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DEITY MORGAN LE FAY GUIDE

Mid Conquest
2 0 2,030
by Ragna_smite updated March 2, 2026

Smite God: Morgan Le Fay

Build Guide Discussion 0 More Guides
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Morgan Le Fay Build

Starter Build

Notes Sands of Time great item for early mana sustain that give us usefull cooldown.

Gem little amount of intelligence for early push and jungle camps.

Aegis of Acceleration this item will allow us to be save against high damage combos from enemy midlaners.

Notes

Sands of Time great item for early mana sustain that give us usefull cooldown.

Gem little amount of intelligence for early push and jungle camps.

Aegis of Acceleration this item will allow us to be save against high damage combos from enemy midlaners.

Build Item Sands of Time Sands of Time
Build Item Gem Gem
Build Item Health Potion Health Potion
3
Build Item Aegis of Acceleration Aegis of Acceleration

Full build

Notes Pendulum of Ages grants one of the biggest ammount of intelligence in the late game, due to his passive that converts available mana into intelligence, appart from the great cooldown stats to spam abilities.

Chronos' Pendant its a great option on picks in which we want to be spamming abilities as Morgan Le Fay because of his high cooldown stats.

Book of Thoth its our core in terms of late damage, his passive will help us to get great stats, helping us to deal the enough damage to one-shot in late game.

Gem of Focus gives Morgan Le Fay the possibility to move faster while spamming a lot of abilities because its cooldown stats and passive, the best item for gods without dashes.

Rod of Tahuti its the core item for every mage build, its power spike due to his passive makes it impossible to think about any other option, after this item you should be able to one-shot enemy gods.

Obsidian Shard another mandatory item in every mage build as it grants the necessary penetration for every mage to be able to destroy either tanks and squishies.

Blinking Abyss makes Morgan Le Fay safer, giving you the possibility to blink out from any fight, making your life much easier as you will be able to scape from assasins, this item is like giving any god a jump.

Notes

Pendulum of Ages grants one of the biggest ammount of intelligence in the late game, due to his passive that converts available mana into intelligence, appart from the great cooldown stats to spam abilities.

Chronos' Pendant its a great option on picks in which we want to be spamming abilities as Morgan Le Fay because of his high cooldown stats.

Book of Thoth its our core in terms of late damage, his passive will help us to get great stats, helping us to deal the enough damage to one-shot in late game.

Gem of Focus gives Morgan Le Fay the possibility to move faster while spamming a lot of abilities because its cooldown stats and passive, the best item for gods without dashes.

Rod of Tahuti its the core item for every mage build, its power spike due to his passive makes it impossible to think about any other option, after this item you should be able to one-shot enemy gods.

Obsidian Shard another mandatory item in every mage build as it grants the necessary penetration for every mage to be able to destroy either tanks and squishies.

Blinking Abyss makes Morgan Le Fay safer, giving you the possibility to blink out from any fight, making your life much easier as you will be able to scape from assasins, this item is like giving any god a jump.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Gem of Focus Gem of Focus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Blinking Abyss Blinking Abyss
Build Item Aegis of Acceleration Aegis of Acceleration

Situational Items

Notes Spear of Desolation instead of chronos'pendant for less cooldown but more intelligence.

Divine Ruin instead of Spear of Desolation if the enemy has heavy healing (e.g., Aphrodite, Baron Samedi, or high Lifesteal builds).

Soul Reaver instead of Blinking Abyss for more damage against tanks but worst scape.

Time-Lock Aegis instead of Blinking Abyss if you need a passive second relic against high damage combos.

Notes

Spear of Desolation instead of chronos'pendant for less cooldown but more intelligence.

Divine Ruin instead of Spear of Desolation if the enemy has heavy healing (e.g., Aphrodite, Baron Samedi, or high Lifesteal builds).

Soul Reaver instead of Blinking Abyss for more damage against tanks but worst scape.

Time-Lock Aegis instead of Blinking Abyss if you need a passive second relic against high damage combos.

Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Soul Reaver Soul Reaver
Build Item Time-Lock Aegis Time-Lock Aegis

God Aspect De-Activated

Aspect of the Cursed Crown

Your Basic Attacks are now melee. You gain Wrath over time and when you deal damage. Consuming Power has two levels that can be used at 40 and 80 Wrath. Sigil Mastery fires all 3 Sigils simultaneously. Shroud of Wildfire Attack explosions deal a percentage of your Max Health as damage.

