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Chaac melting face(Arena)

12 4 123,506
7.9
by Zeebone updated December 25, 2013

Smite God: Chaac

Build Guide Discussion 30 More Guides
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Chaac Build

Standard Build

Build Item Rage Rage
Build Item Warrior Tabi Warrior Tabi
Build Item Qin's Sais Qin's Sais
Build Item Frostbound Hammer Frostbound Hammer
Build Item Deathbringer Deathbringer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Combat Blink Combat Blink
Build Item Girdle of Inner Power Girdle of Inner Power

Alt build

Build Item Rage Rage
Build Item Warrior Tabi Warrior Tabi
Build Item Bloodforge Bloodforge
Build Item Frostbound Hammer Frostbound Hammer
Build Item Deathbringer Deathbringer
Build Item Fatalis Fatalis
Build Item Combat Blink Combat Blink
Build Item Creeping Curse Creeping Curse

Physical Reduction Build

Build Item Warrior Tabi Warrior Tabi
Build Item Runeforged Hammer Runeforged Hammer
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Shield Void Shield
Build Item Runic Shield Runic Shield
Build Item Frostbound Hammer Frostbound Hammer
Build Item Combat Blink Combat Blink
Build Item Enfeebling Curse Enfeebling Curse

Chaac's Skill Order

Thunder Strike

1 X Y
Thunder Strike
1 4 6 7 10

Torrent

2 A B
Torrent
2 8 11 12 14

Rain Dance

3 B A
Rain Dance
3 15 16 18 19

Storm Call

4 Y X
Storm Call
5 9 13 17 20
Thunder Strike
1 4 6 7 10

Thunder Strike

1 X
Chaac throws his axe forward, damaging all enemies in a radius around its landing location. The axe remains idle in the ground for 5s or until another ability is used.

Ability Type: Circle, Damage
Damage: 90 / 150 / 210 / 270 / 330 (75% of your Physical Power)
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Torrent
2 8 11 12 14

Torrent

2 A
Chaac spins his axe around him, damaging all enemies, and gaining Protections for each enemy hit (max. 4). Gods hit provide 2 stacks.

If his axe is out from Thunder Strike, he will first leap to the axe location, doing 50% base damage to enemies he passes through and then executing his spin attack. This dash can go through walls.

Ability Type: Circle, Teleport, Damage
Damage: 100 / 160 / 220 / 280 / 340 (+70% of your Physical Power)
Protections: 5 / 10 / 15 / 20 / 25
Protection Duration: 6s
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12 / 11 / 10 / 9s
Rain Dance
3 15 16 18 19

Rain Dance

3 B
Chaac summons a rainstorm around his current location for 6s. While it rains, he regains Health, and enemies are caught in the mud and have their Movement Speed, Attack Speed, and Power reduced.

If his axe is out from Thunder Strike, a rainstorm will also spawn at that location. Enemies caught in the area of both rainstorms will have the Movement Slow and Attack Speed Reduction applied twice.

Ability Type: Circle, Slow
Slow: 20 / 25 / 30 / 35 / 40%
Attack Speed Reduction: 15 / 17.5 / 20 / 22.5 / 25%
Power Reduction: 10%
Healing: 8 / 13 / 18 / 23 / 28 every 0.5s
Radius: 20
Cost: 75 / 80 / 85 / 90 / 95
Cooldown: 15s
Storm Call
5 9 13 17 20

Storm Call

4 Y
Chaac charges up his lightning axe for a short duration then unleashes a blast, Silencing, Knocking Up and damaging all enemies around him. While charging up, Chaac has Damage Mitigation and is immune to Crowd Control effects.

Ability Type: Circle, Crowd Control, Damage
Damage: 300 / 350 / 400 / 450 / 500 (120% of your Physical Power)
Silence Duration: 3s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Intro

Hi there! My name is Zeebone aka Fartingonfarts. This will be my first ever guide. I have been playing Smite for about 2 months now. I have grown to love Chaac since he came out(actually I haven't played any other god since :p) So here is my guide to his dirt nasty face melting ability.

