hurls his hammer forward, dealing damage to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them. The Stunned god also radiates out a cursed pulse, Slowing them and nearby enemies by 20% for 3s.

In dragon form, this ability deals increased damage that ticks 3 times over 3s. Also, the cursed pulse shreds Protections in addition to Slowing.

Ability Type: Line, Crowd Control, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Magical Power)
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Dragon Damage per Tick: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Dragon Protection Debuff: 20%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Coerce
2 7 11 12 14

Coerce

2 A
Fafnir coerces his allies into fighting harder, boosting Attack Speed for 5s and healing himself. While Coerce is active Fafnir deals bonus Magic Damage whenever the affected ally damages an enemy.

In dragon form, this ability has a larger area of effect and can buff multiple allies.

Ability Type: Target, Buff, Damage
Attack Speed Buff: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 4 / 8 / 12 / 16 / 20% of the target's power
Self Heal: 40 / 60 / 80 / 100 / 120
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
Underhanded Tactics
3 15 16 18 19

Underhanded Tactics

3 B
Fafnir leaps to a target location and executes a despicable strike, dealing damage and disarming enemies in front of him for 2s.

In dragon form, Fafnir can leap much further. Also, this ability deals increased damage that ticks three times over the course of 3s and Fafnir Stuns the enemy god closest to him for 2s in addition to Disarming.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Dragon Damage Per Tick: 40 / 60 / 80 / 100 / 120 (+30% of your Magical Power)
Cost: 60
Cooldown: 15s
Draconic Corruption
5 9 13 17 20

Draconic Corruption

4 Y
Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, he regains 200 Mana and nearby enemies are poisoned, taking damage three times over 3s. He remains in this form for a duration or until the ability is activated again.

As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage 3 times per second. Dragon Breath can not proc item hit effects.

Ability Type: Circle, Buff, Damage
Damage Per Tick: 80 / 100 / 120 / 140 / 160 (+40% of your Magical Power)
Duration: 20 / 30 / 40 / 50 / 60s
Dragon Breath Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Magical Power)
Radius: 30
Cost: 70
Cooldown: 90s

Introduction

Fafnir is a powerhouse with tools for every situation and can dish out damage even with pure defensive builds. Since he's a Guardian first and foremost, you will want to build him with survival in mind, using items that can balance defense and offense at the same time.

His passive is great, and this build is made to save you gold by not needing consumables as much as other characters, so you don't need to spend all your gold at once and can save some to keep his passive working.

Items

<Watcher's Gift>
This item helps you gain even more gold and gives you an HP boost, what's not to love about it.

<Shoes of Focus>
The Mana boost and Cooldown are more important then more power and penetration at this point in the game, since you'll want to stay out in fights for longer periods of time then most other characters.

<Warlock's Sash>
At the full 100 stacks, this item gives you 110 power and 700 HP so why wouldn't you want this for a guardian? Get this early so you can build up the stacks, and with Fafnir's passive, you won't behind in gold, so take advantage of it.

<Hide of the Urchin>
This is harder to build stacks but also faster since you only need assists. In total you'll get 55 points in both protection stats. This along with your passive gives you great protections for little effort.

<Pythagorem's Piece>
This boost to power helps your sustain with good lifesteal and cooldown, in addition to it's aura for your teammates since guardians are team fighters, it's helps a lot in arena, joust and clash.

<Bancroft's Talon>
This offers more power for less lifesteal and no cooldown. I would only use this in conquest unless you have a mage with you in long lane like Aphrodite or as your jungler like Ao Kuang.

<Mail of Renewal>
400 HP with cooldown and you gain 15% of your HP and Mana back when you get kills, assists or objectives. This is good for more aggressive players.

<Stone of Gaia>
Same amount of HP, but now you just gain HP every 5 seconds, so you don't have to be as aggressive and pace yourself, only downside is no cooldown.

<Ethereal Staff>
In late game, replace your starting item with this for a surprising 128.625 power boost in addition to 400 HP and 300 Mana, no other defensive item with give you such a big power boost.

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1
Casvic | July 9, 2016 7:34pm
You think of it as one being wasted, I think of it as "if one isn't working, the other is, so weather you get the kill or not, your making progress, and build is with support in mind.
1
Aradeim | August 1, 2016 9:51am
Casvic stacking items require you to last hit minions, watchers gift requires you to NOT last hit minions for the extra gold from it. That's what CakeSlapping is trying to tell you. You're either not getting the benifits from your starting item or no stacks on warlock's sash which means it's a weak item because it has no stacks. However if you decide to build stacks then the enemy support will probably be getting more gold than you giving the other team a lead in gold.
1
CakeSlapping (29) | June 24, 2016 9:04pm
Im just going to leave this comment from another guide here. Explains why your choice of having Watcher's Gift together with warlock's sash is a really bad choice.

CakeSlapping wrote:
why are you still buying them together then!!??

I know you say the extra gold from Watcher's Gift is nice, but not wasting an item slot is nicer.

It's not that these items 'don't synergize well', they are completely against each other. One requires you to kill minions, the other requires you to not kill minions. So one is always going to be a waste when using them together.

Another big issue with these items together is that if you're in support role then you'll be stealing farm from your adc to charge your Book of Thoth (making your Watcher's Gift useless as you do so). A big No-No for a support.
And if you're in solo you'll be the one clearing wave every single time, so Watcher's Gift is useless every single minion wave.

I would suggest you split your build in two.

One build for solo lane where you don't build Watcher's Gift ( Vampiric Shroud would be a decent alternative for example).

And one build for support where you don't build a minion-stacking item like Book of Thoth ( Soul Reaver would be a high power alternative, for example)


Also not buying potions at the start is a bad move.
The extra sustain from a few potions will take you much further, early game, than some passive protections you'd get from stockpiling gold at the start
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League of Legends Build Guide Author Casvic
Dragon of Greed
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