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Deity Ymir Support

Support Conquest
6 0 946
8.6
by lestimics updated November 24, 2025

Smite God: Ymir

Build Guide Discussion 0 More Guides
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Ymir Build

Started build

Notes War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Full Build

Notes War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Yogi's Necklace provide you a lot of health and regeneration.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Circe's Hexstone the most important thing is its active, which turns you into a pig that dash forward. It's very useful for engaging, chasing and escaping.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Yogi's Necklace provide you a lot of health and regeneration.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Circe's Hexstone the most important thing is its active, which turns you into a pig that dash forward. It's very useful for engaging, chasing and escaping.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Banner War Banner
Build Item Yogi's Necklace Yogi's Necklace
Build Item Stampede Stampede
Build Item Circe's Hexstone Circe's Hexstone
Build Item Spectral Armor Spectral Armor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spirit Robe Spirit Robe
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Situational Items

Notes Talisman Of Purification You always need this item if you and your team need Purification Beads in the area against teams that have a lot of CC.

Notes

Talisman Of Purification You always need this item if you and your team need Purification Beads in the area against teams that have a lot of CC.

Build Item Talisman Of Purification Talisman Of Purification

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
3 8 10 15 16

Glacial Strike

2 A B
Glacial Strike
1 4 6 7 9

Frost Breath

3 B A
Frost Breath
2 11 12 13 14

Shards Of Ice

4 Y X
Shards Of Ice
5 17 18 19 20
Ice Wall
3 8 10 15 16

Ice Wall

1 X
Create a Wall that Knocks Back enemies on creation.
  • Reactivate to destroy the Wall early.
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Range: 11.2m
Radius: 3.2m
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • The Wall Impedes all characters.
  • Create the Wall at your feet to Displace yourself up and forward.
  • Displaces Enemies up and away from the Wall.
  • Reactivate to destroy the Wall early.
Glacial Strike
1 4 6 7 9

Glacial Strike

2 A
Smash your club into the ground, creating a field of ice that deals Magical Damage and Slows.

Damage: 90 / 150 / 210 / 270 / 330
Damage Scaling: 70% Intelligence + 45% Strength
Slow: 25%
Slow Duration: 2s
Range: 6m
Radius: 3.6m
Cooldown: 8 / 7.5 / 7 / 6.5 / 6s
Cost: 45 / 50 / 55 / 60 / 65

Additional Notes:
  • Damaging area starts at Ymir and moves away over time.
  • You are Slowed by 42.5% during activation.
Frost Breath
2 11 12 13 14

Frost Breath

3 B
Unleash your freezing breath, Stunning enemies in front of you and dealing Magical Damage.

Damage: 50 / 85 / 120 / 155 / 190
Damage Scaling: 55% Intelligence
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Stun Duration Scaling: 0.2s per 100 Item Protections, stacking up to 2 times.
Cone Angle: 90 degrees
Cooldown: 14s
Cost: 40 / 45 / 50 / 55 / 60

Additional Notes:
  • You are Rooted during activation.
Shards Of Ice
5 17 18 19 20

Shards Of Ice

4 Y
Freeze the air around you, Slowing enemies as you Channel.
  • After 3 seconds, erupt with a burst of Magical Damage to all enemies in range.
  • You may cancel this ability early, dealing less damage.
  • You are CC Immune while using this ability.
Damage: 550 / 750 / 950 / 1150 / 1350
Damage Scaling: 160% Intelligence + 45% Protections
Slow: 40%
Radius: 5.6m
Cooldown: 90 / 85 / 80 / 75 / 70s
Cost: 80 / 90 / 100 / 110 / 120

Additional Notes:
  • Damage scales linearly from 35% to 100% based on Channel time.
  • Max Channel time of 3 seconds.
  • You are Rooted while Channeling.

Ymir Threats

Tap each threat level to view Ymir’s threats

Max
1
Major
0
Even
1
Minor
0
Tiny
0

Ymir Synergies

Tap each synergy level to view Ymir’s synergies

Ideal
0
Strong
2
OK
1
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Ymir as Support.

Here are my socials:

Abilities

Ymir's Abilities


Passive - Frostbite

All of Ymir's abilities that affect enemies apply a debuff to the enemy called Frostbite. All of Ymir's basic attacks against a target afflicted by Frostbite do 100% more damage. Enemies afflicted by Frostbite deal 10% less damage. Lasts for 6s.

This passive is very important to keep active while hitting any enemy.


Ability 1 - Ice Wall

Ymir create a wall that displaces enemies on creation. Applies Frostbite to displaced enemies. If you press the ability again you make the wall disappear.

It's very important to use it correctly to block the enemy gods' path and leave them with no way out.

Also, if you use the wall above you, it will knock you forward, which can help you escape.


Ability 2 - Glacial Strike

This is the primary ability for pushing minions. It's a forward rectangle that deals magic damage and slows enemies. Applies Frostbite on successful hit.


Ability 3 - Frost Breath

Ymir freezes in a cone in front of him, dealing magical damage and stunning enemies. Applies Frostbite on successful hit.

This skill is very important not to miss, to ensure your next abilities and provide your team a stun that is easy to follow to do damage.


Ultimate - Shards of Ice

Ymir channel to slow enemies around you. Deal a burst of magical damage when the channel is complete. Applies Frostbite immediately to enemies in the area.

You are CC immune while channeling, you can also cancel this ability early, doing less damage.


Example Combos:

From the distante Ice Wall to enclose the enemy > Frost Breath to stun the enemy and hit 1 basic attack > Glacial Strike to continue hitting basic attacks.

If you are close enough Frost Breath to stun the enemy and hit 1 basic attack > Glacial Strike to continue hitting basic attacks > if the enemy god use a dash continue chasing until you enclose with Ice Wall > and finish with Shards of Ice.

You can also do a burst of damage with Frost Breath to stun the enemy and hit 1 basic attack > Glacial Strike and hit 1 basic attack > Shards of Ice fast before the enemy use a dash (Remember that you can cancel this ability to deal damage sooner).

How to play Ymir

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Glacial Strike, with the adc helping you do it quickly, if you have Sundering Arc use it to do the purple fast, and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • Your levels 1 and 2 are really good thanks to the damage you can apply with Ymir's passive Frostbite and abilities, you can literally do more basic attack damage than your adc. So try to play aggressively to get some kills or apply a lot of pressure.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer, although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • You have to try to focus on the characters that can't jump over your Ice Wall, because if you find someone and put the wall behind them and use Frost Breath, they have no escape if your team follows you.

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • Your play is always do the same thing, look for an Ice Wall behind the enemies and approach to stun them with Frost Breath. Remember to call your teammates to follow you and use Stampede to move faster and chase better.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap if they're playing far back in their jungle.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little). It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • For Phoenix's attacks and defenses, you can use Ice Wall to block basic attacks and avoid taking so much damage.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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