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Chang'e Support and Slayer

1 1 20,773
by DerpiestDerp updated October 14, 2013

Smite God: Chang'e

Build Guide Discussion 1 More Guides
Choose a Build: Chang'e Support > Dmg
Chang'e Support > Dmg Chang'e Dmg > Support
Tap Mouse over an item or ability icon for detailed info

Chang'e Build

Build Item Shoes Shoes
2
Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
3
Build Item Rod of Asclepius Rod of Asclepius
3
Build Item Telkhines Ring Telkhines Ring
3
Build Item Gem of Isolation Gem of Isolation
3
Build Item Rod of Tahuti Rod of Tahuti
3

Chang'e's Skill Order

Crescent Moon Dance

1 X Y
Crescent Moon Dance
1 4 6 7 10

Moonlit Waltz

2 A B
Moonlit Waltz
3 15 16 18 19

Moonflower Dance

3 B A
Moonflower Dance
2 8 11 12 14

Waxing Moon

4 Y X
Waxing Moon
5 9 13 17 20
Crescent Moon Dance
1 4 6 7 10

Crescent Moon Dance

1 X
Chang'e flings a crescent moon that hits all units in its arc, dealing damage to all enemies in its path.

Ability Type: Cone, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 6s
Moonlit Waltz
3 15 16 18 19

Moonlit Waltz

2 A
Chang'e performs an evasive spin dance. She is immune to damage and Crowd Control during the action. For each tick of damage from an ability or Basic Attack that was avoided, Chang'e restores mana to herself and her allies.

Ability Type: Circle, Buff
Mana Restored: 20 / 30 / 40 / 50 / 60 per tick avoided
Cost: 60
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Moonflower Dance
2 8 11 12 14

Moonflower Dance

3 B
Chang'e twirls, scattering flowers around her, healing herself and all nearby allies and damaging nearby enemies.

Ability Type: Circle, Heal, Damage
Heal: 40 / 80 / 120 / 160 / 200
Damage: 85 / 110 / 135 / 160 / 185 (+60% of your Magical Power)
Lifetime: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Waxing Moon
5 9 13 17 20

Waxing Moon

4 Y
Chang'e's Waxing Moon dance is captivating, with this dance dealing damage and Stunning enemy gods in front of her. Each subsequent god that is Stunned is Stunned for longer than the previous one.

Ability Type: Line, Stun, Damage
Damage: 160 / 225 / 290 / 355 / 420 (+70% of your Magical Power)
Stun: 1s + 1s for each god already Stunned
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Welcome!!

Welcome to my 2nd guide, this guide, is about Chang'e, Faerie of the moon.


I have a loki guide, if you want to give it a glance, its right.... here

Get your snacks, and enjoy the ride~

Pros / Cons

So, the Pros and Cons....

Pros

    She has a lot of healing, higher sustain.
    Her damage output, is fairly high.
    Her ult can be a killer late game.
    Her ult also compatible with other ults,like Ra's Searing Pain.

Cons
    She is quite squishy early game.
    Her heal is not that good early game.
    Some gods can either out heal her attacks, or out damage her heal.
    Mana hungry early game. (I recommend getting blue early game.)

Items

Shoes of Focus
Cost: 1875

50 Magical Power
250 Mana

UNIQUE - 21% Movement speed (Speed does not stack with other boots, Shoes, Tabi, or Greaves.)

PASSIVE- You gain +15% Cooldown Reduction.

This item is basic, the 15% CDR is great for Chang'e, the Mana and Magical power is another bonus.


Chronos' Pendant
Cost: 660/1390/2490

{10/30/50} Magical Power
{5/15/25} MP5

PASSIVE - Your ability cooldowns are reduced by 25%.

The Magical power is good, the CDR to max out the CDR cap, and MP5 just for some sustain.
Rod of Asclepius
Cost: 2660

+75 Magical Power
+200 Health
+10% Movement Speed

AURA - The healing and health regeneration of allies within 70 feet is increased by 15%.

This item is GREAT.The Magical power is awesome. the +200 health is for higher sustain, movement speed is a small bonus. The passive though, the +15% healing is wow, your heal late game is going to be just Ermahgerd.
Telkhines Ring
Cost: 2125

+45 Magical Power
+30 Magical Protection
+10% Attack Speed

PASSIVE - Your basic attack hits deal 40 additional magical damage to the target.

