Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Yemoja guides

8.8+ // Yemoja Build + Guide

14 2 31,344
9
by Mimikyute updated September 7, 2021

Smite God: Yemoja

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Yemoja Build

Starting Items

Build Item Sentinel's Gift Sentinel's Gift
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
4
Build Item Hand of the Gods Hand of the Gods

Example Build

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Spear of Desolation Spear of Desolation
Build Item Pridwen Pridwen
Build Item Lotus Sickle Lotus Sickle
Build Item Mantle of Discord Mantle of Discord

Physical Defense Options

Build Item Contagion Contagion
Build Item Sovereignty Sovereignty
Build Item Spectral Armor Spectral Armor
Build Item Lotus Sickle Lotus Sickle

Magical Defense Options

Build Item Shogun's Kusari Shogun's Kusari
Build Item Heartward Amulet Heartward Amulet
Build Item Pestilence Pestilence

Physical + Magical Defense Options

Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Pridwen Pridwen
Build Item Magi's Cloak Magi's Cloak

Situational Items

Notes Arguably, every item you build as a support is a "situational item" but I feel like these are the main situational items you will either be building early on or not really building.

Notes

Arguably, every item you build as a support is a "situational item" but I feel like these are the main situational items you will either be building early on or not really building.

Build Item Relic Dagger Relic Dagger
Build Item Winged Blade Winged Blade
Build Item Witchblade Witchblade

Example Build with Antiheal

Notes You can swap out Contagion for Pestilence if they have a heavy magical damage comp.

You could replace Spear of Desolation with antiheal instead of Mantle of Discord or whatever else you are replacing, but I really like Deso on Yemoja... So I don't.

Notes

You can swap out Contagion for Pestilence if they have a heavy magical damage comp.

You could replace Spear of Desolation with antiheal instead of Mantle of Discord or whatever else you are replacing, but I really like Deso on Yemoja... So I don't.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Contagion Contagion
Build Item Spear of Desolation Spear of Desolation
Build Item Lotus Sickle Lotus Sickle
Build Item Pridwen Pridwen

Relic Options

Build Item Purification Beads Purification Beads
Build Item Sundering Spear Sundering Spear
Build Item Blink Rune Blink Rune
Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem
Build Item Cursed Ankh Cursed Ankh
Build Item Bracer of Radiance Bracer of Radiance

Yemoja's Skill Order Notes You could also start her Riptide first and use it twice on your own wave at the beginning of the match to push them back towards your towerline.

Notes

You could also start her Riptide first and use it twice on your own wave at the beginning of the match to push them back towards your towerline.

Bouncing Bubble / Moonstrike

1 X Y
Bouncing Bubble / Moonstrike
1 3 6 7 10

Mending Waters

2 A B
Mending Waters
4 8 11 12 14

Riptide

3 B A
Riptide
2 15 16 18 19

River's Rebuke

4 Y X
River's Rebuke
5 9 13 17 20
Bouncing Bubble / Moonstrike
1 3 6 7 10

Bouncing Bubble / Moonstrike

1 X
Bubble: Yemoja tosses out a bubble that bounces twice, dealing damage and slowing enemies by 30% before exploding into smaller bubbles that deal 50% damage. Enemies hit by both bubble bounces take 50% damage on the second hit.

Moonstrike: Yemoja calls upon the Moon to deal damage to enemies below. The inner strike is the largest, dealing full damage and stunning all enemies and enemy structures hit.

Ability Type: Area, Slow, Damage
Bubble Damage: 40 / 75 / 110 / 145 / 180 (+30% of your Magical Power)
Slow Duration: 1s
Moonstrike Inner Damage: 50 / 90 / 130 / 170 / 210 (+40% of your Magical Power)
Moonstrike Outer Damage: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Moonstrike Stun Duration: 1s
Range: 70
Cost: 2 Omi
Mending Waters
4 8 11 12 14

Mending Waters

2 A
Yemoja sends out a wave of water that damages all enemies it passes through, dealing extra unmitigated damage to their shields. Once the wave reaches an ally it bounces to all nearby allies healing and shielding them for 3s.

Ability Type: Line, Heal, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+40% of your Magical Power)
Bonus Damage To Shields: 2 / 2 / 2 / 2 / 3x
Heal: 20 / 40 / 60 / 80 / 100
Shield: 30 / 60 / 90 / 120 / 150 (+15% of your Magical Power)
Range: 60
Cost: 3 Omi
Riptide
2 15 16 18 19

Riptide

3 B
Yemoja creates a water ring that Knocks Up everyone that enters it. Allies are pushed further and gain both Movement Speed and Protections for 3s. Enemies go a shorter distance and are Slowed. After entering a ring you are briefly locked out of entering another. Yemoja can place the ring at a maximum distance to reverse the direction.