Morgan Le Fay's Skill Order Notes We start upgrading Shroud of Wildfire as its gonna be our main push and appart from that we will get more movement speed with it. After that, we go for Sigil Mastery as our main CC ability to self-defense and aggresive combos and for the last Dragonflight. Obviously, everytime we can we upgrade our ultimate Consuming Power.

Notes

We start upgrading Shroud of Wildfire as its gonna be our main push and appart from that we will get more movement speed with it. After that, we go for Sigil Mastery as our main CC ability to self-defense and aggresive combos and for the last Dragonflight. Obviously, everytime we can we upgrade our ultimate Consuming Power.

Sigil Mastery

1 X Y
Sigil Mastery
2 8 11 12 14

Dragonflight

2 A B
Dragonflight
3 15 16 18 19

Shroud of Wildfire

3 B A
Shroud of Wildfire
1 4 6 7 10

Consuming Power

4 Y X
Consuming Power
5 9 13 17 20
Sigil Mastery
2 8 11 12 14

Sigil Mastery

1 X
Summon a crashing sword, imbued by your chosen sigil, dealing Magical Damage before exploding dealing Magical Damage.
  • Mark of Mind, Fear enemy gods away from the center of the sigil
  • Mark of Body, create a Slowing field
  • Mark of Soul, spawn a clone at the enemy god location
Damage: 65 / 95 / 125 / 155 / 185
Damage Scaling: 55% Intelligence
Area Damage: 50 / 65 / 80 / 95 / 110
Area Damage Scaling: 40% Intelligence
Feared Duration: 0.6 / 0.7 / 0.8 / 0.9 / 1s
Slow: 35%
Range: 8.8m
Radius: 2m
Outer Radius: 3.2m
Cooldown: 11s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • During the targeting of this ability, you can choose which sigil to imbue.
  • Clones last 4s, inherit 30% of your Health and 60% of your Attack damage.
  • If an enemy god is affected by Mark of Body's Slow, it will also apply the corresponding Mark and Symbols.
Dragonflight
3 15 16 18 19

Dragonflight

2 A
Summon a dragon that deals Magical Damage and Knocks Up enemies. The dragon then flies forward, dealing Magical Damage and Knocking Back enemies hit.
  • Applies Mark of Spirit to enemy gods hit.
Damage: 50 / 70 / 90 / 110 / 130
Damage Scaling: 35% Intelligence
Dash Damage: 75 / 100 / 125 / 150 / 175
Dash Damage Scaling: 50% Intelligence
Range: 9.6m
Radius: 3.2m
Dash Radius: 1.28m
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 70 / 75 / 80 / 85 / 90
Shroud of Wildfire
1 4 6 7 10

Shroud of Wildfire

3 B
Send out Wildfire that explodes at max range or when it hits an enemy god, dealing Magical Damage in a small area and afflicting enemies with a Debuff.
Enemies debuffed take Magical Damage.
Enemy gods and Jungle Bosses debuffed explode for Magical Damage when hit by your Attacks.
If an enemy uses a Movement ability while Debuffed, they take Magical Damage and the Debuff is removed.
  • Using this ability increases your Movement Speed for a short duration.
  • Your attacks extend the debuff on enemies.
  • Applies Mark of Matter to enemy gods hit.
Damage: 80 / 100 / 120 / 140 / 160
Damage Scaling: 35% Intelligence
Damage Per Tick: 5 / 10 / 15 / 20 / 25
Damage Scaling Per Tick: 5% Intelligence
Area Damage Scaling: 5% Max Health
Bonus Damage: 60 / 90 / 120 / 150 / 180
Bonus Damage Scaling: 20% Intelligence
Movement Speed: 16 / 18 / 20 / 22 / 24%
Buff Duration: 4s
Debuff Duration: 4s
Range: 9.6m
Radius: 0.64m
Explode Radius: 1.92m
Pulse Radius: 3.2m
Cooldown: 13s
Cost: 60

Additional Notes:
  • Burn does damage every 1s for 4s and can be extended 1s per Attack, up to an additional 4s.
Consuming Power
5 9 13 17 20