EDIT: 12/22/13- Added Farming Methods section as well as "Key to sustain" section.

EDIT: 12/23/13- Changed to Arena only guide as this is not optimized for Conquest yet.

EDIT: 12/24/13- Added a new physical reduction build. I plan to add a health based build as well.
EDIT: 12/24/13- Added skill sequence.

NOTE: This build is not a typical warrior guide. If you are searching for a tanky guide then this is not it. This guide focuses on damage aka melting faces.

Items

BUILD 1:
Rage: I start with Rage first. If in arena I always start with the level 1 rage and then make an early back to get my level 1 boots and then finish buying Rage as the game progresses. I do this for a couple of reasons. First off is the damage(I mean why not?) lol. Second you have a built in slow with your 3 ability so the movement speed isn't needed until later. The main reason I choose this over Malice is because of the attack speed to make his passive more active. This build is focused around attack speed mostly to ensure his passive gets used to its max potential. In doing so will provide greater sustain due to Rain Dance(3)

Boots: Prety obvious, you always need boots. I like the physical pen more than CDR because you get items later on for CDR.

Qin's Sais: There has been some debate over Qin's Sais vs Qin's Blades. I prefer the sais because of the damage increase as your attack your enemies. It's not constant dps like the blades, but increases as you attack. I think the increase throws enemies off because you all the sudden hit like a f***ing truck. I take this over say Bloodforge because of the attack speed. It makes his passive more active and thus providing greater sustain.

Frostbound Hammer: I take this over the ability slow because well you're melee. As often as you get to use his abilities, he already has a built in slow with his 3. If you add frostbound hammer on top of that, enemies will NEVER get away from you. Even ones with good escape like anhur,Loki...etc.

Deathbringer: THIS is where you will see your damage skyrocket. I wait a little bit to get this because of the utility of the other items. However once you get this item you will see a noticable difference in your damage.

Jotunn's Wrath: That CDR this gives you is just amazing on Chaac. It's just enough to make all abilities feel natural. Non of them are really "Spammable", but you do get to use them quite frequently once you hit this point. Now that slow from his 3 gets even more annoying :)

Will add build 2 description soon

Build 3:

Ankh of the Bear:- This is the core of this build. I usually buy the level 1 Ankh and then the level 1 boots to start. Then finish building the Ankh. This item is great because in this build it focuses on pure physical reduction and converting that into phsyical power. So without this item the build is basically useless.

Boots:- Obvious boots are obvious

Breastplate of Valor:- I build this item third because it gives hefty boost to physical reduction and by this time will convert 15% of that into physical power. In addition if gives you 25% CDR and 300 mana to supply the spamming of moves. All around a good choice for a third item.

Focused Voidblade:- 4th item on the list and what a doozy! Gives you great physical reduction and additional physical power. On top of that you have the 15% conversion AND +25 physical pen. All around another great choice. If you feel like helping the team more, you can switch this for the Voidblade on the left to give the physical reduction aura.

Qin's Sais:- 5th on the list. This item provides some attack speed to help proc your passive for more free spells, gives you a decent amount of life steal, and a little physical power additionally. I prefer the 6% of missing health to the 4% of max health because I like the progression in damage more than constant damage. The choice is yours to make!

Frostbound Hammer:- 6th on the list. Want to chase down those pesky casters? Want to make sure no one escapes your destructive melee?! Well this is the item for you. Having your basic attacks slow the enemy for 2 seconds in combination with Chaac's Rain Dance(3) is a beautiful sight to see. It helps the team chase down enemies as well. Overall a great choice to help the team and yourself get more kills.

I have recently started experimenting with this build and has proven to be quite effective. It provides the tankiness of most warrior builds and a good amount of damage due to the Ankh. I feel this is geared more towards the typical warrior build and has proven to be quite efficent. I hope you enjoy it!

Actives

Blink: I ALWAYS get blink. It's great utility for escaping/engaging.
Girdle of Inner Power: The damage buff...that's all.