Ability Type: Area, Knockup
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Protections: 20 / 25 / 30 / 35 / 40 Physical and Magical Protections
Slow: 10% for 2s
Ring Duration: 3s
Range: 80
Cost: 3 Omi
River's Rebuke
5 9 13 17 20

River's Rebuke

4 Y
Yemoja unleashes her full power creating two large walls of water that block enemy movement and projectiles. After a delay the river cascades down, damaging, trembling and slowing enemies.

Yemoja gains a buff to her Omi regeneration while she is in the river field that lingers briefly after she leaves it.

Ability Type: Area, Buff, Damage
Damage: 240 / 305 / 370 / 435 / 500 (+70% of your Magical Power)
Initial Slow: 60% decreasing by 20% each second
Slow Duration: 3s
Omi Regeneration: 1 extra every 2 seconds
Buff Duration: 4s after leaving the area
Range: 100
Cooldown: 140s

Yemoja Threats

Tap each threat level to view Yemoja’s threats

Max
0
Major
1
Even
2
Minor
1
Tiny
1

Yemoja Synergies

Tap each synergy level to view Yemoja’s synergies

Ideal
0
Strong
1
OK
0
Low
0
None
0

Pros + Cons


PROS
Bouncing Bubble/ Moonstrike is amazing for lane pressure.
Bouncing Bubble/ Moonstrike and Riptide provide a lot of setup and peel.
Mending Waters is amazing for late-game team sustain.
River's Rebuke is a very good team fight ultimate.

CONS
No CC immunity in her kit.
Her ultimate can be hard to position properly, and is hard countered by gods with leaps and Phantom Veil.
She does nothing without omi.

Abilities

You should read Yemoja's abilities in detail either through Smite or here: https://smite.fandom.com/wiki/Yemoja


Yemoja uses Omi to cast spells instead of Mana. She starts with 7, earning up to 10. Yemoja gains 1 Omi (+.01 per level) every 5 seconds and Cooldown Reduction increases Omi regeneration. Yemoja's Basic Attacks healing only affects gods and does not proc item effects. Mana, MP5, and Mana Heals are applied to Yemoja's Health pool.

Unlock additional Omi upon reaching level 6, 11 and 16.

Basic attack Healing: 1 (+0.2 per level) every 0.5s and 10% Increased Healing for 7s

Health Conversion: 20% of Mana

Simplify it for Me...


Bouncing Bubble: Yemoja tosses out a bubble that bounces twice, dealing damage and slowing enemies by 30% before exploding into smaller bubbles that deal 50% damage. Enemies hit by both bubble bounces take 50% damage on the second hit.

Bubble Damage: 40/75/120/145/180 (+30% of your Magical Power)

Slow Duration: 1s

Cost: 2 Omi

Moonstrike: Yemoja calls upon the Moon to deal damage to enemies below. The inner strike is the largest, dealing full damage and stunning all enemies and enemy structures hit.

Inner Damage: 50/90/130/170/210 (+40% of your Magical Power)

Outer Damage: 20/40/60/80/100 (+15% of your Magical Power)

Stun Duration: 1s

Cost: 2 Omi


Simplify it for Me...


Yemoja sends out a wave of water that damages all enemies it passes through, dealing extra unmitigated damage to their shields.
Once the wave reaches an ally it bounces to all nearby allies healing and shielding them for 3s.

Damage: 50/80/110/140/170 (+40% of your Magical Power)

Shield Damage Multiplier: 2x/2x/2x/2x/3x

Heal: 30/55/80/105/130 (+15% of your Magical Power)

Shield: 30/55/80/105/130 (+15% of your Magical Power)

Cost: 3 Omi


Simplify it for Me...

Yemoja creates a water ring that Knocks Up everyone that enters it. Allies are pushed further and gain both Movement Speed and Protections for 3s. Enemies go a shorter distance and are Slowed. After entering a ring you are briefly locked out of entering another.
Yemoja can place the ring at a maximum distance to reverse the direction.

Movement Speed: 10/15/20/25/30%
Protections: 20/25/30/35/40 Physical and Magical Protections

Slow: 20% for 2s

Ring Duration: 6s

Cost: 3 Omi


Simplify it for Me...

Yemoja unleashes her full power creating two large walls of water that block enemy movement and projectiles. After a delay the river cascades down, damaging, trembling, and slowing enemies.
Yemoja gains a buff to her Omi regeneration while she is in the river field that lingers briefly after she leaves it.

