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Deity Bacchus Support

Support Conquest
6 1 1,763
8
by lestimics updated November 21, 2025

Smite God: Bacchus

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Bacchus Build

Started build

Notes Selflessness gives you sustain in lane with minions assist and extra gold, plus when an ally receives a hard crowd control effect he get a small shield.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Selflessness gives you sustain in lane with minions assist and extra gold, plus when an ally receives a hard crowd control effect he get a small shield.

Health Chalice Hp sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Selflessness Selflessness
Build Item Medallion Medallion
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Full Build

Notes Heroism this upgrade offers good defenses, plus 1 more gold per second, and when an ally receives a hard crowd control effect, he gets a big shield.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Glorious Pridwen gives you mixed defenses and cooldown reduction, in addition to its active that gives you a shield that when it explodes does damage and slows you down.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Heroism this upgrade offers good defenses, plus 1 more gold per second, and when an ally receives a hard crowd control effect, he gets a big shield.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies.

Stampede gives you physical defenses and health, and its active is a sprint for you and allies that increases your movement speed by 30%, really good for chasing or escaping.

Glorious Pridwen gives you mixed defenses and cooldown reduction, in addition to its active that gives you a shield that when it explodes does damage and slows you down.

Spectral Armor very good against characters with high attack speed and critical chances because reduces enemy attack speed and critical damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Heroism Heroism
Build Item Mystical Mail Mystical Mail
Build Item Stampede Stampede
Build Item Glorious Pridwen Glorious Pridwen
Build Item Spectral Armor Spectral Armor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spirit Robe Spirit Robe
Build Item Bifrost Shard Bifrost Shard
Build Item Sundering Arc Sundering Arc

Situational Items

Notes War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Talisman Of Purification You always need this item if you and your team need Purification Beads in the area against teams that have a lot of CC. You have to change it to Amanita Charm.

Amanita Charm gives you mixed defenses, health, and its active is very good because it provides great healing for the team and is very good against executions. You can change it for Glorious Pridwen if you want to help more to your team.

Yogi's Necklace provide you a lot of health and regeneration, this item is more defensive if you want to change it for Mystical Mail.

Notes

War Banner gives you 1 gold per second and recover health with minion and god assists, plus apply a movement speed and attack speed buff. It's useful with compositions that are based on chasing enemies.

Talisman Of Purification You always need this item if you and your team need Purification Beads in the area against teams that have a lot of CC. You have to change it to Amanita Charm.

Amanita Charm gives you mixed defenses, health, and its active is very good because it provides great healing for the team and is very good against executions. You can change it for Glorious Pridwen if you want to help more to your team.

Yogi's Necklace provide you a lot of health and regeneration, this item is more defensive if you want to change it for Mystical Mail.

Build Item War Banner War Banner
Build Item Talisman Of Purification Talisman Of Purification
Build Item Amanita Charm Amanita Charm
Build Item Yogi's Necklace Yogi's Necklace

Situational Relic

Notes Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Odin or something like that its a good option.

Notes

Phantom Shell Provides you with a shield and you can also pass through the walls of allies and enemy gods. If the enemy team has a Odin or something like that its a good option.

Build Item Phantom Shell Phantom Shell

God Aspect De-Activated

Aspect of Revelry

After using Chug, your inhand attack cleave and deal bonus damage scaling with Strength instead of Protections, for a short duration

