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THIS GUIDE IS A WORK IN PROGRESS
And To add more of a build I made for myself then anyone else. I don't consider myself a pro or even anything remotely close and this guide is pretty much a joke that actually worked fairly nicely.
So this build is based around the idea that Ao's Abilities do enough damage to allow you to lane successfully without many items towards power and rather stacking them towards defence and health this can be extremely powerful towards harassing characters such as He Bo, Agni etc. because it allows you to play more aggressively with them while still out laning. It can also be extremely useful against other powerful mids such as Ra. Being that you are significantly less squishy then him you can push him harder for longer and take his beams head on(which is not recommended) and live to tell the tale. This build is, as I said, still a work in progress and there might be items that are better so I'm hoping that others will help me complete it.
So without further delay lets begin to break down what makes this build NOT a terrible idea.
Increases magical power by 5% of maximum Mana.
This passive helps make up for lack of power because of some your defence items giving you some extra Mana.
Ao Kuang fires a projectile breath attack that hits the first enemy in its path, doing 60/105/150/195/240 (+60% of your magical power) magical damage and slowing all enemies in the area around the target.
This ability will help you tear though minions especially when coupled with tornadoes and has a nice little slow effect that can slow fleeing enemies to help you get that kill.
Ao Kuang channels the wind, allowing him to move 15/19/23/27/31% faster plus an additional 2/3/4/5/6% for each enemy (up to 6) within a 20 ft radius for 4 seconds. A nearby player will give the maximum benefit.
This ability is one of Ao Kuang's only escape the other being just a slow
Ao Kuang summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing 10/20/30/40/50 (+15% of your magical power) magical damage every .5s for 3s and is refreshed if enemies stay within the radius.
This ablitly is going to be your bread and butter so make sure you spam it like crazy. Not only does it wipe out minions it can also be used to damage Gods and make it harder for them to push you
Ao Kuang summons the spirit of one of his fallen allies to breathe down destruction onto his enemies in a path in front of him, doing 400/500/600/700/800 (+120% of your magical power) magical damage and knocking all of the enemies to the side.
Because of your reduced damage your ultimate cant do as much. Make sure to save this till you know you have your kill and use tornado instead to damage gods.
This item is useful early game because it allows you to build for both magical and physical protection being that you don't know who your going against. Although this guild is centered around magical based mids you are obviously going to have to deal with physical mids as well so build to suite your situation.
Your abilities drain you mana like crazy making it impossible to mid for to long without meditation.
This item gives you Health, Mana and Magical Protection which is a little bit of everything you want. The Health and Protection so you are able to take more hits from your enemies and the mana so you can same your abilities longer without recalling and the percentage converted to Magical Power. Also as a added bonus every minute it periodically absorbs enemies abilities. This works wonderfully against gods such as Ra that try to kill you with short bursts of power.
Hide of Leviathan
This item further stacks on both Protections and Health allowing you to gank other enemies and be ganked by none magical enemies.
Gauntlet of Thebes
Health Stacks and Health Regen Simply enough.
Brestplate of Valor
At this point there is a good chance you are no longer laning as this item should be choosing to suit your needs. I usually find it to be more helpful to get Defence against Physical but it all depends on your situation,
Rod of Tahuti
This item is to help you deal more Damage late game so your ultimate and tornadoes are still a force to be reckoned with. It is however Fairly Expensive which is why I save it for last.
Hand of The Gods
This item SHOULD NOT be bought last but rather anytime you have Money left it can help you clear off minions when your Meditation is on cooldown. Also if you don't like this item you can substitute it out
Ao Kuang Tank in the end is not the craziest of ideas and can actually be helpful. Some current problems that I have found is that a late game Freya can do massive damage do to the fact that she attacks with both magical and physical and you are usally stacked pretty heavy on one. And that you will be called a noob a lot so try it out and provide feedback to help me better this build.
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