Damage: 240/305/370/435/500 (+70% of your Magical Power)

Initial Slow: 90% decreasing by 30% each second
Slow Duration: 3s

Omi Regeneration: 1 extra every 2 seconds
Buff Duration: 4s after leaving the area

Cooldown: 140 seconds

Simplify it for Me...

Getting Riptide Level 1 vs. Getting Bouncing Bubble/Moonstrike

Some of you may be asking, "Why would I ever get Yemoja's 3 as her first ability?" I will tell you why.

Before you get the purple buff you can stand in lane and wait for your minions to approach the tier 2 tower, once they are within distance you can use Yemoja's Riptide to push them back. Once they are no longer being pushed back by the first Riptide you will place a second one that once again pushes them back - as soon as you place the second Riptide you will go to the purple buff (which is like 2 feet away from where you are doing this) and clear it with Hand of the Gods. With Hand of the Gods the clear really is not that bad and you will not miss any minions.

Here is a video of me doing it to SHOW yall visual learners:




You can also make it so one of your minions gets through, that way they will definitely die to the enemy wave and your ADC will hit 2 before theirs does guarantee. It takes more effort though but I will show you that as well:



The trick to getting one minion through it to put your Riptide on that little brown pattern thing as soon as the first minion passes it. You might want to practice it a few times before you try it but its really easy once you get the timing down.

Okay! So what was the point of pushing your wave back? It will make the waves meet at your side of the lane and will likely deny the enemy a minion or two because they have to walk ALL the way down the lane. Once you get to the lane the minions will be right in front of you and you need to make it clear to your ADC to not attack the wave for a little while so that they can fight each other and your minions will die from the enemy minions.

The overall purpose of pushing your minion wave back: You are much safer on your side of the map because you can run to your tower quicker and you are likely denying the enemy ADC at least a minion or 2 which will allow your ADC to hit level 2 first.

When do you want to do this? You want to do this vs. enemies that have a strong 2v2 over yours. Inbowned recently released a video going more into detail about this and I REALLY recommend you watch it because he explains it perfectly:




I will tell you here though when you should get Riptide first and push your wave back and when you should get Bouncing Bubble/ Moonstrike first.

You should get Yemojas 3 vs. enemies that have a strong 2v2 on you - Medusa, Izanami, Sobek, Ymir, etc. are all very aggressive gods. Artemis, Jing Wei, etc. are late-game hunters that have weak early pressure. Yemoja has good pressure with her 1 but she can't do it all if her hunter has weak clear. So, when you have a weak early hunter and you are against 2 gods that have early pressure and kill potential, you want to get her 3 and push your wave back.

If you are paired with a god like Izanami and especially if you are against weak early game gods, you want to go ahead and get her 1 and just outpressure them immediately. Pushing the wave back and denying them a couple minions is not worth the time or effort when you can just pressure them outright.

8.8 Update + 8.8 Bonus Update

8.8 UPDATE

No direct changes to Yemoja.

Indirect changes to Yemoja; Items:

[NERF] Benevolence:
- Decreased Base GP5 from 3 to 1.
- Decreased GP5 Per Level from 0.5 to 0.3.
- Decreased the experience and gold earned from any time you would gain either resource from slain enemies from 90% to 85%.
- The full lost reward still goes to an ally within 40 units of you. (10% to 15%).

What this means for Yemoja: You are no longer building Benevolence. Its bad.

[BUFF] War Flag:
- Increased Gold Reward from 8 to 10.

What this means for Yemoja: Still bad. You should only be building Sentinel's Gift rn.

[BUFF] Bulwark of Hope:
Increased Magical Protections from 60 to 80.
The shield provided by Bulwark of Hope will now be based on 15% of the holder’s Maximum health, rather than 150 + 10 Per Level.

What this means for Yemoja: Its an option for sure..!

Indirect changes to Yemoja; Relics:

[BUFF] Bracer of Radiance: Increased Movement Speed Aura from 10% to 15%.
[BUFF] Upgraded Bracer: Increased Movement Speed Aura from 10% to 15%; Increased Power Aura from 10% to 15%.

What this means for Yemoja: Once again, an option for sure. If you're going to get it I would get it first relic. If you need Purification Beads then go that instead.

[NERF] Sundering Spear: Increased Cooldown from 110s to 125s.
[NERF] Sunder Upgrade: Increased Cooldown from 110s to 125s; Decreased Damage Amplification from 10% to 7%.

What this means for Yemoja: No longer a prioritized relic. Unfortunate. I don't ever get it anymore, it's not much value in comparison to other relics.