Consuming Power

4 Y
Consume Marks from enemy gods dealing Magical Damage and empowering you. For a short duration, fire out 3 strikes of dark energy dealing Magical Damage and Healing you.
  • The center of the final strike deals bonus damage based on the enemy's Max Health.
  • You are CC Immune during this ability.
Damage: 25 / 40 / 55 / 7i0 / 85
Damage Scaling: 10% Intelligence
Projectile Damage: 90 / 130 / 170 / 210 / 250
Projectile Damage Scaling: 45% Intelligence
Damage: 5% of enemy's Max Health
Heal: 30/35/40/45/50
Heal: 4% Missing Health
Heal: 4 Per Stack
Range: 11.2m
Cone Angle: 75 degrees
Projectile Range: 14.4m
Projectile Radius: 1m
Final Radius: 1.5m
Cooldown: 90s
Cost: 80 / 85 / 90 / 95 / 100

Additional Notes:
  • Unique Marks consumed increase the width of the energy projectiles.
  • Stacks of Empowered Blade provide bonus Healing.
  • You ignore all movement penalties for the duration.

Morgan Le Fay Threats

Tap each threat level to view Morgan Le Fay’s threats

Max
2
Major
2
Even
0
Minor
0
Tiny
0

Morgan Le Fay Synergies

Tap each synergy level to view Morgan Le Fay’s synergies

Ideal
2
Strong
2
OK
0
Low
0
None
0

Introduction

Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.

Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.

Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.

Hope you find this guide as a good starting point for the midlane and helps you improve your Morgan Le Fay skills and knowledge.

Here are my socials:

Abilities

Morgan Le Fay's Abilities

Passive - Empowered Blade

Damaging enemy gods with abilities Marks them and activates a shared Symbol on your sword, providing Mana Regen. After gaining all 5 symbols, you become temporarily empowered, decreasing your Cooldowns and granting bonus Intelligence and Mana Regen. You also gain a permanent stack of Intelligence and bonus healing towards your Ultimate.

This passive rewards you for hitting different abilities and cycling through your sigils. Keeping track of your symbols is key to maximizing your power and sustaining your mana in lane. The permanent Intelligence scaling makes you incredibly dangerous in the late game.


Ability 1 - Sigil Mastery

Summons a crashing sword imbued with a chosen sigil, dealing Magical Damage in an area before exploding for additional Magical Damage. During targeting, you can choose between three sigils: Mark of Mind (Fears enemies away from the center), Mark of Body (creates a Slowing field), or Mark of Soul (spawns a clone at the enemy god location that inherits your Health and Attack damage).

This is your most versatile tool. Use the Fear to peel for yourself or disrupt channeled abilities, the Slow field to control choke points or clear waves, and the Clone to deal extra damage and harass enemies from afar.


Ability 2 - Dragonflight

Summons a dragon that deals Magical Damage and Knocks Up enemies in front of you. The dragon then flies forward, dealing Magical Damage and Knocking Back enemies hit, while applying the Mark of Spirit. It passes through walls and damages all enemies.

This is your main self-peel and disruption tool. The double crowd control (Knock Up into Knock Back) is devastating if an Assassin or Warrior dives you. Since it passes through walls, it is also great for catching fleeing enemies in the jungle.


Ability 3 - Shroud of Wildfire

Sends out Wildfire that explodes, dealing Magical Damage and afflicting enemies with a Debuff that deals damage over time. Debuffed enemy gods explode for extra damage when hit by your Attacks. If they use a Movement ability while Debuffed, they take a burst of damage and the Debuff is removed. Casting this grants you Movement Speed and applies the Mark of Matter.

This ability is excellent for punishing highly mobile gods. Hit an enemy with this before they dash or leap to guarantee extra burst damage. The movement speed buff is also crucial for your own repositioning, as you lack a true escape leap or dash.


Ultimate - Consuming Power

Consumes Marks from enemy gods, dealing Magical Damage and empowering you. You then fire 3 strikes of dark energy that deal Magical Damage and Heal you. The center of the final strike deals bonus Magical Damage based on the enemy's Max Health. You are CC Immune and ignore movement penalties during this ability.

This is your massive team-fight finisher. Make sure to apply as many different Marks as possible before casting it, as unique marks consumed increase the width of the energy projectiles, making them much easier to hit on multiple targets. The CC immunity is also a lifesaver when you are about to be locked down by enemy ultimates.



Example Combos



Standard Clear & Poke: Sigil Mastery (Mark of Body / Slow) -> Shroud of Wildfire -> Basic Attacks

Anti-Dive / Self Peel: Dragonflight (Knock up & back) -> Sigil Mastery (Mark of Mind / Fear) -> Shroud of Wildfire (Movement speed to retreat)

How to play Morgan le Fay

Gameplay Start / Early Game

  • Push your first wave, then go to your side camps with your jungler, kill it and after that do the same with red (jungler takes the first red).

