The Mire: Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. While Cthulhu channels, The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field.
The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment. Cancelling the ability early stops The Mire from growing or the portal from firing additional shots.
Ability Type: Ground Target
Damage per shot:
50 /
95 /
140 /
185 /
230 (+30% of your Magical Power)
Slow: 10%
Corruption Slow: 35%
Corruption Slow/Root Duration: 1s
Mire Duration: 3s after ability cancel/end
Cost:
50 /
55 /
60 /
65 /
70
Cooldown:
18 /
17 /
16 /
15 /
14s
Devastate (Ultimate Form): Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.
Ability Type: Ground Target
Damage:
140 /
175 /
210 /
245 /
280 (+20% of your Magical Power)
Cost:
60 /
65 /
70 /
75 /
80
Cooldown: 5s
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