Bacchus's Skill Order

Chug

1 X Y
Chug
4 15 16 18 19

Belly Flop

2 A B
Belly Flop
2 10 11 12 14

Belch Of The Gods

3 B A
Belch Of The Gods
1 3 6 7 9

Intoxicate

4 Y X
Intoxicate
5 8 13 17 20
Chug
4 15 16 18 19

Chug

1 X
Take a drink, Healing and becoming more Drunk.
  • You also gain increased Strength and Intelligence.
  • Your next basic attack deals additional Magical Damage.
Damage: 0 / 10 / 30 / 50 / 70 / 90
Damage Scaling: 0 / 35 / 35 / 35 / 35 / 35% Physical Protection + 0 / 35 / 35 / 35 / 35 / 35 Magical Protection
Heal: 0 / 30 / 45 / 60 / 75 / 80
Strength: 0 / 8 / 13 / 18 / 23 / 28
Intelligence: 0 / 10 / 15 / 20 / 25 / 30
Buff Duration: 0 / 6 / 6 / 6 / 6 / 6s
Drunkenness: 40 / 46 / 52 / 58 / 64 / 70%
Cooldown: 10s
Cost: 20

Additional Notes:
  • Empowered basic attack effect lasts for 6s or until a target is successfully hit.
Belly Flop
2 10 11 12 14

Belly Flop

2 A
Leap forward to and slam into the ground belly first, Knocking Up enemies.
  • Deals Magical Damage.
  • If you are Tipsy, enemies are also Slowed after they land.
Damage: 80 / 135 / 190 / 245 / 300
Damage Scaling: 75% Strength + 30% Physical Protection + 30% Magical Protection
Slow: 20%
Slow Duration: 2s
Range: 8.8m
Radius: 2.4m
Cooldown: 14s
Cost: 40 / 50 / 60 / 70 / 80

Additional Notes:
  • Enemies are Displaced straight up.
Belch Of The Gods
1 3 6 7 9

Belch Of The Gods

3 B
Channel a big ol’ burp to deal Magical Damage repeatedly to enemies in front of you.
  • If you are Tipsy, the final hit will Stun
  • Reduces enemy Healing
  • You are Displacement Immune while Channeling
Damage: 25 / 40 / 55 / 70 / 85
Damage Scaling: 17% Intelligence
Stun Duration: 0.9 / 0.9 / 1 / 1.1 / 1.1s
Healing Reduction: -25%
Range: 5.6m
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Cost: 40 / 50 / 60 / 70 / 80

Additional Notes:
  • This ability hits 3 times, plus the final hit, over 1.5 seconds.
Intoxicate
5 8 13 17 20

Intoxicate

4 Y
Smash your jug of wine, dealing Magical Damage and Intoxicating enemies around you.
  • If you are Smashed, gain Strength and Intelligence in anger over your lost wine.
Damage: 230 / 300 / 370 / 440 / 510
Damage Scaling: 65% Intelligence
Intoxicate Duration: 4s
Strength: 12 / 20 / 28 / 36 / 44
Intelligence: 20 / 30 / 40 / 50 / 60
Buff Duration: 6s
Radius: 5.6m
Cooldown: 90s
Cost: 90

Bacchus Threats

Tap each threat level to view Bacchus’s threats

Max
0
Major
2
Even
0
Minor
0
Tiny
0

Bacchus Synergies

Tap each synergy level to view Bacchus’s synergies

Ideal
1
Strong
1
OK
0
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Support role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Bacchus as Support.

Here are my socials:

Abilities

Bacchus's Abilities

Passive - Drunk-O-Meter

Get drunk from chug to gain increased strength, intelligence, physical protection, and magical Protection. Also adds additional effects to your abilities.

You have a bar indicating how drunk you can be, always try to keep it at its maximum.


Ability 1 - Chug

Get Drunk, Heal, gain increased Strength and Intelligence, and your next basic attack deals additional Magical Damage.

It's important to use this skill first before the others, to deal more damage with your abilities.



Ability 2 - Belly Flop

Bacchus leap forward to deal Physical Damage and knock up enemies.

It's a very good skill for engaging and combo with your teammates, and also for escaping.


Ability 3 - Belch Of The Gods

Channel to deal magical damage repeatedly to enemies in front of you. The final hit will Stun if you are Tipsy or Smashed.

It is the most important ability of Bacchus because it does a lot of damage and the final stun is very annoying.


Ultimate - Intoxicate

Deal magical damage and intoxicate enemies around you. Gain strength and intelligence if you are Smashed.