  • Go back to lane push another wave after that group up with your jungler and fight for neutral buffs.

  • From here onwards, we get more into Morgan Le Fay's playstyle. At this point of the game, focus heavily on stacking your passive, Empowered Blade. Try to hit the enemy god with different abilities to activate your symbols, giving you crucial Mana Regen to stay in lane and permanent Intelligence for the late game.

  • After your first item, Morgan Le Fay gets a strong power spike. You can look for heavy poke or solo kills. Use your Shroud of Wildfire to deal damage and gain movement speed, making it easier to land your Sigil Mastery and force the enemy under their tower.

  • Remember, use Dragonflight carefully. You do not have a leap or dash, so this Knock Up / Knock Back is your absolute best defense. Using it aggressively to clear a wave at the wrong time leaves you completely vulnerable to an enemy gank.


Mid Game:

  • For a midlaner we get into midgame when we have 3 items from our build. At this point we have enough damage to heavily chunk a carry, and Morgan Le Fay becomes incredibly dangerous in teamfights since her ultimate Consuming Power can easily hit multiple targets and heal her massively.

  • We keep focusing on farm even though we have a good kill potential at this point (remember kills are important but don't waste too much time looking for kills, if not you will fall behind in farm).

  • Be talking/calling constantly to your jungle/support for plays on the midlane. Your setup with Sigil Mastery (using the Mark of Mind for a Fear) creates very easy kills and can easily lead to a midlane stomp.

  • Try to be always thinking about rotating (obviously while you farm). Use the movement speed from Shroud of Wildfire to rotate quickly, turning 2v2 fights into a win with your massive area damage.


Late Game:
  • At late game, as Morgan Le Fay we have an amazing kit that allows us to be constantly poking and zoning enemy gods. Throwing Sigil Mastery over walls or through narrow jungle corridors makes her one of the most annoying artillery mages to fight into.

  • Important things you should always be thinking about to be able to poke for free:
    • Where is the enemy jungler and support, as these two roles are the main ones that could pick you off alone, ending in a bad situation or forcing you back to base.
    • Gods with jumps/dashes will try to dive you. Hit them with Shroud of Wildfire before they dash to trigger the bonus burst damage, then immediately use Dragonflight to knock them away as soon as they land next to you.
    • On a defensive play, use Sigil Mastery (Fear) to push enemy divers away from your backline. This creates space for your teammates to escape or counter-attack.

  • To sum up, always position yourself safely behind your tanks and poke using your abilities from maximum range to safely deal damage and build your passive stacks.

  • At fire giant moment, you have to zone as much as you can with your Slow fields and Clones so your teammates can get a free fire.

  • If the enemies are the ones pulling the fire giant, save your ultimate, Consuming Power. If the enemy team turns to lock you down, activate it to gain instant CC Immunity, heal yourself, and deal massive piercing damage to everyone in the pit.

  • At phoenixes, you have to play it similar to fire giant situations. If you are the one sieging, look to zone the enemy carries with your Sigils. If the enemies are the ones sieging, wait for them to group up in the phoenix pit, apply as many Marks as you can, and unleash your Ultimate to sweep them.
  • If you manage to master your Sigil choices and self-peeling with Morgan Le Fay, make sure, you will be a top Morgan Le Fay player.

How to ward as a Midlaner

Early/Mid Game



Here you can see the best spots to ward as a Midlaner.

These wards will help you to be safe during the first instances of the game, giving you the information about if your getting ganked from the solo or duo side.

Very Passive Situation



These wards will help you recover if you come from a bad spot i which maybe you are getting ganked a lot or invaded

Late Game



These wards are use to help your team on teamfight situations or fire gigant pulls, there are a lot of possibilities take those ones who you consider that suits the best to your game situation.

Siege / Defense Phoenix



For this situation there are only two main spots to have a ward, as you can see them rotating from one lane to the others, maybe you could even put one at lane to see if minions are approaching the phoenix but it isn't that important as knowing which lane they are going to siege.

As with that information you could be able to be on the right position before your enemies giving you a great advantage for the teamfight.

Regardless of the role, wards are the most important consumable you can buy, so don't forget to buy two wards after each back!

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