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Deity Eset Support

Support Conquest
9 0 721
9.2
by lestimics updated February 11, 2026

Smite God: Eset

Build Guide Discussion 0 More Guides
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Eset Build

Started build

Notes War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Flag gives you sustain in lane with minions assist and extra gold, plus when you and your ally receive a movement and attack speed buff when you assist minions.

Health Chalice Hp sustain for the lane.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Full Build

Notes War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Sphere Of Negation gives you a lot of magic defense, intelligence and his passive gives you a shield.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Time-Lock Aegis gives you mixed defenses and its active ability makes you immune to damage for 3 seconds and regenerates the health of the last 30 seconds.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Sphere Of Negation gives you a lot of magic defense, intelligence and his passive gives you a shield.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Time-Lock Aegis gives you mixed defenses and its active ability makes you immune to damage for 3 seconds and regenerates the health of the last 30 seconds.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item War Banner War Banner
Build Item Stampede Stampede
Build Item Sphere Of Negation Sphere Of Negation
Build Item Spectral Armor Spectral Armor
Build Item Spirit Robe Spirit Robe
Build Item Time-Lock Aegis Time-Lock Aegis
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Bifrost Shard Bifrost Shard
Build Item Phantom Shell Phantom Shell

Situational Items

Notes Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Notes

Spectral Visage You have to change it to Spectral Armor if the enemy with critical hit is a magic character.

Build Item Spectral Visage Spectral Visage

Situational Relic

Notes Purification Beads gives you CC's immune when you use.

Notes

Purification Beads gives you CC's immune when you use.

Build Item Purification Beads Purification Beads

God Aspect Activated

Aspect of the Lifewarden

Dispel Magic no longer requires an enemy god hit to shield allies and now applies Transference to all allies it shields. Wing Gust no longer has damage scaling, but applies a movement speed aura to allies, and when its projectiles hit enemies, all allies with Transference are healed.

Eset's Skill Order

Wing Gust

1 X Y
Wing Gust
1 4 6 7 9

Spirit Ball

2 A B
Spirit Ball
2 15 16 18 19

Dispel Magic

3 B A
Dispel Magic
3 10 11 12 14

Circle of Protection

4 Y X
Circle of Protection
5 8 13 17 20
Wing Gust
1 4 6 7 9

Wing Gust

1 X
Fire 4 projectiles in a line, each dealing Magical Damage to all targets in their path.
  • While casting, Eset gains Movement Speed, reduced backpedal and strafing penalties and gains immunity to Knockback and Root effects.
  • After casting, Eset’s next basic attack will be empowered.
  • Each projectile grants a stack of Invocation the first time it hits an enemy.

Damage: 45 / 65 / 85 / 105 / 125
Damage Scaling: 45% Intelligence
Cooldown: 10s
Cost: 60 / 65 / 70 / 75 / 80
Spirit Ball
2 15 16 18 19

Spirit Ball

2 A
Sends forth a ball of spirit energy. While it travels, Eset can re-activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies.
  • The further the ball travels, the higher its damage and stun duration. Up to 1.5× the normal damage and stun duration at max distance.
  • When the ball deals damage to enemies, grants a stack of Invocation for each enemy hit.

Damage: 70 / 115 / 160 / 205 / 250
Damage Scaling: 70% Intelligence
Stun Duration: 1s
Cooldown: 14 / 13 / 12 / 11 / 10s
Cost: 55 / 60 / 65 / 70 / 75
Dispel Magic
3 10 11 12 14

Dispel Magic

3 B
Eset Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection.
  • If Eset successfully hits an enemy god, allies near the Dispel Magic or Eset gain a Shield.
  • If Eset hits multiple enemy gods, the shield is increased by 30% for each enemy hit after the first, up to a maximum of 60%.

Shield Health: 50 / 100 / 150 / 200 / 250
Shield Duration: 4s
Slow: 20%
Magical Protection Reduced: 10%
Debuff Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Silence Duration: 1s
Range: 8.8m
Radius: 2.4m
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Cost: 60 / 65 / 70 / 75 / 80
Circle of Protection
5 8 13 17 20

Circle of Protection

4 Y
Call down your staff and create a Circle of Protective Magic for 5 seconds before it explodes, dealing Magical Damage to all enemies and healing all allies in the area.
  • Eset can re-activate this ability at any time to detonate it, dealing the damage and healing early.
  • Any damage dealt in the area while it is active charges the circle, increasing its damage and healing.
  • While standing in the area, allies take 30% less damage.