Intoxicate does a lot of damage and applies a dizzy effect to enemies, it's really good for combo with your skills.


Example Combos/tips:

If you use Belch Of The Gods first, you can secure your Belly Flop thanks to your stun, but if you want to make a quick engage, you have to do it the other way around.

If you want to do the maximum damage possible Chug > Belch Of The Gods > basic attack > Belly Flop > basic attack > Intoxicate.

How to play Bacchus

Gameplay Start / Early Game
  • Start at the Gold Fury side. You have to start on the purple buff leveling up your Belch of the Gods, with the adc helping you do it quickly, if you have Sundering Arc use it to do the purple fast, and then go to the lane to push the minions. You and your adc will reach level 2 in the second wave of minions, so be careful because whoever reaches level 2 first has a huge advantage. You can charge on the enemy gods, and whoever is level 2 will always win if the others are level 1. Pay attention to who pushes the minions first because it's your opportunity to attack or retreat.

  • Your levels 1 and 2 are really good thanks to the damage you can apply and the double CC, so you should play it aggressively to get a kill or a lot of pressure.

  • A neutral buff appears after the third minion wave, so try to push as quickly as possible to get it fast, otherwise you'll have to fight 2v2 to see who gets the buff. Keep in mind that this is a good time for the enemy jungler to gank you, so pay attention to what your own jungler does or what they might say.

  • The next moves are to push the lane and kill the harpies on the sides to gain extra gold and experience. Also, if you reach level 5 before the enemy duo lane, you can try a play to kill them.

  • Keep in mind that when you reach level 5, it's also a good time for the enemy jungler to gank you, so be alert and use the free ward Bifrost Shard.

  • At this point you need to get the gold you need to buy the first item completely, once you achieve this, it's your time to rotate to other lanes.

  • Remember to buy wards to give vision to your team.

Mid Game:
  • At this point of the game, which is roughly between 8:00 and 20:00 minutes, You are usually in the mid lane helping your teammates get kills and preventing the enemy team from getting them, for this you need to ward in the best way possible.

  • Your support role also involves acting as a second jungler. You can gank the duo or solo lane to get a kill or force an ultimate and Purification Beads so that your or the jungler's next gank has a better chance of securing a kill. Furthermore, if you manage to do this, you can do Gold Fury or Pyromancer, although it's important to know the enemy team's position beacause they can't steal it (the support usually tanks the objetives).

  • It's important to have the map warded, and to constantly communicate with the team what you want to do, and be careful because you can be easily killed if you go alone.

Late Game:
  • At this point in the game your job is to be the frontline with the solo as teamfights start around the fire giant at around minute 25:00.

  • Your job in teamfights is create space and apply maximum apply crowd control so your teammates can deal maximum damage without taking a big risk. Be alert if someone from the enemy team engages your team so you can help as quickly as possible.

  • For this, you need to ward the Fire Giant's area and constantly call your team when you want to engage or apply crowd control to an enemy teammate. You can also tank the Fire Giant to bait the enemy team into closing the gap if they're playing far back in their jungle.

  • If you're looking for a play, the best thing you can do is stun with Belch of the Gods followed by Belly Flop, or directly Belly Flop, but if you do this you have no escape if it doesn't go well.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your crowd control to get a kill or enough pressure to destroy the Phoenix with the help of your carry and mid (You have to tank the phoenix little by little). It's also important to do Gold Fury because they can deactivate the Phoenixes, making them much easier to destroy and get the Pyromancer's bomb to destroy the phoenixes faster, or you can also throw the bombs at the doors that open at their base to destroy them.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Support

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Support.

These wards will help you to know where the enemy adc is moving, as well as if the jungler is trying to gank the duo lane.


High Pressure Game

These wards are when you have a lot of pressure in the game and you want offensive wards to have better vision and be able to take objectives more easily, as well as being able to invade buffs.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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