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Deity Guan yu Solo

Solo Conquest
0 0 231
by lestimics updated May 9, 2025

Smite God: Guan Yu

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Guan Yu Build

Started build

Notes Sands of Time gives you a bit of cooldown and intelligence in addition to the passive of helping push minions thanks to the extra damage.

Health Chalice HP sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Notes

Sands of Time gives you a bit of cooldown and intelligence in addition to the passive of helping push minions thanks to the extra damage.

Health Chalice HP sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Build Item Sands of Time Sands of Time
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Sundering Arc Sundering Arc

Full Build

Notes Pendulum of Ages Starter that gives you a lot of intelligence and cooldown reduction.

Helm Of Radiance Mixed item of intelligence and physical defenses that gives you more defenses if you receive physical damage. Switch Helm Of Radiance and Genji's Guard for magical solo enemy.

Breastplate of Valor gives you physical defenses and a lot of cooldown reduction. Very good for characters that depend on cooldown reduction.

Genji's Guard magic defensive item that gives you a lot of cooldown reduction thanks to its passive.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Gauntlet of Thebes is a support item but it will provide you with a lot of mixed defenses and Hp (Stacks with minion assistance).

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Notes

Pendulum of Ages Starter that gives you a lot of intelligence and cooldown reduction.

Helm Of Radiance Mixed item of intelligence and physical defenses that gives you more defenses if you receive physical damage. Switch Helm Of Radiance and Genji's Guard for magical solo enemy.

Breastplate of Valor gives you physical defenses and a lot of cooldown reduction. Very good for characters that depend on cooldown reduction.

Genji's Guard magic defensive item that gives you a lot of cooldown reduction thanks to its passive.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Gauntlet of Thebes is a support item but it will provide you with a lot of mixed defenses and Hp (Stacks with minion assistance).

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Helm Of Radiance Helm Of Radiance
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Glorious Pridwen Glorious Pridwen
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Sundering Arc Sundering Arc

Situational Items

Notes Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's. You can change it for Gauntlet of Thebes and Hide of the Nemean Lion if you need this passive.

Notes

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's. You can change it for Gauntlet of Thebes and Hide of the Nemean Lion if you need this passive.

Build Item Mantle of Discord Mantle of Discord

Situational Relic

Notes Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Ymir or something like that its a good option.

Notes

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Ymir or something like that its a good option.

Build Item Phantom Shell Phantom Shell

Guan Yu's Skill Order

Conviction

1 X Y
Conviction
4 13 14 15 16

Warrior's Will

2 A B
Warrior's Will
2 8 10 11 12

Taolu Assault

3 B A
Taolu Assault
1 3 6 7 9

Cavalry Charge

4 Y X
Cavalry Charge
5 17 18 19 20
Conviction
4 13 14 15 16

Conviction

1 X
Heals nearby allies for Health.
  • Healing allied gods reduces Guan Yu and his allies' cooldowns.
Heal: 55 / 95 / 135 / 175 / 215
Heal Scaling: 20% Intelligence
Cooldown Reduction: -2s
Cooldown Reduction: -1s
Reduction Scaling: -0.07% Intelligence
Cooldown: 14s
Cost: 45
Radius: 4.8m

Additional Notes:
  • Can be cast during any of Guan Yu's other abilities.
  • If Guan Yu would benefit from the Cooldown Reduction, but it was used during the cast of another ability, that ability will receive the cooldown reduction when it goes on cooldown.
Warrior's Will
2 8 10 11 12

Warrior's Will

2 A
Dash forward, dealing Physical Damage to and Slowing enemies you pass through.
  • Hitting enemy gods reduces your cooldowns.
Damage: 80 / 135 / 190 / 245 / 300
Damage Scaling: 60% Strength
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2s
Slow Scaling: 2% Intelligence
Cooldown Reduction: -2s
Reduction Scaling: 0.07% Intelligence
Cooldown: 13s
Cost: 50
Range: 5.05m
Radius: 0.96m
Taolu Assault
1 3 6 7 9

Taolu Assault

3 B
Swing your blade in a flurry, dealing Physical Damage repeatedly and stealing their protections.
  • Damages 10 times in 3s.
  • Every 25% Attack Speed causes it to damage 1 additional time.
Damage: 14 / 23 / 32 / 41 / 50
Damage Scaling: 20% Strength + 17.5% Intelligence
Protections Stolen: 3 / 6 / 9 / 12 / 15
Stolen Scaling: 0.17% Intelligence
Cooldown: 13s
Cost: 55 / 60 / 65 / 70 / 75
Range: 4.8m
Cavalry Charge
5 17 18 19 20

Cavalry Charge

4 Y
Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing Physical Damage. Dismount with a final swing that also Stuns all enemies hit.
  • Enemies hit by previous strikes take increased damage from the strike. This stacks.
  • Swing faster as you gain Attack Speed.
Damage: 85 / 110 / 135 / 160 / 185
Damage Scaling: 30% Strength + 25% Intelligence
Damage Escalation: 20%
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2s
Stun Duration: 1.5s
Cooldown: 90s
Cost: 80 / 90 / 100 / 110 / 120
Radius: 3.2m

Guan Yu Threats

Tap each threat level to view Guan Yu’s threats

Max
0
Major
2
Even
0
Minor
1
Tiny
0

Guan Yu Synergies

Tap each synergy level to view Guan Yu’s synergies

Ideal
0
Strong
0
OK
2
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Guan Yu as Solo.