Other actives I use are: The Creeping Curse for an additional slow(with this many slows Chaac gets REALLY annoying)
Meditiation: Very good for chaac due to his already incredible sustain. This just adds to it.
Purification beads: I only get the beads when the team is heavy on CC.

Skills

His skills are fairly easy to level. Max out your 1 first because it's his poke ability and does really good damage. Second I max out 2 and followed by 3. Obviously level your ult whenever possible because it is the nastiest ult in the game. REALLY high dmg+Knock up(if you use your 1 ability prior) AND a 3 second silence...oh did I mention you are invunerable to ANY damage of CC during your ult...Yeah I know it's OP.

Pros/Cons

Pros:
Dat sustain!(if you utilize his passive with his 3 ability, you can live forever)
Great Aoe AND single target damage(all his moves are aoe, but his auto-attacks will wreck with this build)
He will melt faces late game
Really easy to play
and of course...He's just fun to play :)
Cons:
If focused you will be shut down so try to play defensively and capitalize on opportunities
Your team will think of you as a tank and can get VERY annoying.
Try not to be the one initiating the fights otherwise you will get slaughtered.

Key to sustain

Ways to sustain: With Chaac's greatest ability being his sustain I feel there should be a section on how to sustain better. With Chaac this is incredibly easy due to his passive. The key to this is utilizing his passive. I stack a lot of attack speed within this build to help proc the passive every 5 basic attacks and with the CDR from Johann's Wrath you can spam your moves for free late game.

Alt method: This is what I have been doing lately as I have become better with Chaac. If you attack 4 times to get 4 stacks on his passive and then use your Thunder Strike(1) follow it up with your Torrent(2) to pull yourself to them and gain protections. If you basic attack 1 more time to get full stacks you can use the passive on a higher mana cost spell such as Rain Dance(3) or Storm Call(Ult). This method is harder to perfect, but it is BEAUTIFUL once you get the timing down.

Farming Methods

Minions: With minions I always do 5 basic attacks to activate my Overflow passive. Once active I use the Thunder strike(1) to clear waves. If low on health or taking heavy damage from minions I activate Rain Dance(3) first and continue basic attacking until I get another free spell from my passive. In essence for minions just basic attack until you get a free spell through your passive and throw down that mighty axe or heal. This is the key to Chaac's sustain and will help your tremendously throughout the game.

Team Play

I mostly use this build for Arena, but have tested it in some other gametypes as well. Early game you can poke away with your 1 and follow it quickly with your 2 for good poke. You may be "tanky" but this does not mean you are a tank. Wait for you tanks to initiate and you can quickly jump in with a 1+2 combo. For chasing enemies or helping allies chase, your 3 ability is your best friend. That slow+heal will make your teammates love you. If you use the 1+3 combo you can slow people from afar. His utility is incredible and is very active in all team fights. Later in the game you can chase enemies down even in their turret area and sustain through all the damage AND continue to melt faces. So don't hesitate to chase kills because most of the time it will pay off :D

Summary

Since release he has became one of the most powerful gods in the game. With his uber-sustain and his godly damage he can become an unstoppable force that can 1v5 their whole team including their tank. Hopefully this build will show you the way to becoming a great Chaac as opposed to one of those ****ty Chaacs you see around :p. Any feedback is greatly appreciated considering this is my first guide. I hope you all enjoyed it and have fun melting faces with Chaac :)

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1
Kilratha | May 14, 2014 6:42pm
Just wanted to add that I just recently found this build and started using it in arena building it slightly out of order (but rage first). So far I have won a lot more that I have lost, and when I do lose it is not because I or the build sucked. It was usually because of a soft team...ok once or twice I sucked. Otherwise a A+ build.
1
Zeebone (1) | December 26, 2013 1:24am
armbarvictim wrote:

Love the build, have had mixed results, As I mentioned to you in game, the only thing I would like to see added is a magic defense tab so Kuang doesn't wreck my **** again :)


