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Ah Muzen Cab - Don't call me honey, honey!

0 1 5,456
by Noob Ideas updated August 24, 2014

Smite God: Ah Muzen Cab

Build Guide Discussion 1 More Guides
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Ah Muzen Cab Build

Typical Hunter/ADC

Build Item Death's Toll Death's Toll
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Asi Asi

Actives

Build Item Combat Blink Combat Blink
Build Item Greater Blink Greater Blink
Build Item Greater Purification Greater Purification
Build Item Teleport to Gods Teleport to Gods
Build Item Greater Sprint Greater Sprint

Consumables

Build Item Ward Ward
Build Item Potion of Power Potion of Power
Build Item Multi Potion Multi Potion
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion

Bulk/Def (Options)

Build Item Ankh of the Golem Ankh of the Golem
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Gem of Gaia Gem of Gaia
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hide of the Urchin Hide of the Urchin
Build Item Magi's Cloak Magi's Cloak

Ah Muzen Cab's Skill Order

Hive

1 X Y
Hive
3 7 11 13 18 19

Swarm

2 A B
Swarm
1 4 6 8 10

Honey

3 B A
Honey
2 12 14 16 17

Stinger

4 Y X
Stinger
5 9 15 20
Hive
3 7 11 13 18 19

Hive

1 X
Bees swarm at the ground target location, creating a new hive that provides Movement Speed, Attack Speed, and HP5 buffs to Ah Muzen Cab. Hives reveal enemies within 20 units of them. The hives can only be destroyed by basic attacks (Max 7 hives).

Ability Type: Circle, Buff
HP5: 20 / 25 / 30 / 35 / 40
Movement Speed: 10 / 15 / 20 / 25 / 30%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Radius: 90
Cost: 40
Cooldown: 12s
Swarm
1 4 6 8 10

Swarm

2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+70% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
Honey
2 12 14 16 17

Honey

3 B
Ah Muzen Cab sprays honey that lasts for 4s at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Area, Slow, Damage
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Slow: 20%
Cost: 60
Cooldown: 10s
Stinger
5 9 15 20

Stinger

4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line, Cripple, Damage
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your Physical Power)
Slow: 20%
Physical Protection Reduction: 10%
Retrieval Cooldown Reduction: 60%
Range: 70
Cost: 100
Cooldown: 100s

Introduction

DISCLAIMER: You don't have to use all those items, they are mainly options. It all depends on your play style, the enemies' play style and who you are up against. If you feel like you might need the defence because they are dealing way too much damage, you can have a variety of choices which I offer in the items list.

I hope it works out for you guys, especially the newer guys trying to find your God. Remember not to judge just because of looks or having a bad match, try it out and see what works for you and whether the God you are trying suits you or not.

Before you go on with my builds, I strongly suggest you play the mothasucking objective! Especially as a newer player! PLAY THE OBJECTIVE!

Items

Alright, so I thought the most important explanation to this guide, are the items. You might be wondering why I picked some and left some out. Well first of all, as you probably know, Ah Muzen Cab is a physical damage dealing God, which means the items have to help him profit on that.

1. Death's Toll - great cheap beginning item, some lifesteal, some damage.
2. Devourer's Gauntlet - more lifesteal, more physicial damage and it stacks.
(Quick explanation: Stacking with this item means per creep killed you get more % in lifesteal and more damage)
3. Warrior Tabi - Attack speed, more physical damage and penetration (and of course movement speed). *perfect for any hunter*
4. The Executioner - Improved physical damage and attack speed.
5. Rage - Physical power and critical chance higher. - +30% crit chance and passiv stacks to 50% chance! THAT'S AN 80% CHANCE TO GET A CRIT! NOW CHECK THIS OUT:
6. Deathbringer - More physical power and 20% extra crit chance. PASSIV: Crits deal 50% more damage!!!
***NOW SELL THE DEATH'S TOLL***
7. Asi - Physical lifesteal, power and more attack speed. Passiv: When below 35% hp you get more lifesteal temporarily.


Now, the explanation begins. As you can see, all these items are basically complimenting this God with almost pure damage (as all Hunters should be in most cases). Most typical assets on hunters are: Physical power, critical chance, lifesteal. However with these items you also get the necessary attack speed and physical penetration needed to actually get the other items working at their best. What are the 3 main assets without the ability to even hit fast enough to regain your hp back and do a bunch of crit damage instantly? Plus the penetration should make that armour look like the enemy is wearing a blanket!

IMPORTANT NOTICE: Even though it might look like this is the best option, do consider getting at least one def item from the ones I laid out as options in the items list! NOT FULL DEFENCE! NO FULL ATTACK (Unless possible)! One defensive item will definitely decide whether you die or not. If you do indeed get a defensive item, I recommend that you replace ''The Executioner''. The 2 defensive items I prefer on most situations are the ''Breasplate of Valor'' and the ''Ankh of the Golem''.

Skills

The order you should focus on is Swarm (2) - Hive (1) - Honey (3) - Stinger (4). That means finish Swarm as fast as you can, then Hive, Honey doesn't really matter and Stinger of course.

You might question why Honey is the least important skill to upgrade. Well it's not. It is a viable skill and considerably great - IF the enemy decides to stand on the honey, that is. It could definitely hurt the enemies and give them a message, but it is easy to escape.

1 - Swarm is good for the wave clear - perfect for farm and damage during the first few levels (laning phase)

2 - Hive is awesome for team fights or generally fights against enemies. They might focus those and waste a few seconds destroying it and you will have another one already anyway. These give you self-buffs which can get a little out of control for the enemy.

3 - Honey deals insane damage if you get the enemy to walk through it for a while, but the real damage starts when it's maxed. This won't necessarily do much in laning phase.

4 - Stinger? It's the ultimate, what else is there to say?

Now go wreck some of these Winnie Poos that are trying to steal yo' honey! Ain't nothing Mr. Steal-yo-girl can do now!

Pros / Cons

Pros

Insane damage output
Good wave clear
Attack speed with Hive - OP
Hive helps escaping
DAT LATE GAME

Cons

Terrible early game
Ganks dry tears
Hive necessity
Item, level, buffs needed

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1
Devampi (105) | August 24, 2014 11:29am
well as an amc player myself I need to say your skills is really bad and even contradicting your prioritization.

also your important notice is wrong for an hunter/adc. you are a glass canon. the only defensive item you will get is Life steal (or magi's blessing).

your build:
it's a good one but I disagree on some points.
first you can drop deaths toll and start with a tier 2 dev gloves because it gives greater helth sustain.

second is the Asi because your hives give you increased healing I don't feel the need for anther LS item. I myself normally take Hastened Fatalis so I can chase better (no escape/chase isn't fun)

well I won't call this a guide but a build if you where planning on a guide you miss gameplay teamwork and combo's tab.

also you are very short you could have better go in depth more.

for me it's going to be a downvote because It's way to simplicity to be called helpfull. and also your defensive items you listed some of them don't exist anymore.
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Ah Muzen Cab - Don't call me honey, honey!
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