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Deity Ganesha Support

Support Conquest
9 0 1,711
9.2
by lestimics updated January 31, 2026

Smite God: Ganesha

Build Guide Discussion 0 More Guides
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Ganesha Build

Started build

Notes War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Full Build

Notes War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Yogi's Necklace provide you a lot of health and regeneration.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Circe's Hexstone the most important thing is its active, which turns you into a pig that dash forward. It's very useful for engaging, chasing and escaping.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Yogi's Necklace provide you a lot of health and regeneration.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Circe's Hexstone the most important thing is its active, which turns you into a pig that dash forward. It's very useful for engaging, chasing and escaping.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Banner War Banner
Build Item Stampede Stampede
Build Item Spectral Armor Spectral Armor
Build Item Spirit Robe Spirit Robe
Build Item Shell of Rebuke Shell of Rebuke
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mantle of Discord Mantle of Discord
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Situational Items

Notes Talisman Of Purification You always need this item if you and your team need Purification Beads in the area against teams that have a lot of CC.

Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Notes

Talisman Of Purification You always need this item if you and your team need Purification Beads in the area against teams that have a lot of CC.

Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Build Item Spectral Visage Spectral Visage
Build Item Talisman Of Purification Talisman Of Purification

Situational Relic

Notes Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Odin or something like that its a good option.

Notes

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Odin or something like that its a good option.

Build Item Phantom Shell Phantom Shell

God Aspect De-Activated

Aspect of the Triumphant

Ohm no longer silences but deals damage to enemies in front of you and provides yourself and allies Movement Speed. Turn of Fate’s mark now only procs the next time you hit the marked enemy with an ability. Additionally you no longer bestow kills to allies but each god kill provides permanent Cooldown Rate.

Ganesha's Skill Order

Turn of Fate

1 X Y
Turn of Fate
1 4 6 7 9

Ohm

2 A B
Ohm
3 10 11 12 14

Remove Obstacles

3 B A
Remove Obstacles
2 15 16 18 19

Dharmic Pillars

4 Y X
Dharmic Pillars
5 8 13 17 20
Turn of Fate
1 4 6 7 9

Turn of Fate

1 X
Send a curse forward dealing Magical Damage to enemies it passes through. For each enemy hit, all nearby allied gods gain Bonus Damage.
  • Enemy gods are marked for 5s. Any Hard Crowd Control effect consumes the mark to deal bonus Magical Damage.
Damage: 90 / 150 / 210 / 270 / 330
Damage Scaling: 55% Intelligence
Bonus Damage: 3% Per Stack
Buff Duration: 4s
Bonus Damage: 15
Damage Scaling: 5 Per Enemy Level
Range: 8.8m
Projectile Radius: 1.2m
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 65 / 70 / 75 / 80 / 85

Additional Notes:
  • Bonus Damage buff stacks up to 5 times. Minions grant 1 stack and Gods grant 2.
Ohm
3 10 11 12 14

Ohm

2 A
Rise into the lotus position Silencing enemies in front of you and increasing Protections of nearby allied gods.
  • Ganesha gains an additional 50% of the protections he provides.
  • You are Displacement Immune while channeling.
Protections: 20 / 30 / 40 / 50 / 60
Cone Angle: 45 degrees
Radius: 5.6m
Cooldown: 14 / 13 / 12 / 11 / 10s
Cost: 55 / 60 / 65 / 70 / 75

Additional Notes:
  • You are slowed by 15% while channeling.
Remove Obstacles
2 15 16 18 19

Remove Obstacles

3 B
Dash forward dealing Magical Damage to enemy minions you pass through stopping on enemy gods, holding them in place before Knocking them Up.
  • While Dashing you pass through ultimate player made walls and destroy non-ultimate player made walls.
Damage: 90 / 135 / 180 / 225 / 270
Damage Scaling: 45% Intelligence
Range: 7.5m
Radius: 0.64m
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 70

Additional Notes:
  • Damage dealt to enemy gods is split between 3 hits.
  • You pass through but do not destroy ally walls.
  • You cannot cancel while Dashing but you can on contact with an enemy god.
Dharmic Pillars
5 8 13 17 20

Dharmic Pillars

4 Y
Summon 4 Great Pillars to imprison your enemies. Enemies that pass the field between each pillar take an initial hit of Magical Damage, are Slowed, and have their Protections reduced.
  • Enemies continue to take Magical Damage if they stay in the field.
  • Minions take 40% reduced damage from this ability.
Initial Damage: 144 / 208 / 272 / 336 / 400
Initial Damage Scaling: 64% Intelligence
Damage Per Tick: 90 / 130 / 170 / 210 / 250
Damage Scaling Per Tick: 40% Intelligence
Slow: 30%
Protections Reduced: 10 / 20 / 30 / 40 / 50
Debuff Duration: 3s
Range: 8.8m
Cooldown: 75s
Cost: 65 / 70 / 75 / 80 / 85

Ganesha Threats

Tap each threat level to view Ganesha’s threats

Max
0
Major
2
Even
0
Minor
0
Tiny
0

Ganesha Synergies

Tap each synergy level to view Ganesha’s synergies

Ideal
0
Strong
1
OK
2
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Ganesha as Support.

Here are my socials:

Abilities

Ganesha's Abilities


Passive - Good Fortune

The kills you get with a close ally will be passed to him and you will receive an assist with a gold bonus.

It's useful for letting your teammates get all the kills so they get more fed.


Ability 1 - Turn of Fate

Ganesha send a curse forward dealing magical damage to enemies it passes through. For each enemy hit, all nearby allied gods gain bonus damage.

It is Ganesha's main ability with which you will push minions and do more damage.


Ability 2 - Ohm

Ganesha silences all enemies in front of you and increases the protections of nearby allies.

You move slower while silenced and you are displacement immune while channeling.


Ability 3 - Remove Obstacles

Dash forward dealing magical damage to enemy minions you pass through stopping on enemy gods, holding them in place before knocking them up.

This ability is a very useful crowd control so that your allies can use their abilities without missing. Additionally, you can pass through walls with this ability.


Ultimate - Dharmic Pillars

Summon 4 pillars to imprison your enemies. Enemies that pass the field between each pillar take magical damage, are slowed, and have their protections reduced.

This ultimate is very good because it does a lot of damage if you use it well. If you manage to hit Remove Obstacles on the edges of the ultimate Dharmic Pillars you can practically one-shot him.


Example Combos:

If you want to gank: use Turn of Fate to apply damage > Remove Obstacles > Ohm and if the enemy dash you can ult him Dharmic Pillars.

Burst damage Dharmic Pillars in the border > Remove Obstacles.

It is important to be attentive to interrupting abilities using Ohm such as Brutalize.

How to play Ganesha

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Turn of Fate, with the adc helping you do it quickly, if you have Sundering Arc use it to do the purple fast, and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • Keep in mind that the first levels of Ganesha aren't very good, but from level 5 onwards it gets better.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer, although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • It's important to play with your team constantly, because you're very annoying vs gods if your teammates are nearby, thanks to the silences you can apply with Ohm.

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap if they're playing far back in their jungle.

  • It is very important to use the ultimate Dharmic Pillars at the right time, because it does a lot of damage and can zone all enemies. Stay close to your allies so you can fight, silencing enemies with Ohm.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little). It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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