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Bestowing Gold, XP, and Kills

2 1 4,864
by Quintonjamin updated April 11, 2021

Smite God: Ganesha

Build Guide Discussion 7 More Guides
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Ganesha Build

Starter

Notes Benevolence's xp and gold helps you keep up or even get ahead of the opposing support. Make sure to always be by an ally because the xp and gold you give your teammates can help them catchup or snowball.

Notes

Benevolence's xp and gold helps you keep up or even get ahead of the opposing support. Make sure to always be by an ally because the xp and gold you give your teammates can help them catchup or snowball.

Build Item Benevolence Benevolence
Build Item Boots Boots
Build Item Chalice of Healing Chalice of Healing
Build Item Multi Potion Multi Potion

Full Build

Notes Replace boots late with Elixir of Speed and Spirit Robe. If the other team has a double physical duo lane make sure to build Sovereignty right after Shoes of Focus. Same goes for Heartward Amulet if they have a double magical duo lane.

Notes

Replace boots late with Elixir of Speed and Spirit Robe. If the other team has a double physical duo lane make sure to build Sovereignty right after Shoes of Focus. Same goes for Heartward Amulet if they have a double magical duo lane.

Build Item Compassion Compassion
Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Relic Dagger Relic Dagger
Build Item Pridwen Pridwen
Build Item Elixir of Speed Elixir of Speed
Build Item Spirit Robe Spirit Robe

Relics

Notes Magic Shell is almost always the best first relic option. Get Heavenly Wings to help chase down kills in team fights. Buy Cursed Ankh if the other team has multiple healers. Get Belt of Frenzy if your team needs more shred during team fights or for towers and objectives.

Notes

Magic Shell is almost always the best first relic option. Get Heavenly Wings to help chase down kills in team fights. Buy Cursed Ankh if the other team has multiple healers. Get Belt of Frenzy if your team needs more shred during team fights or for towers and objectives.

Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh
Build Item Belt of Frenzy Belt of Frenzy

First Back

Notes Try to get to 1200 gold so you can finish Shoes of Focus and buy a couple wards on your first back.

Notes

Try to get to 1200 gold so you can finish Shoes of Focus and buy a couple wards on your first back.

Build Item Shoes of Focus Shoes of Focus
Build Item Ward Ward

Situational Items

Notes Contagion or Pestilence for anti-heal. Spectral Armor against crit heavy teams or one really strong carry using crits. Witchblade against an auto attack heavy team. If you don't want to stack Gauntlet of Thebes, though it's easiest to stack on Ganesha with his passive, you can opt for Mail of Renewal. Spirit Robe against teams with a lot of Crowd Control. Gem of Isolation if you just want to add a little power and it still has health and CCR.

Notes

Contagion or Pestilence for anti-heal. Spectral Armor against crit heavy teams or one really strong carry using crits. Witchblade against an auto attack heavy team. If you don't want to stack Gauntlet of Thebes, though it's easiest to stack on Ganesha with his passive, you can opt for Mail of Renewal. Spirit Robe against teams with a lot of Crowd Control. Gem of Isolation if you just want to add a little power and it still has health and CCR.

Build Item Contagion Contagion
Build Item Pestilence Pestilence
Build Item Spectral Armor Spectral Armor
Build Item Witchblade Witchblade
Build Item Mail of Renewal Mail of Renewal
Build Item Spirit Robe Spirit Robe
Build Item Gem of Isolation Gem of Isolation

Ganesha's Skill Order Notes 1. Turn of Fate for the damage on your clear. 2. Ohm for the protections on the Ohm as well as some cooldown. 3. Dharmic Pillars as the damage isn't as important as the zoning it provides. 4. Remove Obstacles as once again the damage isn't nearly as important as the CC.

Notes

1. Turn of Fate for the damage on your clear. 2. Ohm for the protections on the Ohm as well as some cooldown. 3. Dharmic Pillars as the damage isn't as important as the zoning it provides. 4. Remove Obstacles as once again the damage isn't nearly as important as the CC.