This item is just for the extra Magical power, the bonus magical defence and attack speed is nice.
Gem of Isolation
Cost: 900/1670/2850

{30/50/70} Magical Power
{50/150/250} Health
{50/150/250} Mana

PASSIVE - Enemies hit by your damaging abilities will move 25% slower for 2 seconds.

This item is mostly just for the Slow... the magical power,health and mana boost is nice though.
Rod of Tahuti
Cost: 850/2025/3320

{25/75/125} Magical Power
{5/10/15} MP5

PASSIVE - Increases magical power by 25%.

This item is a steroid for her ult. I mean, look at that Magical Power boost!
Obsidian Shard
Cost: 165/1500/2050

{20/45/70} Magical Power
{11/22/0} Magical Penetration
PASSIVE - You gain +33% Magical Penetration.

This item is for the Penetration.
Void Stone
Cost: 780/1450/2350

{10/30/50} Magical Power
{10/30/50} Magical Protection

PASSIVE - You gain +25 magical penetration

This item is for the Penetration

Skills

Passive : Jade Rabbit

Chang'e can purchase or sell items from anywhere and her Jade Rabbit companion will fetch them. When the rabbit reaches the store then returns, the transaction completes. Only one item can be purchased or sold in this way at a time. Chang'e also gains +25% movement speed with no backpedal penalty when using her dances.

Ability: Buff
Affects: Self
Dance Move Speed: +25%


Crescent Moon Dance

Key Bind: 1

Chang'e flings a crescent moon that hits all units in its arc, dealing damage to all enemies in its path. Her and her allies gain a physical protection buff for a short duration.

Ability: Arc
Affects: Enemy and Ally
Damage: Magical
Damage: 80/120/160/200/240 (+50% of your magical power)
Protections: 10/15/20/25/30
Duration: 3s
Cost: 60/65/70/75/80
Cooldown: 5s

This is her Main damaging skill.
Moonlit Waltz

Key Bind: 2

Chang'e performs an evasive spin dance, unable to be hit for 1.2s. For each tick of damage from an ability that was avoided, Chang'e restores mana to herself and her allies.

Ability: Area
Affects: Self and Ally
Mana Restored: 20/30/40/50/60 per tick avoided
Cost: 60
Cooldown: 20/18/16/14/12s

Escapes from CC and Dmg!
Moonflower Dance

Key Bind: 3

Chang'e twirls, scattering flowers around her, and healing herself and all nearby allies. Chang'e heals herself an additional 25% for each god that she heals. Her Moonflower Dance also reduces the healing of all nearby enemies.

Ability: Area
Affects: Enemy and Ally
Radius: 30
Heal: 50/80/110/140/170 (+30% of your magical power)
Healing Reduction: 25%
Lifetime: 4s
Cost: 60/65/70/75/80
Cooldown: 10s

All dem heals, Rod of Asclepius + this = beast heal.
Waxing Moon

Key Bind: 4

Chang'e's Waxing Moon dance is captivating, with this dance dealing damage and stunning enemies in front of her. Each subsequent god that is stunned is stunned for longer than the previous one.

Ability: Line
Affects: Enemy
Damage: Magical
Damage: 160 / 235 / 310 / 385 / 460 (+70% of your magical power)
Stun: 1s + 1s for each god already stunned
Cost: 80/90/100/110/120
Cooldown: 90

Dat Dmg and Dem stuns!

Small note

When you use skills you go 25% faster, so when you run away or chase, just spam your skills.
(dont use your ult though)

Team Work

When a enemy is running away, dont hesitate to use your ult. Help your team to secure that kill, instead of letting him run away.

When you see your friendly getting chased by 2 or 3 people, run in to help, Stun them and heal him.

Help your jungler get the blue buff, it benefits him and you at the same time.

Try and get the other team to get into the jungle or together, then ult them, the stun will get longer and longer.

The end...

So, this was my second build. Tell me how to improve at this, and check out my loki build at the top of this page. Ill be updating this, and my loki build. More god guides will be coming sooner or later, most likely later >.< . See ya'll next time!

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1
Amphirite | November 1, 2013 7:33am
Really nice guide here. Your explanations for her abilities and items are great! I just have one minor problem though. For your second build void stone and the ring aren't that great for an AD Chang'e. Instead, try Spear of the Magus and Polynomicon instead. Spear will surely take down the opponent's protections down to the negatives (if you keep hitting them) and poly deals more damage with basic attacks due to her low cooldowns. Overall I say 8/10.
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