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Gathering all the jungle camps at the start and hitting the center of the 2 will be the fastest clear often going into lane first
The 1 is the main wave clear using the 2 to kill the melee minions after the 1
Tap each threat level to view Tiamat’s threats
Rod of Tahuti or Spear of the Magus and or Divine ruin can replace Obsidian shard(Divine Ruin is only replacing it if anti-heal is needed)
Etheral Staff or Polynomicon is used to replace Soul Reaver if they have little to no tanks or high health targets and a healer on your team, Polynomicon is used in the same situation without a healer on your team
these Items would replace Staff of the Myrddin
Cloak of Ascetic can replace Aegis of Acceleration replace when cooldown is needed and executes are occurring
Tiamat is a late-game mage with high versatility
Tiamat has 2 stances which switch between a melee and ranged forms in the melee form Tiamat has increased defense and in the ranged form Tiamat has stronger poke and access to her 3 ultimate choices: summon minions(1) which should be used to push lane and attack bastions and can be used late game to create a strong split push with minions, summon defense(2) a beast the dashes within a set range that chases opponents which is good for confirming kills in the enemy tower, and summon vortex(3) a homing vortex that deals the most damage out of her ultimate abilities that knocks up when it ends
late game-based build with high damage output
power spike at fully stacked Book of Thoth and Obsidian Shard
Final Stats at level 20: 626 magical power, 30% cooldown reduction, 10 flat penetration, and 30% penetration
1: a charging blast that increases in number at ranks 3 and 5 to 6 blast that can go through walls but decrease in damage by 15% after each hit on the same target, this ability is the main wave clear and damaging non-ultimate ability
2: is a triangle with a smaller center triangle that comes out second stunning enemies inside, main poke ability and strong for clearing groups of jungle buffs
3: a leap that switches Tiamat's stances between Ranged and melee, used to get away or land on opponents to change in the melee form
1: summon minions which should be used to push lane and attack bastions and can be used late game to create a strong split push with minions
2: summon Beast a defensive beast the dashes within a set range of opponents that chases opponents which is good for confirming kills in the enemy tower
3: summon vortex a homing vortex that deals the most damage out of her ultimate abilities that knocks up when it ends
1: small cone that slows opponents and can consume creeps and jungle monsters under a health threshold, when consuming jungle buffs Tiamat gains the buff while keeping and active picked up buff(Tiamat can only have one consumed buff at a time) consuming a new buff while two jungle buffs are active removes both previously held buffs and only having the newly consumed buff, Tiamat can also consume her ranged ultimate 1 abilities minions which provides a hardness scale
2: a sectioned line of forward moving hitboxes that knock up enemies in the air, used as wave clear in melee form and set up to chase opponents to hit the 1 in melee form into the 3 switching stances
3: a dash back with a semi-circle hitbox, good for avoiding abilities and repositioning not used for damaging opponents often
1 a 360 hitbox that does an burst of damage then burn damage, also used to clear wave when enemies are near the wave to establish pressure in the lane, and good for confirming kills in melee stance
Starting in ranged form the 2 should be the initiating ability to then follow up with the 1 which would be easier to hit after stunned,(optional ult) then the 3 to switch stances into the melee form and following that the 2 to knock up opponents while closing the distance between you and the opponent then 1 to slow opponents and ult.
try not to initiate fights in melee form unless playing solo or approaching lower health enemies then use abilities at user's discretion
try to avoid backing until you can afford Tablet of destinies and before you back place down the summon serpents(minions)to avoid missing out on experience
communicate with teammates to conveniently consume a second buff priority targets for a second buff(assuming red buff for mid and blue for solo are already held and no one asks for them) is green buff and cooldown buff at the end of the game consume red buff for the carry to also pick it up
This is my first guide please let me know if you wish for more details on something and I can add it to the guide. Suggestions to a build I will also try and implement. if you found this helpful please upvote this so others can find and use it.
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