This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results. We recommend you check out our other Cliodhna Builds
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Sell The Crusher for whatever you want late.
Bumba's Hammer is also a really good starter upgrade right now. I just have Bumba's Spear as every upgrade for the sake of consistency.
If you are going Bumba's Hammer, be careful not to overcap CDR. It's not a big deal if you do tbh, but it's something to be mindful of. You can always sell Jotunn's Wrath late if you overcap.
In my humble opinion Cliodhna is not a Blink Rune god.
If you disagree with this leveling order, feel free to level how you want.
As a jungler you are wanting to burst the enemy as fast as possible, which is my reasoning for this leveling order.
You are rarely going to be getting the entire 1 off without being interrupted, killed, or them escaping.
The 1 is also good when used defensively since you are immune to knock-ups, and if you immediately use it and then don't have it for the immunity it's a bit of a feelsbad moment.
PROS
Really really fun with high base damage and high scaling. Unique + fluid kit, unique ability to walk into walls, very good in jungle and solo especially right now. All of her abilities do a lot of damage, on low cooldowns. With full CDR and/or Bumba's Hammer, her abilities are literally always off cooldown. You can set up traps with Tearing the Veil You can mitigate SO MUCH damage and cancel out so many different negative effects just by entering a wall. It is a really unique playstyle. She works really well with auto-attack canceling. 🕈 |
CONS
It takes a relatively long time to enter/exit walls + you can't enter a wall when crippled or below 25% hp. If you are living in the walls you will hurt yourself a lot, the damage scales fast. Banshee's Wail is a channeled ability that can be interrupted. Flickering Visions stops on the first enemy hit - god, minion, etc. Her escape ability is also her primary engage outside of walking into a wall to escape. She lacks CC. 🕈 |
|
|
|
|
|
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Leave a Comment This author would like to receive feedback
and suggestions about their guide.
You need to log in before commenting.
Collapse All Comments