Damage: 180 / 215 / 250 / 285 / 320
Damage Scaling: 50% Intelligence
Heal: 75 / 110 / 145 / 180 / 215
Max Stored Damage: 700 / 1400 / 2100 / 2800 / 3500
Max Charge Damage/Heal Multiplier: 2 / 2.25 / 2.5 / 2.75 / 3
Damage Taken Reduction: 30%
Range: 6.4m
Radius: 0.1m
Cooldown: 90s
Cost: 60 / 65 / 70 / 75 / 80

Eset Threats

Tap each threat level to view Eset’s threats

Max
0
Major
0
Even
1
Minor
1
Tiny
0

Eset Synergies

Tap each synergy level to view Eset’s synergies

Ideal
0
Strong
0
OK
3
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Eset as Support.

Here are my socials:

Abilities

Eset's Abilities

Passive - Funeral Rites

Whenever a god dies within 12.8m of Eset, she gains a stack of Funeral Rites, granting HPS and MPS to her and nearby allies. It's a support passive that offers life and mana regeneration to your teammates.


Ability 1 - Wing Gust

Eset fire 4 projectiles in a line, each dealing magical damage to all targets in their path.

While casting, Eset gains movement speed and gains immunity to knockback and root effects.

With the aspect activated, this ability doesn't scale, but it increases your teammates movement speed and heals them when you hit an enemy god. Very useful for chasing and helping in fights.



Ability 2 - Spirit Ball

Eset throws a ball of energy forward, if you recast the ability, you can detonate it damaging and stunning enemies hit.

A very useful ability to apply a stun so your teammates can easily deal damage.

You can detonate Spirit Ball while using another ability.


Ability 3 - Dispel Magic

Eset silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their magical protection.

When you use this ability, you provide a shield to yourself and your allies.

This ability is very useful for hit a chain of CC with Spirit Ball.


Ultimate - Circle Of Protection

Eset creates a magic circle that charges with damage, when you explode it by recasting the ability, it deals magic damage and heals allies (the more charged it is, the more damage and healing it will do). Additionally, inside the circle, you have 30% less damage received.

A really good ultimate for team-fights and for doing objectives like the Fire Giant and Gold Fury.


Example Combos/tips:

From the distance you can use Spirit Ball to stun and get closer to use Dispel Magic to silence and now you can do damage using Wing Gust.

Literally all of Eset's abilities are good for helping your teammates, increasing movement speed, causing crowd control and receiving mitigations, so it's very important that you play with them.

How to play Eset

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Wing Gust, with the adc helping you do it quickly, and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • When you reach level 2, if you manage to push the minions before the opponent thanks to your Wing Gust pushing minions very well, you can look for a Spirit Ball to do a lot of damage if your adc follow you.

  • Eset has a very good lane thanks to the minion push she has with Wing Gust and can easily cancel enemy abilities with Dispel Magic.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • It's important to always play with the team thanks to all the passives you contribute, and the CC that can make your team get kills easily. Additionally, it's important to do neutral objectives like buffs, mid harpies, or fire giant stones because these provide a significant advantage.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer (your ultimate Circle Of Protection is one of the best objective secure in the game, and it's also very good for teamfights in these fire and gold teamfights), although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 20:00-25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • The best plays you can make in a teamfight are Dispel Magic to silence enemies and Spirit Ball to stun enemies so your teammates can easily deal damage. Also, remember that Wing Gust increases your teammates' movement speed, perfect for chasing or escaping.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap if they're playing far back in their jungle. Remember that your ultimate Circle Of Protection is very good for securing the Fire Giant and in teamfights thanks to the damage you can do, it is also very useful for your teammates thanks to the mitigations and you can heal them.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control Dispel Magic to silence enemies and Spirit Ball to stun to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little) using Circle Of Protection is also a good option to destroy the Phoenix or the Titan. It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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