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Benevolence's xp and gold helps you keep up or even get ahead of the opposing support. Make sure to always be by an ally because the xp and gold you give your teammates can help them catchup or snowball.
Benevolence
Boots
Chalice of Healing
Multi Potion
Replace boots late with Elixir of Speed and Spirit Robe. If the other team has a double physical duo lane make sure to build Sovereignty right after Shoes of Focus. Same goes for Heartward Amulet if they have a double magical duo lane.
Compassion
Shoes of Focus
Gauntlet of Thebes
Sovereignty
Relic Dagger
Pridwen
Elixir of Speed
Spirit Robe
Magic Shell is almost always the best first relic option. Get Heavenly Wings to help chase down kills in team fights. Buy Cursed Ankh if the other team has multiple healers. Get Belt of Frenzy if your team needs more shred during team fights or for towers and objectives.
Cursed Ankh
Belt of Frenzy
Magic Shell
Heavenly Wings
Try to get to 1200 gold so you can finish Shoes of Focus and buy a couple wards on your first back.
Shoes of Focus
Ward
Contagion or Pestilence for anti-heal. Spectral Armor against crit heavy teams or one really strong carry using crits. Witchblade against an auto attack heavy team. If you don't want to stack Gauntlet of Thebes, though it's easiest to stack on Ganesha with his passive, you can opt for Mail of Renewal. Spirit Robe against teams with a lot of Crowd Control. Gem of Isolation if you just want to add a little power and it still has health and CCR.
Contagion
Pestilence
Spectral Armor
Witchblade
Mail of Renewal
Spirit Robe
Gem of Isolation
1. Turn of Fate for the damage on your clear. 2. Ohm for the protections on the Ohm as well as some cooldown. 3. Dharmic Pillars as the damage isn't as important as the zoning it provides. 4. Remove Obstacles as once again the damage isn't nearly as important as the CC.
Y
B
A
X
Tap each threat level to view Ganesha’s threats
Any god that doesn't have a jump can be effectively zoned by Dharmic Pillars. With AMC, he doesn't have a jump or a dash, so it's even better against him.
Array ( [god] => Array ( [god_id] => 45 [display_name] => Ah Muzen Cab [url] => ah-muzen-cab ) [scoreVal] => 5 [notes] => Any god that doesn't have a jump can be effectively zoned by Dharmic Pillars. With AMC, he doesn't have a jump or a dash, so it's even better against him. ) 1
Any Guardian with abilities you can silence with your Ohm are good matchups. With Ares, you can cancel his flames and keep him from continually shooting his chains.
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 5 [notes] => Any Guardian with abilities you can silence with your Ohm are good matchups. With Ares, you can cancel his flames and keep him from continually shooting his chains. ) 1
Same thing as AMC goes here.
Array ( [god] => Array ( [god_id] => 1 [display_name] => Artemis [url] => artemis ) [scoreVal] => 5 [notes] => Same thing as AMC goes here. ) 1
Ohm can cancel quite a few of her abilities.
Array ( [god] => Array ( [god_id] => 90 [display_name] => Artio [url] => artio ) [scoreVal] => 5 [notes] => Ohm can cancel quite a few of her abilities. ) 1
Another god with no dash or jump.
Array ( [god] => Array ( [god_id] => 74 [display_name] => Skadi [url] => skadi ) [scoreVal] => 5 [notes] => Another god with no dash or jump. ) 1
You can Ohm his burp.
Array ( [god] => Array ( [god_id] => 26 [display_name] => Bacchus [url] => bacchus ) [scoreVal] => 4 [notes] => You can Ohm his burp. ) 1
Ohm is quite helpful against his tremble since it can last so long.
Array ( [god] => Array ( [god_id] => 57 [display_name] => Cabrakan [url] => cabrakan ) [scoreVal] => 4 [notes] => Ohm is quite helpful against his tremble since it can last so long. ) 1
Can silence his breath.
Array ( [god] => Array ( [god_id] => 93 [display_name] => Cerberus [url] => cerberus ) [scoreVal] => 4 [notes] => Can silence his breath. ) 1
He will probably forced to ult. He can try to Bifrost out, but you can grab him before he leaves.
Array ( [god] => Array ( [god_id] => 107 [display_name] => Heimdallr [url] => heimdallr ) [scoreVal] => 4 [notes] => He will probably forced to ult. He can try to Bifrost out, but you can grab him before he leaves. ) 1
Not sure how much use this will get in any given game, but being able dash through his walls can be helpful.
Array ( [god] => Array ( [god_id] => 12 [display_name] => Ymir [url] => ymir ) [scoreVal] => 4 [notes] => Not sure how much use this will get in any given game, but being able dash through his walls can be helpful. ) 1
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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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This would give you decent early protections before you went into your Thebes plus some nice damage application from
Also, ideally your start is fine except you should be getting
To your first point, I don't necessarily recommend this build on any other guardian as he can stack Gauntlet quicker than anyone else. Ganesha is better at staying back some to protect his carry early game anyway. I'd also say you'd have enough health to wait until Gauntlet because the opponent ADC is probably stacking as well to get their damage online which takes much longer than stacking Gauntlet with Ganesha.
Hand of the Gods is definitely viable, but I find myself running out of mana before I want to back. I'll put that as another start option.
Also yes you do stay further back but you're still using the CC in your 2, 3 and ult around your team which will be impactful, whether you're backline or frontline doesn't really make a difference.