Thanks again man! I'll work on getting magic defense added to it and I'll let ya know when I have the build finalized. Try the new physical reduction build if you find yourself against a high physical team. Good luck!
1
armbarvictim | December 26, 2013 12:28am
Love the build, have had mixed results, As I mentioned to you in game, the only thing I would like to see added is a magic defense tab so Kuang doesn't wreck my **** again :)
1
armbarvictim | December 26, 2013 12:28am
Love the build, have had mixed results, As I mentioned to you in game, the only thing I would like to see added is a magic defense tab so Kuang doesn't wreck my **** again :)
1
Subzero008 (112) | December 24, 2013 9:22am
Code:
[icon=rain dance size=80]

turns into:

1
Zeebone (1) | December 24, 2013 9:06am
Okay, sounds good. I added some coloring to make it a bit better to look at. Could ya help me with the coding to get images to show instead of saying "Rain Dance(3)" I would like just the image and description of the skill to show up.
1
Subzero008 (112) | December 24, 2013 8:59am
The Farming Methods section falls under Gameplay, and I intend to address it later.
1
Zeebone (1) | December 24, 2013 8:19am
Subzero008 wrote:

Well, this new build is pretty interesting. You probably already know this, but it lacks magical protection.

That's a bad thing, and you'll die without at least one magical protection item.

I have a suggestion: Just add one magical protection item and you'll be good. I'm not asking for a completely equal amount. Why?

Because Chaac's kit seems to be all about destroying mages, (dat 3 sec silence doe) so he could use that physical protection to just ignore the enemy hunters and bruisers and facepunch the enemy Zeus to death.

So I guess I like the new build, even if it's flawed.

Now for the continuation of my review:

Skills


Um...

"His skills are fairly easy to level. Max out your 1 first because it's his poke ability and does really good damage. Second I max out 2 and followed by 3. Obviously level your ult whenever possible because it is the nastiest ult in the game. REALLY high dmg+Knock up(if you use your 1 ability prior) AND a 3 second silence...oh did I mention you are invunerable to ANY damage of CC during your ult...Yeah I know it's OP."

...

You need a better skills section. A WAY better one.

A good skills section needs to go over what the skill does, and give a general "how-to-use" part. Yours just glosses over 2 and 3, and doesn't even explain any of them, or how to use them. You're supposed to explain how and when to poke, not that your one's a poke.

Oh, and I just realized you didn't put a skill order.

Here's an example:

This skill's short cooldown and large radius make it your waveclear and poking skill. This is what allows Chaac to have an unusually safe waveclear for a melee god. You will pretty much always hit the enemy god if they're standing anywhere near their minion waves, but this can be a bad thing at early levels (Roman ranged OP). You can use this to pick off an enemy god, suddenly snap into melee range, or escape.


Something like that.


Sweet much appreciated. I did notice I needed some magic resist, but was undecided on which item to use yet. I'll tinker with that a bit later. I'll update the skill section a bit later. Do you think I need that even with the "Farming Methods" section? That was the main reason I made that section. Other than that I'll add the sequence now. Thanks again man
1
Subzero008 (112) | December 24, 2013 8:06am
Well, this new build is pretty interesting. You probably already know this, but it lacks magical protection.

That's a bad thing, and you'll die without at least one magical protection item.

I have a suggestion: Just add one magical protection item and you'll be good. I'm not asking for a completely equal amount. Why?

Because Chaac's kit seems to be all about destroying mages, (dat 3 sec silence doe) so he could use that physical protection to just ignore the enemy hunters and bruisers and facepunch the enemy Zeus to death.

So I guess I like the new build, even if it's flawed.

Now for the continuation of my review:

Skills


Um...

"His skills are fairly easy to level. Max out your 1 first because it's his poke ability and does really good damage. Second I max out 2 and followed by 3. Obviously level your ult whenever possible because it is the nastiest ult in the game. REALLY high dmg+Knock up(if you use your 1 ability prior) AND a 3 second silence...oh did I mention you are invunerable to ANY damage of CC during your ult...Yeah I know it's OP."

