Hey guys I am new to blogs and things like that so sorry if nothing looks good or makes much sense. I was wondering if anyone has tried to tri-lane in smite like in Dota or LOL. I haven't tried it but it makes a little sense. You could have two confident solo lanners like a Ra and an Odin or any combo. Then you could have three very strong people like a Ymir a Thor and something else. (All lane combo's can be re done.) So if anyone has tried tri-lanes could you message me back and see how it went? Thanks.
Well, tri-laning is not viable on SMITE, saw some people doing it once on Casual.
Let's suppose this: Odin is soloing the right lane, Ao Kuang is soloing the mid lane, Thor, Ymir and Aphrodite are on left lane. Odin and Ao Kuang will get lots of exp, but Thor, Ymir and Aphrodite will have less exp, because of sharing, and also overpush their lane, making the enemies tower hug.
It depends on who you are up against, if you do a tri-lane against a duo-lane it isn't worth it at all because 2v3 isn't hard to tower hug against. But doing it against a solo-lane (mid) can give you the first tower on the first wave if you got girdle of might and none comes to help the poor guy. Then it will pay of, but after the first tower is taken it really isn't worth it because you lose out on exp and gold.
So it is viable the first 2-3 min if you just rush down the mid tower. But doing it a full match will just hurt your overall farm.
(Yeah it is better to go with 2 junglers, that way you can counterjungle really well and shut down the enemy jungler).
trilane doesn't work in smite because xp is shared by proximity to creep deaths and not just horded by whomever last hitted something. It is that difference that makes trilane viable in dota. Because the carry can eat pretty much everything while the supports subsist on jungle treats and enemy hero kills.
In smite, a trilane will get gold/xp starved because the gold/xp will be split 3 ways.
What makes more sense in smite is a 1L 1M 1R 2J line up. Every lane has ONE god pushing it that remains passive most of the time. Simply protecting the tower and trying to stay alive. With 2 junglers roaming around killing enemy lanes. When the junglers show up the lane they arrive in goes active for the duration. Good combos for the junglers is usually an AD carry and some sort of heavy CC tank or another god with good stuns. If the jungle team can double or triple stun enemies they are much more effective.
trilane doesn't work in smite because xp is shared by proximity to creep deaths and not just horded by whomever last hitted something. It is that difference that makes trilane viable in dota. Because the carry can eat pretty much everything while the supports subsist on jungle treats and enemy hero kills.
In smite, a trilane will get gold/xp starved because the gold/xp will be split 3 ways.
What makes more sense in smite is a 1L 1M 1R 2J line up. Every lane has ONE god pushing it that remains passive most of the time. Simply protecting the tower and trying to stay alive. With 2 junglers roaming around killing enemy lanes. When the junglers show up the lane they arrive in goes active for the duration. Good combos for the junglers is usually an AD carry and some sort of heavy CC tank or another god with good stuns. If the jungle team can double or triple stun enemies they are much more effective.
please look at the dates before you post on a tread. now you are necroing.
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