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Apollo: Ride the Chariot to Glory Across Conquest

1 0 12,255
by executionercm updated December 16, 2013

Smite God: Apollo

Build Guide Discussion 2 More Guides
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Apollo Build

Starting items

Build Item Death's Toll Death's Toll
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Warrior Tabi Warrior Tabi

Early Game

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Qin's Sais Qin's Sais

Mid Game

Build Item Titan's Bane Titan's Bane
Build Item The Executioner The Executioner

Late Game

Build Item Deathbringer Deathbringer

Replacements for DT

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Rage Rage
Build Item Transcendence Transcendence
Build Item Breastplate of Valor Breastplate of Valor
Build Item Magi's Cloak Magi's Cloak

Apollo's Skill Order

So Beautiful

1 X Y
So Beautiful
1 4 6 7 10

Serenade

2 A B
Serenade
3 8 11 12 14

The Moves

3 B A
The Moves
2 15 16 18 19

Across The Sky

4 Y X
Across The Sky
5 9 13 17 20
So Beautiful
1 4 6 7 10

So Beautiful

1 X
Apollo strums a single cord on his lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.

Ability Type: Line, Damage
Damage: 90 / 150 / 210 / 270 / 330 (+90% of your Physical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 11s
Serenade
3 8 11 12 14

Serenade

2 A
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional Protections. Any damage done breaks the effect.

Ability Type: Circle, Mesmerize
Mesmerize Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3s
Protections: 10 / 15 / 20 / 25 / 30
Buff Lifetime: 5s
Radius: 20
Cost: 75
Cooldown: 17 / 16 / 15 / 14 / 13s
The Moves
2 15 16 18 19

The Moves

3 B
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.

Ability Type: Dash, Buff, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your Physical Power)
Movement Speed Buff/Debuff: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 3s
Cost: 70
Cooldown: 15s
Across The Sky
5 9 13 17 20

Across The Sky

4 Y
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .15s for .6s as he lands. Enemies hit by the last tick of the landing will also be knocked up.

Ability Type: Circle, Knockup, Damage
Damage Per Tick: 70 / 95 / 120 / 145 / 170 (+25% of your Physical Power)
Range/Radius: 60/20
Cost: 20 + 35 / 40 / 45 / 50 / 55 per second
Cooldown: 110s

Introduction

Hello again, this time we're looking at the God of Music and many other things.







APOLLO

Items

Death's Toll: You get a +90 health, a +3% attack speed and +15 physical power. Also, whenever you hit an enemy you get +5 health and +1 mana each hit.

This consumable heals 250 health for 25 seconds.

This consumable heals 150 mana for 25 seconds.

Warrior's Tabi: 30 physical power and 9% attack speed plus a 18% movement speed and 15 physical penetration.
Devourer's Gloves:30 physical and 10% lifesteal. Plus each stack (max 60) you get +.5 physical power and +.25 physical lifesteal, each minion kill counts as 1 stack and gods count as 5 stacks.
Qin's Sais:30 physical power,+25% attack speed and +15% physical lifesteal. Each basic attack you deal damage equal to 20+6% of the players missing health. Only affects gods!

Titan's Bane:30 physical power and a 33% physical pentration.
The Executioner: 30 physical power and 20% attack speed then basic attacks reduce their physical protection by 7% and an additional 5 points for 3 seconds (max 3 stacks)
Deathbringer: 50 physical power and a 20% critical chancce strike and you get +50% to Critical strike damage.

Skills

Audactiy: After 10 basic attacks, Apollo gains audacity attack with both and hands and increasing his attack speed by 100% for the next 5 attack (hit or miss)

Pros to this passive: You can do crazy damage one after the other, leading to enemies to retreat or die.
Cons to this passive: If you don't have good aim you'll waste the passive and will have to restart.


So beautiful: Apollo strums a cord of his lyre, it's so beautiful that it damages enemies in a line.

This is your main damaging and clearing skill, so use it wisely also it can through walls.


Serenade: This is your counter ganking/initiation ability due to it's long stun time (2.3 seconds at max rank) but ANY damage done to the stunned enemy breaks the effect.

The moves: This is your main retreat skill and initiation skill plus each enemy you hit you gain the Audacity passive. It also does damage and knocks enemies aside and slowing them down, but you and your allies gain a movement speed buff for 2 seconds.


Across the Sky: This skill is a worldwide ultimate, which deals damage to the enemy hit and knocks them up. Although it is a counter retreating skill or escape, use waste a lot of mana up so don't stay up too long or you'll lose your mana and waste your ultimate, forcing you to wait a 110 seconds( at first rank or at max rank 90s without any cdr).

Pros / Cons

Pros:
Great escape
Good initiation
Fair amount of damage



Cons:
Mana hungry
Squishy
Needs an ally to kill most gods

Creeping / Jungling


Buffs you should be getting. Early on you and your support should take down blue and you should pick it up since you're really mana hungry.


Late game: Go around and see if you take/steal speed or blue since these are more valuable than damage.


Gold furies: If you're really underleveled i suggest taking mid furies or side furies so you can catch up to your allies.

Team Work

How i suggest going with:


Ymir: Ymir is my first choice who i would go with simply because of his stuns and slows which will allow you either make your enemies retreat or even get a kill.


Ares: Ares will provide slows with his chains and a defensive buff with his 2. Plus he can pull in badly hurt enemies if they didn't buy aegis/beads which could lead to a kill. I think he's a second choice.


Sobek: Sobek would be my second choice due to his pull which could lead to a kill or the enemies will have to back. He also has a slow which you memorize them to deal massive damage.



Hades: Hades will provide you with his heals and his ultimate and your ultimate are awesome together, but since most people can jump out of his ultimate I wouldn't suggest him the most with Apollo.


Athena: With her can you can do magnificent things like Athena can pull people into tower range while you attack them with your abilities and such. You can dash in on an enemy as soon as she lands her ultimate you'll be doing awesome damage. What Athena can't do is that her early game sucl because her confound will be at 1 second and that's not enough to do a lot of damage.




Bacchus: This guy has awesome initiation with his jump and stun (2 and 3), but his ultimate isn't the best with Apollo because well they're moving side to side while they're drunk so if you got bad aim you'll missing your basic attacks and abilities a lot.


Vulcan can provide you with a stun if you're getting out pushed but other than that he isn't very good with Apollo. I wouldn't suggest going with Vulcan.

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1
Talenhiem (33) | December 17, 2013 9:28am
question: why both Executioner AND Titan's Bane? with the exception of Warrior Tabi, you only need one "hard" penetration item - the two you have, plus Focused Voidblade. Only one, not more, not less. You're giving up essential firepower for unneeded pen.
1
Subzero008 (112) | December 17, 2013 8:31am
Okay, you put some work into it.

Firstly, you need to learn some BBC coding. No need for images when you can do this:
Code:
[icon=Bacchus size=80]

This is what it looks like out here:



Also, try to make a core build of 3-4 items, rather than "mid game, late game, etc." Explain skills and items, fix images, etc. Also, try to add some gameplay tips.

Don't just copypasta the item descriptions, give reasons why and when to buy them.
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League of Legends Build Guide Author executionercm
Apollo: Ride the Chariot to Glory Across Conquest
Table of Contents

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