...

You need a better skills section. A WAY better one.

A good skills section needs to go over what the skill does, and give a general "how-to-use" part. Yours just glosses over 2 and 3, and doesn't even explain any of them, or how to use them. You're supposed to explain how and when to poke, not that your one's a poke.

Oh, and I just realized you didn't put a skill order.

Here's an example:

This skill's short cooldown and large radius make it your waveclear and poking skill. This is what allows Chaac to have an unusually safe waveclear for a melee god. You will pretty much always hit the enemy god if they're standing anywhere near their minion waves, but this can be a bad thing at early levels (Roman ranged OP). You can use this to pick off an enemy god, suddenly snap into melee range, or escape.


Something like that.
1
Zeebone (1) | December 23, 2013 12:39pm
KSlol wrote:

Again, another guide posting an assassin like build on a warrior god. Chaac is going to be in the middle of the fight, half the time initiating especially if tank isn't around. Pure damage is going to help your team for a few seconds then you'll be dead. Anyone that notices a Chaac building pure damage is going to cc lock down and burst as soon as he does his 1-2 combo.

Frostbound Hammer. Good for gods like Anhur or Loki? No Loki will still get away with his ult or stealth. Anhur has pillar, his 1 knocks you away, and a jump. Not going to happen most of the time. Better off putting an item like ankh of the bear or something there. Stick to your 3 and/or creeping curse for slows.

Rage. Good for assassins, not good if you want to stay alive in a team fight as a warrior. Something like Runic Shield would be better for more survivability. Chaac relies more on skills than auto attacks, he has a unique skill set and by building the way you do, he's just another assassin that melts when focused.

Downvote from me, not enough variety to this guide and practically the same items as the others.


To be fair I did say this was a guide to MELTING FACES not enduring face melting. Now I understand the role of a warrior is almost a secondary tank with more damage, but with Chaac's already incredible sustain and immunity to damage during ult I feel that this is the best build I've found so far. I'll mess around with tankier builds and if I find they benefit the team and myself more I will update the guide. Thanks for the review though.
1
Zeebone (1) | December 23, 2013 12:21pm
KSlol wrote:



Instant damage is all well and good if you have like 2 tanks on your team. Otherwise, build tanky and facestomp the squishy mages in the back. Odin jumps in on your team and their zeus or poseidon is about to ult? No problem, 1-2 on them and keep them busy. Good luck doing that with no defense.

I don't know maybe it's just me but for gods like Chaac I find they are most successful by harassing and stomping on the glass cannons sitting in the back or keeping a few gods busy while your team focuses down a target. Building assassin, to me, is just plain stupid.


Well I will retract this showing for Conquest as it's obviously not made for conquest as I originally thought. However this build has proven to be incredibly effective in Arena and I feel that despite it being mostly damaged based, Chaac still has enough sustain to be tanky enough without too many tanky items. This is why I chose a more damage based route. I have built Warrior(tanky) builds with him and they just weren't as effective. Thanks for your input however. I'll keep it in mind as I go along.
1
Zeebone (1) | December 23, 2013 12:11pm
elcajun wrote:

Hi, i just got a question about one item. I play nearly the same build as you with one difference, Why do you buy the Frostbound Hammer when you have your rain that slows? I've read why do you use it, but does it really make a difference wouldn't you prefer some protecion or something like that?
(life still, protection or the Hydra Lamment as i take)


Sorry for delayed responses, I work 11 hour shifts so it may not be the quickest response. Now the hammer does give you 325 health so it gives you some additional protection. The slow from the basic attacks just ensures that no one will get away from you even with your Rain Dance(3). Due to the CD on Rain Dance it's not always available. So I use the hammer to chase down enemies and provide additional CC to help the team. Also I used the Hydra Lamment for quite some time and I did like it for damage, but the additional cc for the Frostbound Hammer has lead me to more kills and less deaths.
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