Turn of Fate

1 X Y
Turn of Fate
1 4 6 7 9

Ohm

2 A B
Ohm
3 8 10 11 12

Remove Obstacles

3 B A
Remove Obstacles
2 15 16 18 19

Dharmic Pillars

4 Y X
Dharmic Pillars
5 13 14 17 20
Turn of Fate
1 4 6 7 9

Turn of Fate

1 X
Ganesha curses his Enemies with his considerable willpower, damaging them. For each Enemy he hits (up to a maximum of 5), all Allied Gods within 55 units of Ganesha gain bonus Damage.

Minions give 1 stack, enemy Gods give 2 stacks.

Ability Type: Line
Damage: 90 / 150 / 210 / 270 / 330 (+55% of your Magical Power)
Bonus Damage Per Stack: 2%
Duration: 4s
Range: 55
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Ohm
3 8 10 11 12

Ohm

2 A
Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but allows him to travel freely in all directions. While chanting, he silences Enemy gods in a cone in front of him, increasing Physical and Magical Protections for all nearby Allied Gods. He is knockback immune while channeling this ability.

Ability Type: Cone
Duration: 1.8s
Protections: 20 / 30 / 40 / 50 / 60
Radius: 35
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13 / 12 / 11 / 10s
Remove Obstacles
2 15 16 18 19

Remove Obstacles

3 B
Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables.

Ability Type: Dash
Damage: 90 / 135 / 180 / 225 / 270 (+45% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Dharmic Pillars
5 13 14 17 20

Dharmic Pillars

4 Y
Ganesha summons the Four Great Pillars of Righteousness to imprison his Enemies. Between each pair of pillars a magical field is created, and Enemies who pass through the field take Damage, are Slowed, and have their Protections reduced for 3s.

The first tick of this damage does an additional 60%, and Enemy Minions and Jungle Monsters take 40% of this Damage.

Ability Type: Ground Target
Damage Per Hit: 90 / 130 / 170 / 210 / 250 (+40% of your Magical Power)
Slow: 30%
Protection Reduction: 10 / 20 / 30 / 40 / 50
Debuff Duration: 3s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 75s

Ganesha Threats

Tap each threat level to view Ganesha’s threats

Max
0
Major
0
Even
0
Minor
5
Tiny
5

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2
Kriega1 (143) | April 11, 2021 1:38pm
Your build needs more prots (a bit more magic prot especially) if you're going compassion. I'd swap cdr boots for tank boots, and possibly Relic Dagger for Heartward. Also always go HoG in support unless you're Ares or Ymir who don't need it to clear purple quick.
1
Quintonjamin | April 11, 2021 3:41pm
Before replacing boots, this build has 120 magical protections and 125 physical protections. That's not including his base protections and Spirit Robe will add another 40 of each if you do get that far. Personally, I think the utility in team fights you get from something like a Relic Dagger vastly outweighs any benefit from another protection item which gives diminishing returns the more protections you get.
2
Big Damage (37) | April 11, 2021 9:22am
I don't recommend building Benevolence > Shoes of Focus > Gauntlet of Thebes. This is because you will only get protections once you start stacking Thebes which is way too late. Ganesha has decent CC in his kit, so maybe another option could be:

Benevolence > Reinforced Shoes > Stone of Binding > Gauntlet of Thebes

This would give you decent early protections before you went into your Thebes plus some nice damage application from Stone of Binding to help your team get some early kills.

Also, ideally your start is fine except you should be getting Hand of the Gods instead of Multi Potions. This will help you and your ADC get to lane much quicker.
1
Quintonjamin | April 11, 2021 9:41am
Thanks for the feedback as this is my first guide.
To your first point, I don't necessarily recommend this build on any other guardian as he can stack Gauntlet quicker than anyone else. Ganesha is better at staying back some to protect his carry early game anyway. I'd also say you'd have enough health to wait until Gauntlet because the opponent ADC is probably stacking as well to get their damage online which takes much longer than stacking Gauntlet with Ganesha.
Hand of the Gods is definitely viable, but I find myself running out of mana before I want to back. I'll put that as another start option.
2
Big Damage (37) | April 11, 2021 10:21am
In that case though, you can still get Reinforced Shoes over Shoes of Focus to get some tankiness early.

Also yes you do stay further back but you're still using the CC in your 2, 3 and ult around your team which will be impactful, whether you're backline or frontline doesn't really make a difference.
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League of Legends Build Guide Author Quintonjamin
Bestowing Gold, XP, and Kills
Table of Contents

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