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At the start of the game your damage will be low until you have the Rod of Tahuti so stay on top of stunning and silencing enemies Spirit Ball and Dispel Magic with and clearing waves with Wing gust. So the first half of the game you are total support with CC.
Once you build the bigger damaging items you can begin bursting enemy gods, open with your Spirit ball to stun so you can get close, then hit them with Dispel Magic to prevent an escape where you can then hit them with all 4 shots from Wing gust.
Wing Shot damage average = 200-250 a hit
Spirit Ball damage average = 700-800+
Strong against: Mage, Hunter, Assassin, some warrior
Alright against: Warrior, Physical protection Guardians
Weak against: Magical protection Guardians and Warriors
Early Game: wave clear, CC support, small burst
Mid Game: wave clear, CC support, medium burst
Late Game: strong wave clear, CC spam support, huge burst
Stun and silence as much as you can, don't rush in without good backup, pick your targets wisely, spam all your abilities because passive + build = almost infinite mana. Stuns and roots are your weakness.
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With the Season 3 item changes you're now only on 50%, with only 10% being wasted, but it's still cooldown reduction being wasted that you could be using an item slot for to boost another stat.
If you feel you don't need this much cdr you can always swap one of the items out for whatever you are missing in game but the other stats of the items are also important to the build like the pendants magic power and MP5 and the breastplate for its mana and physical protection.