8.8 BONUS UPDATE

Direct changes to Yemoja [NERF]:
Omi: Removed 10% bonus healing buff she can apply from basic attacks
River's Rebuke: Increased Cooldown from 120s to 140s

What this means for Yemoja: They killed her... no but really 140s on an ultimate is crazy even if the rest of her kit is really good.

The 10% bonus healing buff that you gained from autos was a little excessive but removing it altogether instead of decreasing it to 5% or something is annoying as well.

Yemoja will probably still be picked sometimes but I doubt she's going to be prioritized. Only time will tell though!

Epilogue...

Thanks for reading my Yemoja guide gamers... let me know if there's anything I should clarify, add, or change.

The main reason I made this EPILOGUE of sorts is to say this: Do not be afraid to play Yemoja!! So many people have said over and over that Yemoja has a high skill ceiling and it's hard to play her perfectly. This is true, her kit is very versatile and there are many different ways you can react to a situation as Yemoja. HOWEVER, her skill floor is not all that high and if you enjoy her you can learn to play her well enough at a base level. As you play Yemoja more, you will improve and learn new things to do with her kit.

The primary thing people struggle with is the following:

1. Hitting abilities
2. Omi management

My advice for hitting abilities: Play like a SUPPORT. Many people see that Yemoja has decently longed ranged abilities and ranged auto attacks, surely that means she must be played from a distance? No, you are being deceived.

Yemoja is a backline support in that she provides great peel and sustain for her team. This does not mean you are going to be BEHIND your carries though, you are still a support and you are still tanky and you need to get in there and do some work. All that this means is that you will be falling back to your team once the fight gets going to provide heals and peel off the solo laner/jungler that are likely diving your carries.

It is 100x easier to hit Yemoja's Moonstrike when you are close to the enemy vs. hitting it at max range. If you struggle to hit Yemoja's abilities, ask yourself: Am I playing like a guardian or am I playing like a mage?

My advice for omi management: Mending Waters and Riptide are expensive in comparison to Bouncing Bubble/ Moonstrike and they do not give enough for their cost early game.

Riptide is situational and you are never really spamming it but Mending Waters does not give enough healing for its cost in the early game, especially with Bouncing Bubble/ Moonstrike being so good. This is why you see Yemoja players maxing her 1 before her 2. Mending Waters is REALLY good late-game once you are all grouped together and team fighting because it spreads to the entire team.

So, basically, my advice is to use her 2 and 3 very SPARINGLY. Once again, for the 2 there's not much value in the healing until it's maxed and it will be maxed by the time it matters (team fighting stage of the game). During the early and mid-game, a Bouncing Bubble > Moonstrike combo will do MUCH more for your teammate than a Mending Waters heal would for only 1 omi more.

Once again.. thanks for reading.. love you all.. enjoy playing YEMOJA!

Leave a Comment

You need to log in before commenting.

Collapse All Comments

2
LordMarisco | August 16, 2021 1:34am
Hello -this guide is really good, especially the writeup. I've noticed however that in your first example build you include Spear of Desolation very early on. Personally I'd recommend delaying this until your second last/last item slot on Yemoja as by and large she is a tanky 'peel'-focused back liner, not really and aggressive damage dealer, and so I personally think you should prioritise tankiness and leave damage as a late game extra. I'd also recommend adding more items to your Situational and defensive options like Emperor's Armor, Midgardian Mail, Mail of Renewal shield of regrowth, Talisman of Energy, Stone of Binding and Void Stone.

But this guide is really, really good, especially how in depth you go - I thought the idea of getting

But the guide is really amazing, and I thought it was great how indepth you went into Yemoja's kit. Deserves the upvote from me.
1
Mimikyute (1) | August 20, 2021 1:44pm
Thank u. :) I will take these suggestions into account and make adjustments when I have the time.

For Spear of Deso, I get it that early on because I feel like Yemoja is very position-oriented and can be played from a distance if necessary. She is also relatively safe with her kit and I like deso early on for the omi regen but also because I just like the damage. I am primarily using her 1 combos early/mid game and I feel like I get a lot of value from deso during that time rather than later when I am mainly just getting value from the omi regen and cooldown.

I will add some more items, I like some of what you suggested but I'm not sure where I would find a place for Mail of Renewal or Shield of Regrowth. And I feel like Shogun's is just a better Talisman atm especially bc it provides cooldown.
2
LordMarisco | August 21, 2021 5:08am
I think that's a fair point about spear of deso, I suppose it could work well due to her range.

Also with regrowth and renewal I'd only include them as situatuonals, I just like the ability to augment her heals as much as possible.

Also you make a fair.point about shogun's, I think the cooldown is quite valuable.

:)
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved