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Ah puch solo S8

3 1 6,470
by xXsc0us3sc0pzXx updated June 9, 2021

Smite God: Ah Puch

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary


Build Item Sands of Time Sands of Time
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion

Full build

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of Focus Shoes of Focus
Build Item Stone of Binding Stone of Binding
Build Item Mantle of Discord Mantle of Discord
Build Item Rod of Tahuti Rod of Tahuti
Build Item The Alternate Timeline The Alternate Timeline

Ah Puch's Skill Order

Undead Surge

1 X Y
Undead Surge
2 4 8 10 16

Corpse Explosion

2 A B
Corpse Explosion
3 7 12 15 19

Fleeting Breath

3 B A
Fleeting Breath
1 6 11 14 18

Empty the Crypts

4 Y X
Empty the Crypts
5 9 13 17 20
Undead Surge
2 4 8 10 16

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding remaining behind.

Ability Type: Projectile
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Corpse Explosion
3 7 12 15 19

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Ground Target
Damage (Initial): 60 / 70 / 80 / 90 / 100 (+20% of your Magical Power)
Damage (Per Corpse): 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Fleeting Breath
1 6 11 14 18

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Ground Target
Damage (per Tick): 30 / 35 / 40 / 45 / 50 (+20% of your Magical Power)
Damage (Total): 120 / 140 / 160 / 180 / 200 (+80% of your Magical Power)
Damage (Additional, if Healed): 50 / 100 / 150 / 200 / 250 (+50% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Empty the Crypts
5 9 13 17 20

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward and reduce healing and deal damage to enemies they collide with.

Ability Type: Line
Damage Per Wraith: 40 / 50 / 60 / 70 / 80 (+10% of your Magical Power)
Duration: 5s
Healing Reduction: 20% per Stack
Max Stacks: 3
Radius: 50
Cost: 100
Cooldown: 90s

Extended Build

Boots sell

Build Item Elixir of Speed Elixir of Speed
Build Item Spear of Desolation Spear of Desolation


Build Item Teleport Fragment Teleport Fragment
Build Item Purification Beads Purification Beads

Different Options

Notes you can swap out Spear of desolation for Divine ruin if there is a healer but your 3 will punish them most of the time and you can go pridwen over mantel of discord if you feel like you want to


you can swap out Spear of desolation for Divine ruin if there is a healer but your 3 will punish them most of the time and you can go pridwen over mantel of discord if you feel like you want to

Build Item Divine Ruin Divine Ruin
Build Item Pridwen Pridwen


This is my ah puch solo lane build it works very well against a large majority of the people you may encounter in solo lane hope you enjoy

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Branmuffin17 (370) | June 9, 2021 9:41am
Hi long-named person,

Going to comment a bit on your build:
  • Not sure how AP is best built in solo, but I don't think Sands of Time is one of the better starters in that role. You'll already get some CDR and mana sustain from the Mana buff, and you can probably get enough extra CDR through other items. Also, I still don't like the long CD and overall functionality of The Alternate Timeline.

  • In terms of the starter, while I did just say that you'll get mana sustain from the Mana buff, I think you'll be better served with Multi Potions to go with your Chalice of Healing.

  • I can't speak to Warlock's Staff's effectiveness right now. I don't think it's very popular, but taking the item at face value, I just think you'd be better served with other items. That said, it's an item that balances a bunch of different stats, and Solo lane is the most appropriate for stacking.

  • I don't personally like Mantle of Discord in the spot you've built it. If anything, I'd be building it later, but I also don't know that it's needed in Solo if you are able to build tankier.

  • When you're not investing the rest of your build into damage, I don't know that Rod of Tahuti is a good choice.

  • Your skill leveling is impossible (mistake in putting 6 points in the 3, and 4 points in the 2), and I also don't agree with it. I don't know why you would prioritize his 1 first. For burst damage and better wave clear, you should max his 2 first.
Would be curious to hear your thoughts.
Big Damage (35) | June 10, 2021 9:26am
Rod of Tahuti is fine as a single item choice for a mage solo because it gives them a lot of power for their scaling and percent pen to back it up with. Combined with some bruiser items it's pretty mean.
Big Damage (35) | June 9, 2021 11:14pm
Branmuffin17 wrote:
Hi long-named person,

Smooth Bran, real smooth.
xXsc0us3sc0pzXx | June 9, 2021 11:30am
Hello sorry about the error in levelling will fix that I go alternate timeline for defence and power late game. it gives a nice about of everything you end the build with about 200 of each defence which is nice.

about how I level I think the 1 and 3 are much better to level because the two is useless without the body's. Also you can get loads of dmg in lane with the 1 and 3 the 2 is just to clear but I don't leave 2 till last I try and level.

I go warlocks because like you said it gives a bunch of nice stats and good amount health.

because the build it bruiser I wanted to get power and pen into it so rod, warlocks and spear give 30% pen which works really well late game considering how tanky you are.

I go mantle early because if you are getting ganked a lot the stun can help a bunch because he has no escape its has saved me loads.

also about the multi potions you dont need then because mana is never an issue at least for me because you can eat the body for mana back.

But like I say in my intro this build works well for me and I do really well with it but change it how ever you feel fit if what you use works well then that's good too.
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League of Legends Build Guide Author xXsc0us3sc0pzXx
Ah puch solo S8
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