Here are my socials:

Abilities

Guan Yu's Abilities

Passive - Battle Fervor

Gain stacks of Fervor when dealing or taking damage.
Fervor provides Attack Speed per stack.
At Maximum Stacks it provides more Attack Speed.



Ability 1 - Conviction

Heals nearby allies for health in an area around you.

Healing allied gods reduces Guan Yu and his allies cooldowns (this is very important because you and your teammates will be able to spam your abilities).

Can be cast during any of Guan Yu's other abilities.


Ability 2 - Warrior's Will

Dash forward, dealing physical damage to and slowing enemies you pass through.
Hitting enemy gods reduces your cooldowns. Just like your first ability reduces cooldown, you'll be able to spam your abilities non-stop, giving you a lot of kill potential.


Ability 3 - Taolu Assault

Guan Yu swing his blade forward in a flurry, dealing physical damage repeatedly and stealing their protections.

It is the main ability with which you will do more damage and push the minions.


Ultimate - Cavalry Charge

Guan Yu mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing physical damage. Dismount with a final swing that also stuns all enemies hit (It is important to know that if you cancel the ability before you will also stun, in case you want to stun quickly).

Enemies hit by previous strikes take increased damage from the strike.
Swing faster as you gain attack speed.


Example Combos:

Poke enemy Taolu Assault one basic attacks > Warrior's Will one basic attack > Conviction > basics attacks and repeat the secuence.

To push minions get in front of the melee minions Taolu Assault > Warrior's Will and finish with basic attacks.

In lategame teamfights your most important job is to heal your allies and look for a good stun with your ultimate Cavalry Charge that's why it's important to cancel this ability fast in the late game.

How to play Guan yu

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the blue buff leveling up your Taolu Assault, with the jungler helping you do it quickly, and then go to the lane to push the minions. If you don't lose any minions you will go up to level 2, but if you lose any minions in the next wave of minions you will go up to level 2.

  • It is important to know that in order to push the minions correctly you have to use Taolu Assault in front of the melee minions to hit all minions, and continue hitting basics attacks to the minions with the passive Battle Fervor you will have more attack speed.

  • The following moves are push the lane and try to win the Totem (Totem gives gold for all the team and mana regeneration). From this point on you have to try to win the pressure of the lane to be able to kill the side camps and get more gold and experience.

  • On the side camps you can kill the gold camp which doesn't give you experience but a lot of gold, and the two harpy camps give gold and experience. Also if you have pressure online you can invade their harpies too.

  • Be careful because the first levels of Guan Yu are very bad, until you get to level 8 you are weak in the 1vs1. But the more levels you get, the more useful you will be.

  • Remember to buy wards to avoid the ganks and try to comunicate to the jungle to invade blue buffs or try to kill the solo laner.

Mid Game:
  • At this point of the game, which is roughly between 10:00 and 20:00 minutes, you have to push the lanes as quickly as possible and try to rotate, either by using the teleports of the sides of the lane for the duo lane or rotating to the mid lane.

  • If you do mid lane rotations, Guan Yu is a character that you have to play with the team because that is where he has the most potential, thanks to his heals and cooldown reductions in addition to the chase and stun that you can do with your ultimate Cavalry Charge to look for some kills and try to do some objectives like the Gold Fury or the Pyromancer.

  • If you use the teleporter from the solo to the duo lane, you have to do the same play but trying to kill the carry or the support and gain the pressure to be able to do the Gold Fury.

Late Game:
  • At this point in the game your job is to be the frontline with the support as teamfights start around the fire giant at around minute 25:00.

  • You have to harass, poke and kill the enemy carry, mid and jungler as they are the most dangerous for your team.

  • To deal with this type of situation you have to take advantage using Conviction to heal and reduce cooldown of your and your teammates (you can do attrition fights thanks to this), also remember that the ultimate stun is very useful and you don't need to hit all the hit before the final stun, almost always more useful to stun ahead of time. It is very important to constantly call your team so that they follow you when you perform a stun.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your heals Conviction to slowly poke the phoenix without risks amd destroy the Phoenix with the help of your carry and mid. You can also go with your jungle to another Phoenix to create pressure since you have a lot of defense to tank and your jungle can do good damage to the Phoenix easily.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Solo

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Sololaner.

These wards will help you to know where the enemy sololaner is moving, as well as if the jungler is trying to gank you.


High Pressure Game

These wards are when you have a lot of pressure in lane and you want to invade blue buffs and red buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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